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Design decisions and why the game engine hurts TOR

STAR WARS: The Old Republic > English > General Discussion
Design decisions and why the game engine hurts TOR

Drewser's Avatar


Drewser
02.20.2012 , 03:21 PM | #191
Quote: Originally Posted by Meldwyn View Post
If all you get is a robo answer about it being looking in to and then summarily closing your ticket without so much as a conversation... maybe!
A closed ticket doesn't mean the right departments were not info'd about the issue.

For instance, if you report a bugged chest that can't be opened, CS will close the ticket because they can't fix it but forward the report to the right department to be fixed.

That has to be faster than coming here and posting -

"OMG! OMG! this game is the suxxors. The can't even make chests that open. Stupid devs picked a crappy engine."

kristoffbrujah's Avatar


kristoffbrujah
02.20.2012 , 03:21 PM | #192
I can't for the life of me understand why Bioware spent $200m on this and didn't go for the premium, proven engine.

It's like building a $10m F1 car and spending $200 at the local Les Schwab for discount tires.

Jederix's Avatar


Jederix
02.20.2012 , 03:28 PM | #193
Quote: Originally Posted by WarTornPanda View Post
COD doesn't expect a monthly fee.
$15 a month is pennies. So, what was your point again?
Internet Forums. Where Grammar and Spelling go to die!

Magnu's Avatar


Magnu
02.20.2012 , 03:29 PM | #194
Quote: Originally Posted by Jederix View Post
$15 a month is pennies. So, what was your point again?
Lol, that's a great arguement for one subscription. It's a very poor arguement when it's tens of thousands

Drewser's Avatar


Drewser
02.20.2012 , 03:30 PM | #195
Quote: Originally Posted by Jederix View Post
$15 a month is pennies. So, what was your point again?
No kidding. Even at just 2 hours a week you paying less than $2 per hour of entertainment.

sumfizz's Avatar


sumfizz
02.20.2012 , 03:31 PM | #196
Quote: Originally Posted by Voidskull View Post
It's infuriating. For example, on one occassion I offered to help a guildie with a quest on Voss. I was on Belsavis. "I'll be right there." Ha! Fleet pass on cooldown, and quick travel. So I had to mount up, ride to a taxi point. Fly back to the spaceport. Get on a shuttle. Go through the space station. Go through my hangar. Load my ship. Go to the map. Pick my location. Walk out the ship. Load Voss. Walk through the station. Drive to the taxi point. Fly to the distant zone. Then mount up, and ride for another 5 minutes to the other side. All in all, must have took me near 20 minutes to get there.

It really is ridiculous. I hate to constantly cite WoW, but I will again. It was tedium like this that made them introduce flying mounts, portals, and gathering stones.

This is ridiculous. They need to just remove the character ships from the game altogether. Make each planet have a shuttport, you go there and shuttle to the planet of your choice. Aside from the ridiculous load times for the planets themselves, at least you wouldn't have to run through a freaking maze every time just to get somewhere.

Ships are pointless and useless in this game. There are no space battles so just nuke that aspect. Instead of getting a ship at level 14 or whatever just have whoever would normally give you a ship tel you you've earned a shuttle pass and be done with it. Gawd.

I pretty much just stay on the fleet anymore and do WZs because I can't be bothered to go through that nightmare of visiting other planets.

Jederix's Avatar


Jederix
02.20.2012 , 03:32 PM | #197
Quote: Originally Posted by Magnu View Post
Lol, that's a great arguement for one subscription. It's a very poor arguement when it's tens of thousands
What? I pay pennies a day to play this game. I also have a job that affords me disposable income. He claimed that it was the OP's right to post and complain about this game because he pays $15 a month where they do not pay to play COD.

If you are complaining about having to pay $15 a month for something, maybe you should have your economic situation re-evaluted. $15 a month is pennies.
Internet Forums. Where Grammar and Spelling go to die!

Magnu's Avatar


Magnu
02.20.2012 , 03:35 PM | #198
Quote: Originally Posted by Jederix View Post
What? I pay pennies a day to play this game. I also have a job that affords me disposable income. He claimed that it was the OP's right to post and complain about this game because he pays $15 a month where they do not pay to play COD.

If you are complaining about having to pay $15 a month for something, maybe you should have your economic situation re-evaluted. $15 a month is pennies.
You obviously don't think big picture. It's ok, I'm aware the game doesn't revolve around you.

LucisAbyssus's Avatar


LucisAbyssus
02.20.2012 , 03:45 PM | #199
I hate travelling too. That's why I play MMO's.

gurugeorge's Avatar


gurugeorge
02.20.2012 , 04:05 PM | #200
Quote: Originally Posted by kristoffbrujah View Post
I can't for the life of me understand why Bioware spent $200m on this and didn't go for the premium, proven engine.
If you're talking about Unreal MMO engine, that's by no means a "proven" engine. Two MMOs that I've played that have used it have had serious, game-breaking problems: Vanguard and Mortal Online.

In Vanguard's case, the problems actually strangled at birth what was (and remains) in fact one of the best MMOs ever made in terms of design (single open world part sandbox part themepark). And as for using the Unreal MMO engine "off the shelf", that's precisely what's caused problems for Starvault with Mortal Online, another game with huge potential (a pure sandbox a la UO).

It works pretty well with DCUO, but even then there's still something a bit flakey about DCUO's combat responsiveness, quite a bit flakier than SWTOR's.

Whether Unreal works well with Tera remains to be seen. I'm seeing good comments from people in beta so far, admittedly, but I suspect you'll see the usual complaints once the game goes live.

As I understand it, while of course the rendering side of Unreal is fine, the network layer bolted on for MMO use is below par, and it takes a lot of work (probably as much, if not more, than it took to make Hero suitable for BW's use) to make it viable, or even strip it out and put one's own in. SoE had the resources/know how to do it for DCUO, but the makers of Vanguard obviously didn't, and the makers of Mortal Online obviously didn't.

So yeah, let's can the Unreal nonsense, it's by no means the second coming of MMO game engines.