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Design decisions and why the game engine hurts TOR

STAR WARS: The Old Republic > English > General Discussion
Design decisions and why the game engine hurts TOR

JuicyFruits's Avatar


JuicyFruits
02.20.2012 , 11:41 AM | #131
Good post OP.

the engine IS crap. My computer can run pretty much any other recent game but it struggles to keep 15 FPS in warzones. It is very frustrating.

"Upgrade your computer!" I hear. First I find it unacceptable to have to upgrade for this. The graphics aren't even good! Two, read the "horrible FPS" thread and you'll find multiple users that upgraded their graphic card and had NO improvements on FPS.

Katharis's Avatar


Katharis
02.20.2012 , 11:43 AM | #132
Quote: Originally Posted by Satanski View Post
I see me me me everywhere.
/e Louis Armstrong

I see me me me
Ev-er-y-where
It seems unfair
But I don't care
And I think to myself
It's a Me Me Me World
As of December, I feel more like I do now than I did before.

tkshinoda's Avatar


tkshinoda
02.20.2012 , 11:48 AM | #133
Well writen post completely agree with everything specially the part about the game engine, they had 200 MILLION DOLLARS to work with, yet they decided to pickup a free engine and slightly modify it, this is beyond understanding, hell even some F2P games decided to build their own damn engine to get the performance they need out of it, instead they burned 200 million on voice overs -.-

Arkerus's Avatar


Arkerus
02.20.2012 , 11:50 AM | #134
Quote: Originally Posted by tkshinoda View Post
Well writen post completely agree with everything specially the part about the game engine, they had 200 MILLION DOLLARS to work with, yet they decided to pickup a free engine and slightly modify it, this is beyond understanding, hell even some F2P games decided to build their own damn engine to get the performance they need out of it, instead they burned 200 million on voice overs -.-
Filled with so much...lack of thought...

Not sure where to begin....head hurts from reading...
Hooning in the rex : http://youtu.be/xtXUM6yPMCY

tkshinoda's Avatar


tkshinoda
02.20.2012 , 11:52 AM | #135
Quote: Originally Posted by Arkerus View Post
Filled with so much...lack of thought...

Not sure where to begin....head hurts from reading...
Look, biodrone, waddle along sir.

karnyboy's Avatar


karnyboy
02.20.2012 , 11:54 AM | #136
Bioware and EA failed to adhere to the fundamental basics of computers.


In most cases you get what you pay for. Like a decent PSU fo ra computer, or a GPU, or even a CPU, you get what you pay for. Without proper research too you also may pay too much for an inferior product.


Someone dropped the ball many times over. But then again, I just visited the Hero ENgine page, the main reason all this exists is answered in the selling points of the engine. Greed and laziness.




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  • You get 70% of sales revenue. There is no cost to you, unless your game makes money.

chton's Avatar


chton
02.20.2012 , 11:55 AM | #137
People keep bumping this? Let it slip off the front page like all the other "I quit" posts. It's not well written, its not on point, unless you agree. Sadly echo chambers are what people are looking for. You can leave, thousands like you can leave, the game will roll on. I know it's hard to imagine we soldiering on without you but it will happen.

Denerio's Avatar


Denerio
02.20.2012 , 11:59 AM | #138
GW2 is going to hurt this game but Tera comes out May 1st and that is going to kill this game. Tera uses the Unreal 3 engine and the graphics and gameplay are amazing to see plus it runs the game smooth. Anyone curious about it go signup for the beta and look for yourself. SWTOR had potential but they dropped the ball with a horrible game engine and lack of major features missing from this game.

Sizzurps's Avatar


Sizzurps
02.20.2012 , 12:01 PM | #139
Estimates are that SWTOR cost any where from 200 to 300 million. They should have only voiced over the main story lines and utilized a proven engine like Unreal Engine 3 or the CryENGINE. That way they could have focused much more needed time on environments and other various features.

Now consider this game.... 11 coders and the UDK... 11 months...

http://www.youtube.com/watch?v=59RCd2rCBjE

http://www.youtube.com/watch?v=Is9nu...eature=related
"All war is deception.” - Sun Tzu

tkshinoda's Avatar


tkshinoda
02.20.2012 , 12:03 PM | #140
Quote: Originally Posted by Sizzurps View Post
Estimates are that SWTOR cost any where from 200 to 300 million. They should have only voiced over the main story lines and utilized a proven engine like Unreal Engine 3 or the CryENGINE. That way they could have focused much more needed time on environments and other various features.

Now consider this game.... 11 coders and the UDK... 11 months...

http://www.youtube.com/watch?v=59RCd2rCBjE

http://www.youtube.com/watch?v=Is9nu...eature=related
Oh what SWTOR could have done with those engines or this one from Blade & Soul which i look forward to like a child -- http://www.youtube.com/watch?v=Tl327QZBCic