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Sorcerers, seriously what the hell?

STAR WARS: The Old Republic > English > PvP
Sorcerers, seriously what the hell?

ForceWelder's Avatar


ForceWelder
02.20.2012 , 12:11 PM | #161
Quote: Originally Posted by CandiceAurora View Post
Then don't carry it over? I don't see much of an issue, and I may be being narrow minded, but I see the obstacles as a way to slow down games, tanks don't *need* to carry the ball over the fire, they can wait and with a decent healer backing them they're probably smarter for doing so. Heck, even if I bubble myself I tend to wait unless I have sprint, because a smart opposition wouldn't mind stunning you in it. Also, I didn't mean that as instead of, I was merely pointing out there are ways of buffing/changing other mechanics, because nerfing a class for only PvP has PvE ramifications, there has to be a balance unless they had a PvP buff that changes what skills did in those scenarios which could be cool as well...
Get sprint?

Tanks don't have sprint in combat. And all sombody has to do is dot them or attack them. Every class but the force runner variety has to wait for the fire to stop, leap across (if they have the ability), get pull across by somebody else, throw the ball to someone else, or simply risk the push through the flames. With the heavy armor, it is possible for those armor users to survive a walk through the flames with their reduced speed, but when they come across they will have virtually no health left. Only those with ridiculous armor ratings and exceptional high hit points will make it through the fire with more than a sliver of health. And in doing so they are now prime targets for anyone to get a quick kill.

The walk through the fire generally only works if there is a dedicated healer spamming heals to keep them up while walking it.
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Redshirtricky's Avatar


Redshirtricky
02.20.2012 , 12:12 PM | #162
Quote: Originally Posted by BadgerFett View Post
Why so many people in online games prefer to faceroll their face off than achieve something with a little bit of skill? Almost every WZ i enter there are like 6-8 inquisitors in one team. I cant even see map cuz everything is purple, so many stupid lightnings. I never get that, why ppl roll classes that are easy and for newbs, just like ret palas in wotlk, just like frost mages now. Please BW nerf sorcerers. Sick damage, like 3 imbollizes, stun, bubble, bubble-blind, healz, sprint, constant channeled slow, knockbacks. I mean it, what the...? I just was in WZ where total number of players were 16, and there were 13 inquisitors... PvP in SWTOR isn't cool anyway, but sorcerers make it even worse. Please do something about it because this is riddicolous. See ya peeps and may the force be with You.
You should've expected The Sorcerers' Inquisition

Turando's Avatar


Turando
02.20.2012 , 12:18 PM | #163
Quote: Originally Posted by BadgerFett View Post
Please do something about it because this is riddicolous. See ya peeps and may the force be with You.
So, what.... you want Bioware to cap sage/socerers on servers? Nerf them? Or is this just another rage thread?

Scoobings's Avatar


Scoobings
02.20.2012 , 12:34 PM | #164
Quote: Originally Posted by Aylisis View Post
Ha, Everyone complains about sorc. If you went against a team of 5 bh's trust me you would be crying here even more.
Not if it was huttball...
- Kaeljen, 50 Powertech - Mal'Shek, 50 Juggernaut
- Adien, 50 Assassin - Jest, 50 Sniper
- Kijaar, 15 Sentinel

JAVAjedi's Avatar


JAVAjedi
02.20.2012 , 12:37 PM | #165
Threads like these are why we need combat logs... (make it happen BioWare!).
Without them, anything people say here can be exaggeration or just an outright lie. We don't really have anything definitive to work with (and, personally, I think hearsay is not exactly the strongest basis for bringing out the nerfbat).

EDIT: Yes, I believe some of you have valid arguments, but that's not the point.
Squadron 11-11-11: The Da'Kallig Legacy
Kolatus - Sorceror
Rha'al - Powertech
Sek'nos - Marauder

Tumri's Avatar


Tumri
02.20.2012 , 12:52 PM | #167
Wrath
Pre-Launch Hardcore Guild that has moved on to better games.
www.wrathnation.com

Pattotwo's Avatar


Pattotwo
02.20.2012 , 01:07 PM | #168
It's about the nerfed the amount of cc Sorcs have. The resolve bar is broken only tanks can stay alive before its full. Time to nerf them before rated WZs come out or everyone wil be rolling Sorcs

Mournblood's Avatar


Mournblood
02.20.2012 , 01:23 PM | #169
Really, it's pointless to argue with players who are clearly biased (or just that oblivious to actual balance issues). I don't need to convince anyone when there's a 97 page, 1000+ post thread still active on the topic of Sages/Sorcs: http://www.swtor.com/community/showthread.php?t=302206.

Why do you think that is? And what do you think is going to happen?

I'll give you a little hint - they are going to get nerfed.....hard - it's just a matter of time. Ok, maybe that was a huge hint, like blowing the surprise out of the story huge, like Dumbledore dying in Harry Potter.

Baalazar's Avatar


Baalazar
02.20.2012 , 01:25 PM | #170
Quote: Originally Posted by Tumri View Post
There are tons of them because they're the best PvP class by far.
There are tons of them because people in beta worked them out to be the best class.

Now people are actually branching out from that and learning the other classes.

Jugg/Guardians are very powerful as are Vanguard/Powertechs. Any of these classes well geared can easily take out a sorc/sage if they are a good player.