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Last boss of FE = worst design I've ever seen

BanthaRaider's Avatar

02.20.2012 , 11:05 AM | #41
Its funny how everyone just say "use the grenades and win"

Yesterday we got him very close to the edge nothing that could stop him flying down there..
He starts to channel his lighting.. 4 Grenades, 2 Knockbacks and 1 push later he still was

took us 4 trys till he actually "moved", cause nothing let him fly.

BMBender's Avatar

02.20.2012 , 11:29 AM | #42
Quote: Originally Posted by AesirUesugi View Post
I love this encounter and I havent seen anyone get pushed off the edge in my party in well over a dozen runs.

Please stop asking for things to be dumbed down, start reading debuffs and use your brain.
Its actually GREAT and fun design.
I havn't seen some get pushed off though once my guildie jumped after him. We still give him crap about it

EDIT he did say he kicked his ***** on the way down but couldn't provide screenshots
The only thing that should impact a players success/failure in pvpplayervsplayeris his/her skill not what they are wearing. Otherwise call it GvG gear vs gear, crunch the #'s in a calc, face-roll your keyboard, and go watch TV.polls by pauloleson

ccgod's Avatar

02.20.2012 , 11:33 AM | #43
played it last night stayed up till 3:20am he bugged about 5 times along with the star ship fight bugged 3times so 8 deaths and then when he didn't bug me and the tank got blown off teleported out (not dead) wouldn't let us back in and i would have got the columi token :/

Beddo's Avatar

02.20.2012 , 12:57 PM | #44
Quote: Originally Posted by hulkweazel View Post
So we fought him on HM, and the first 90% of the fight isn't even a challenge. I'm decently geared but nothing amazing, but he could barely touch me the entire time. Last 10% is ridiculously stupid though as it takes precise positioning and timing, and if you mess up, you now have to sit through another borefest of a fight to get back to that point. Not to mention the worst part of it all, if you fall off the ledge, no credit for the quest. Which is a real pain for tanks because the only way we could get to the point where we could knock him off was if I ran near the edge and risked getting pushed over, which was exactly what happened to me.

Seriously, change this fight. this is terrible design.
This is an interesting point.

In the first few lines it states that there is no challenge which needs to be fixed, and then the rest of it indicates that there is a challenge and it needs to be fixed.
Philo Beddoe - Sentinel
Infinity Squadron
Keyboard Masher

VulcanLogic's Avatar

02.20.2012 , 02:59 PM | #45
Yeah this is one of those boss fights where you don't need a tank. We did it easily with a maurader, a DPS operative, a sniper, and a healer operative (two agents already had chest anyway). Bounty Hunter piece dropped, which Kaliyo is enjoying.
Yo. Droid companions need an operations vendor, too. My extra coms have to go somewhere, and I'd prefer SCORPIO to Kaliyo.