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Qutters benefit from leaving

STAR WARS: The Old Republic > English > PvP
Qutters benefit from leaving

Beachcomberb's Avatar


Beachcomberb
02.18.2012 , 05:54 PM | #1
Joined Huttballl, we had 6 players, not sure how much the opposition had.

One of our players leaves when we we go 2-1 down.

Im then very surprised to see the same player join the opposition side !

So not just ruining our chances of winning, the quitter benefited from joining the other winning side.

What a joke this is, yeah im mad.

DragonAgeOrgins's Avatar


DragonAgeOrgins
02.18.2012 , 06:06 PM | #2
Working as intended?

rlamela's Avatar


rlamela
03.04.2013 , 09:38 PM | #3
The following post is dedicated to all the haters.
Quitters always benefit from leaving. I mean every time I quit. I re-join queue and get 7 new random teammates. And guess what they usually no how to call out incs, they know not to just stand at edge of own endzone to get leapt to over and over. I mean my new team not even once abandoned the node they were solo guarding. And when I called out inc 3 grass only 4 of my teammates came to help me (not all 7).
But if quitting didn't help and you still got stuck with 7 princesses who just wanted to farm defender medals, just quit again and your luck is bound to change.

Jenna'syyde

Caeliux's Avatar


Caeliux
03.04.2013 , 10:20 PM | #4
Quote: Originally Posted by rlamela View Post
The following post is dedicated to all the haters.
Quitters always benefit from leaving. I mean every time I quit. I re-join queue and get 7 new random teammates.
Jenna'syyde
^ This guys loves bragging about quitting, don't mind him.

Already a hot thread on this topic OP.

http://www.swtor.com/community/showt...604174&page=14

Feel free to jive in on that hot mess.

WickedImage's Avatar


WickedImage
03.05.2013 , 12:21 AM | #5
Of course its a benefit to the quitter, why else would they have left? They can now persue something else that benefits them as opposed to doing something they feel does not benefit them at all. Everybody wins!
Killer: 87% Achiever: 67% Explorer: 27% Socializer: 20%

DarthRaika's Avatar


DarthRaika
03.05.2013 , 12:26 AM | #6
I am a strong believer in a quitter penalty for pvprs, however a game should have either a good premade matching system or a solo q only system in place BEFORE quitter penalties are put in place.

With the current system you should quit and quit and quit until enough people make enough noise for real premade matching to be implemented.

WickedImage's Avatar


WickedImage
03.05.2013 , 01:01 AM | #7
I am a strong believer in the same.....as long as its also done for PvE'rs who quit missions/flashpoints and such while teaming.
Killer: 87% Achiever: 67% Explorer: 27% Socializer: 20%

Yahto's Avatar


Yahto
03.05.2013 , 01:19 AM | #8
Quote: Originally Posted by DarthRaika View Post
I am a strong believer in a quitter penalty for pvprs, however a game should have either a good premade matching system or a solo q only system in place BEFORE quitter penalties are put in place.

With the current system you should quit and quit and quit until enough people make enough noise for real premade matching to be implemented.
I agree 100% with you. I have been telling my friends that every time pugs go up against premades just everyone drop in the first seconds of the match. Then Bioware might stop being so dumb and fix the warzones like ppl told them during testing. Every problem we see now with warzones, we told them many times in beta testing the game would be sad shape in the first few months (among many other things that was going to kill the game). Anyone remember 50s in with the rest PvP? People say it is easier now to get PvP gear than ever before either dont remember the first weeks of the game or were not here. The extreme amouth of xp given from warzone matches (another thing that was told to Bioware over and over and over that needed to be fixed before release). The huge amount of lvl 50s in the first few days of release farming lowbies in warzones. That was easy mode PvP gear grind. As long as it takes Bioware to get anything done there will not be anyone left to see it done anyhow. These are all things that should have been done at release. Now remember it took them 6 years just to release a 150 million dollar unfinished fail of a game, the same out of time that other MMOs have already been out for a year with a lot more content. We are over 7 years in and this game is still lacking at basic MMO features that have been in other MMOs for many years. Bioware still believes the "4th Pillar" is all you need, forget the other pillars. Just look at the coming xpac, its all about more story, they just copy paste content that we have all done many times over for "new" flashpoints and raids.

mrekxxx's Avatar


mrekxxx
03.05.2013 , 01:47 AM | #9
Quote: Originally Posted by DarthRaika View Post
I am a strong believer in a quitter penalty for pvprs, however a game should have either a good premade matching system or a solo q only system in place BEFORE quitter penalties are put in place.

With the current system you should quit and quit and quit until enough people make enough noise for real premade matching to be implemented.


this stupid is here everyday ... penalty ...they pay money for the game and ppl want penalty lol ...

games needs matchmaking system, separate queue for premades, crossserver ... and maybe then in PUGs without premades i would like autoswaping the best players when things go wrong - unbalance is detected = move best dps to opposite team ...

gl

montreau's Avatar


montreau
03.05.2013 , 02:13 AM | #10
Quote: Originally Posted by DarthRaika View Post
I am a strong believer in a quitter penalty for pvprs.
It never worked in WOW and it wouldn`t work here. Quitters will still quit, good players still won`t be able to save a group of noobs, whiners will find another excuse to lie themselves and pollute forums with nonsence (gear gap, premades, quitters what`s next?) Just learn to play and have fun.What we really need is good matchmaking system.