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Bioware spent large amounts of money on this game. Why are they so lazy?

STAR WARS: The Old Republic > English > PvP
Bioware spent large amounts of money on this game. Why are they so lazy?

BoredOfMMOS's Avatar


BoredOfMMOS
02.18.2012 , 10:46 AM | #1
chance based pvp rewards.
open world pvp having nothing interesting about it with no good reward.
20% story 80% side quest very VERY linear you have no choice on where to go you go to X plant for X quest till you finish the main story.
PvE content provides no challenge the only challenge of bosses are bugs.
why does a new game feel like a worn out rag after a month.
i will miss you Swtor
But your not my mmo home.

Lerdoc's Avatar


Lerdoc
02.18.2012 , 10:50 AM | #2
Quote: Originally Posted by BoredOfMMOS View Post
chance based pvp rewards.
open world pvp having nothing interesting about it with no good reward.
Mythic team for pvp. Chance based rewards for PvP in WHO as well. Difference? It worked quite well there.

Quote:
20% story 80% side quest very VERY linear you have no choice on where to go you go to X plant for X quest till you finish the main story.
Themepark MMO. The "issue" you have here is the most common and logical way of doing it.

Quote:
PvE content provides no challenge the only challenge of bosses are bugs.
why does a new game feel like a worn out rag after a month.
Because of incredibely quick gear progression. If you PvP and save bag and comms for level 50, you outgear most heroics the moment you put your first cent pieces. Same for normal OPs.

Show me screenshot of your guild downing Karraga on nightmare 16 man and tell me it was too easy.

pondz's Avatar


pondz
02.18.2012 , 10:51 AM | #3
its sad to say ..........but i agree , im struggling to find the will to play right now
Life is what you make it.........so lets make it right

OklahomaSooner's Avatar


OklahomaSooner
02.18.2012 , 10:54 AM | #4
EA rushed the game to be released several months ahead of time so they could milk the extra sales they could get if it was released around Christmas time.

EA did the same thing to Warhammer Online so it could be released in tandem with WOTLK.

The PvP team at Warhammer Online was full of *********** morons - they redid endgame PvP around 7 times and made it worse every single time. The lead man for that, Gabe Jiggalo is here now.

Play the game for the story and leveling - the part Bioware does well.

BoredOfMMOS's Avatar


BoredOfMMOS
02.18.2012 , 11:26 AM | #5
i fanboyed this game to much i loved it.

currently i have a 50 PT and a 50 commando im leveling a gunslinger currently 37 but i have no desire to hit 50.

3month sub was a horrible mistake for me
i will miss you Swtor
But your not my mmo home.

YanksfanJP's Avatar


YanksfanJP
02.18.2012 , 11:37 AM | #6
Being lazy is different than being dumb.

I'm never going to question that they're working hard. I just think their decision-making has proven to be average to below-average so far.
I'm not arrogant. I'm just aware of my greatness.

daiddu's Avatar


daiddu
02.18.2012 , 11:59 AM | #7
Quote: Originally Posted by BoredOfMMOS View Post
chance based pvp rewards.
open world pvp having nothing interesting about it with no good reward.
20% story 80% side quest very VERY linear you have no choice on where to go you go to X plant for X quest till you finish the main story.
PvE content provides no challenge the only challenge of bosses are bugs.
why does a new game feel like a worn out rag after a month.
why are you such a troll? got any constructive suggestions, or only snivels?

PostalTwinkie's Avatar


PostalTwinkie
02.18.2012 , 12:14 PM | #8
Quote: Originally Posted by BoredOfMMOS View Post
chance based pvp rewards.
open world pvp having nothing interesting about it with no good reward.
20% story 80% side quest very VERY linear you have no choice on where to go you go to X plant for X quest till you finish the main story.
PvE content provides no challenge the only challenge of bosses are bugs.
why does a new game feel like a worn out rag after a month.
Dude, the budget of this game was $200,000,000. Here is the cost break down!
  • George Lucas - $150,000,000 for licensing rights to the Star Wars name.
  • Executives pay - $25,000,000.
  • Actual game investment - $25,000,000.

So really, they didn't have as much money as needed to really create the game.

BoredOfMMOS's Avatar


BoredOfMMOS
02.18.2012 , 12:20 PM | #9
Quote: Originally Posted by daiddu View Post
why are you such a troll? got any constructive suggestions, or only snivels?
LOL troll can you leave? hypocrites make me laugh
i will miss you Swtor
But your not my mmo home.

Gryphandor's Avatar


Gryphandor
02.18.2012 , 12:22 PM | #10
I do not blame Bioware for anything.

I blame EA....

EA is the reason this game was even released in this unfinished state. This bugged unfinished form that many people form exploit or use 3rd party programs to Hack and destroy the enjoyment of other players in the game world.