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People leaving wz is now out of control.

STAR WARS: The Old Republic > English > PvP
People leaving wz is now out of control.

Genocidalx's Avatar


Genocidalx
02.21.2012 , 07:33 PM | #351
Quote: Originally Posted by LenrocNewDawn View Post
LOL common sense . Teens these days ...... No worries you have time.
I see you're unfamiliar with it, too. I don't know how old you are, or presume to know, but that's no excuse to not have any.

Bovinity's Avatar


Bovinity
02.21.2012 , 08:23 PM | #352
Quote:
All this will change is when I leave a WZ were being steamrolled in is I'll log out and do something else, if I do this often enough I might just forget to resub
So you'll go from not playing the game and actively harming other players to just not playing the game.

Most of us see this as a positive, not a threat. =D

Seurot's Avatar


Seurot
02.21.2012 , 08:28 PM | #353
Do people even really care if someone leaves? Its not like your going to win if they stay. Is it cause your feelings are hurt?

I really don't care if someone leaves or stays. I've left some, and people have left some I stay in. I never got all emo about it.

Just pretend they died and are respawning, and then a new guy will come in instead. People get all emo cause they feel all rejected and stuff.

Faulhaber's Avatar


Faulhaber
02.21.2012 , 09:16 PM | #354
While I personally don't leave a WZ with lots of baddies I pretty much understand those that quit it. I understand the frustration of going towards objectives while those around aren't giving a damn about it.

That happens almost only when I playing on the Republic side of my server as the quality of the players there is very low, matches often start when you have less than 8, and at the level 50 bracket the gear disparity between Imps (who still farm a lot of valor in Ilum these days) and Republic is incredible.

I do get frustrated, after like 10 or so lost matches without a single win as well but I go like well if I can't go against them then I am joining them.

So staying alone for turret defense while the Reptards are having "fun" road fighting? No go.
Being the first one to rush and interrupt a bomb placement in voidstar, and then get CCed and focus fired to death? No go. Let others do it, but almost 100% of the times nobody is interested in interrupting.
Waiting for an enemy to finish a comrade in order to get an easy Assassin medal? For sure.
Becoming a medal hoarder (I like to call "medal-hor")? Definitely.

Leaving a game might give room to an optimistic player that would make the match last longer by attempting objectives and get the teammates more valor/medals than they really deserved.

Joining their style of playing is actually helpful in the long term since the other side will improve at a much faster rate and when the gear/skill disparity becomes really nasty then things may start to turn around because the human being mostly flourish in the face of adversity.

It reminds me of Gabriel in the movie Constantine:
" If sweet, sweet God loves you so, then I will make you worthy of His love. I've been watching for a long time. It's only in the face of horror that you truly find your nobler selves. And you can be so noble. So, I'll bring you pain, I'll bring you horror, so that you may rise above it. So that those of you who survive this reign of hell on earth will be worthy of God's love. "

Jaidan's Avatar


Jaidan
02.21.2012 , 10:30 PM | #355
Quote: Originally Posted by Bovinity View Post
Only if losing is somehow painful to you or causes anguish...some of us just roll with it and enjoy playing.
losing should be painful. competition, true competition, depends on people despising the mere thought of losing.

if everyone is content with merely participating for the fun of it, the end result is perpetual mediocrity because there is no incentive or drive to get better.

i don't know about you, but i strive to always improve myself in whatever im doing, including my leisure activities. ill never accept 2nd best as being the pinnacle of achievement.

that's why i won't waste my time in clearly lost causes... but will put in the effort in a close match where both sides are evenly matched and its anybody's guess who will come out on top.

that's a challenge worthy of my time and effort... lost causes where defeat is inevitable are not.

Jigerix's Avatar


Jigerix
02.21.2012 , 10:38 PM | #356
Quote: Originally Posted by Seurot View Post
Do people even really care if someone leaves? Its not like your going to win if they stay. Is it cause your feelings are hurt?

I really don't care if someone leaves or stays. I've left some, and people have left some I stay in. I never got all emo about it.

Just pretend they died and are respawning, and then a new guy will come in instead. People get all emo cause they feel all rejected and stuff.

kinda funny how retarded some people are. I guess you'll start caring when WZ doesnt pop for hours, or when they start merging the servers maybe? =d

In either case you might not care, but EA sure as hell does, if enough people quit (and they WILL) **** will either change or this game will go F2P like all the rest of other could haves.

Thexremstar's Avatar


Thexremstar
02.21.2012 , 10:41 PM | #357
Yeh I agree a Debuff or some punishment for abandoning should be implenemted asap!

Jaidan's Avatar


Jaidan
02.21.2012 , 10:48 PM | #358
Quote: Originally Posted by Bovinity View Post
If people left once the game was "unwinnable" I'd agree. The problem is, people leave the very instant the game isn't going their way.
ive been doing this long enough to recognize a lost cause early... many others have as well.
Quote: Originally Posted by Bovinity View Post
Huttball: Game starts, a minute in the other team scores, BAM 5 people leave. Rest of the game is often a steamroll since one team is just stuck with a cycle of people joining, seeing they're losing, leaving right away, repeat.
if i see my team throwing everything they got against the enemy team and getting steamrolled (this is assuming they're even paying attention to the objective in the first place)... me sticking around isn't going to help them... 1 decent player with 7 bad teammates against 8 coordinated players ends the same way as 7 bad players vs 8 coordinated players.
Quote: Originally Posted by Bovinity View Post
Alderaan: Game starts, each team gets one turret, then fights over the third. Team that doesn't get the third turret has half of their team quit instantly. Although with the tempo of this game and the way the rezzes work, this is is actually easy to salvage.
if during that same first few minutes of the match i hear "an enemy is unbeatable" 3 or 4 times... its a fair chance ill hear that another dozen times as my team throws itself at the enemy controlled turrets and fail to take them. again, not worth my time or effort.
Quote: Originally Posted by Bovinity View Post
Voidstar: Game starts, eventually the attackers plant a bomb, half of the defending team quits instantly, making it a steamroll since the newcomers will usually be stuck behind a rez wall or one door behind the battle.
if the enemy team plants the bomb within the first minute... lost cause. if it took my team the entire first round just to barely breach the 2nd door... lost cause.
Quote: Originally Posted by Bovinity View Post
I guess the way the daily/weekly quests work encourages people to do this, but damn. Most of these people probably queue up hoping to get lucky and join a game where they're already winning or something, or at least hope to get carried by a premade. Just quitting the very instant they're not getting their way is...well, it's just pretty sad.
some of us have limited time, or simply hate wasting our time. matches where there's a chance of winning are a different matter, but most of the time quitters leave the match because they see something that flips a switch in their head that tells them its a fail in the making. less experienced players are right less often, but more experienced players can recognize the warning signs of a wasted queue much more accurately.

yea, if they gave some sort of incentive to stay in lost causes, that would be different, but right now, i log in with a goal in mind, and that goal is not furthered by wasting my time in losing matches surrounded by mouth breathers with no coordination or concept of teamwork or objectives.
Quote: Originally Posted by Bovinity View Post
And yeah, that's another aspect of it. Oh, someone doesn't want to deal with the loss that they're at least part of causing, so they quit and let some other poor sucker take the queue and find himself in a losing game. Nice.
sorry, it sucks, but that's life. i ask nothing of others except that they put forth an effort when they're on my team... i don't expect anyone else to ask more of me. which means once im out of the team, what happens to the ones who remain is no longer my concern, just as what happens to me should be of no concern to them either.
Quote: Originally Posted by Bovinity View Post
If nothing else, the impact it can have on at least one - but probably as many as 8 - other players is a good reason to impose some sort of penalty for just quitting.
again, i owe them nothing. they're not my guildies or friends. they're merely an ends to a means... as i am to them. if they can't pull their weight, i have absolutely zero reservations about leaving them to their fate... just as they should have no reservations about leaving me behind if im not pulling my weight.

i won't begrudge them their decision, they've got to do whats in their own best interest, just as i do. like i said, i don't know them and owe them absolutely nothing more than what i get from them.

Seurot's Avatar


Seurot
02.21.2012 , 11:08 PM | #359
Quote: Originally Posted by Jigerix View Post
kinda funny how retarded some people are. I guess you'll start caring when WZ doesnt pop for hours, or when they start merging the servers maybe? =d

In either case you might not care, but EA sure as hell does, if enough people quit (and they WILL) **** will either change or this game will go F2P like all the rest of other could haves.
No, I won't care then either cause people leaving a game has no effect on queue times. There are only a finite amount of people queuing warzones regardless of whether or not they stay in games or leave games. Queue times will be the same.

If you decide you don't want to queue anymore cause people leave, thats your decision. I don't care either way. Its good that the game allows you a choice on what to do.

Just accept that people leaving is the same as people getting killed in the warzone. Someone new comes in just like the other person would respawn and wait for the door to open and then come back. No difference really. If I stay in a losing game to farm honor, I really don't care who leaves or stays. I'm doing my thing either way. If I leave, people will still keep on doing what they are doing before I left.

Everyone takes it so personally when someone leaves a game. Who cares? You think you would somehow win the game with them staying? We all know that's not true and you are scapegoating the loss to the one who left the game.

What if someone dies alot? And the are always at the spawn point? You're still out a person till they come back. No difference.

Seurot's Avatar


Seurot
02.21.2012 , 11:10 PM | #360
Quote: Originally Posted by Thexremstar View Post
Yeh I agree a Debuff or some punishment for abandoning should be implenemted asap!
You realize that won't stop people from leaving, or just medal farming instead or just afking around. And it won't change the game from being a loss. If the team is just pit fighting or medal farming in the middle, I'm still leaving even with a debuff. Thats 15min I can do something else than to have to hang out in the warzone that is a loss anyway.
People take it too personally when someone leaves their warzone and get all emo about it.