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Soa and the state of end-game


Eddar's Avatar


Eddar
02.17.2012 , 09:29 AM | #1
The current state of the end game in SWTOR is slightly concerning to me. From the moment I put my hands in the Beta I knew that this would be the game I would be playing for a long, long time. When the game pre-lunched I was amazed by the leveling and by how much fun leveling as a healer was. Everything on my way to level 50 was pure fun and challenging, which is way more than it can be said of most MMOs.

Within 2 weeks I reached level 50, and as soon as my guild was ready we started doing Operations. Our 1st week on The Eternity Vault was fun. On the 1st day we got to Soa, but it was so bugged we only managed to kill it the week after.
Soa is by far the most fun fight in the game. It's also the most bugged.

I can't remember a single fight in any other MMO with mechanics similar to Soa's. Usually the arena where you find the boss is the same where you kill it, with few to no changes at all during the encounter. Soa has 3 arenas and 2 transition phases. Usually on other MMOs the fight get's more complex by adding adds. This was a breath of fresh air to me.

While the fight is refreshing, it's not really hard to beat. Not in the sense it takes a really well thought strategy and execution. What makes the Soa encounter hard to beat is the enormous amount of bugs in it.

I understand this has been reported to exhaustion, but I feel it must be said again. The Fight is amazingly fun, but it's bugged. Hard modes are a easy as taking taking candy from a baby, and though I havenīt done Nightmare modes yet, I donīt think it will change that much.
Hard Modes in my opinion should add more mechanics to the fight, and nightmare modes should had even more mechanics and more damage/HP.

Granted KP and TEV are the 1st tier of operations, and because of that we should look at them as entry level operation, in the same way as we look nowadays to Molten Core back in vanilla WoW.

I just hope that BioWare ups heir game in the future and gives us something with less bugs and more challenging. Something like Soa meets the Lich King.

Just my humble opinion.
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Aerro's Avatar


Aerro
02.17.2012 , 10:11 AM | #2
We just did 'the infernal' the other night for new members... and I don't know what bugs you are talking about? (We did it on 16man). Soa was bugged out the *** earlier in release, but they patched it completely. I know right now there is an issue with the threat drop but that didn't affect us at all. Hell, we didn't realize it was bugged until after killed him.

Heley's Avatar


Heley
02.17.2012 , 11:20 AM | #3
Do people read patch notes or test realm patch notes before complaining about bugs?

Didn't think so. You should try it some time. No point in complaining about things that are already fixed, or fixed on the test realm.

BMBender's Avatar


BMBender
02.17.2012 , 11:26 AM | #4
Quote: Originally Posted by Heley View Post
Do people read patch notes or test realm patch notes before complaining about bugs?

Didn't think so. You should try it some time. No point in complaining about things that are already fixed, or fixed on the test realm.
SOA's been "fixed" like 5 times now
The only thing that should impact a players success/failure in pvpplayervsplayeris his/her skill not what they are wearing. Otherwise call it GvG gear vs gear, crunch the #'s in a calc, face-roll your keyboard, and go watch TV.polls by paulolesonhttp://www.swtor.com/community/showthread.php?t=164486pollhttp://www.swtor.com/community/showthread.php?t=164530

scarfino's Avatar


scarfino
02.17.2012 , 11:29 AM | #5
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Exertim's Avatar


Exertim
02.17.2012 , 11:38 AM | #6
Cool, so they're fixing a bug that was caused by a previous patch that attempted to "fix" Soa. Unfortunately there are still a bunch of other bugs still floating around such as:

* Platforms randomly missing in P2, potentially causing an unavoidable wipe when you transition from P2 to P3 depending on which ones are missing.

* Soa not losing his stacking buff as you move downwards while killing the pylons, causing him to AoE the group down at the start of P2 or P3.

* Soa himself randomly despawning, which still occurs even after their horrible bandaid fix that also caused him to randomly drop aggro

The fight itself isn't even hard - it's just frustrating that this stuff is still bugged 2+ months into the game. I would honestly be 100% fine with the Soa fight even with the threat drop if it was completely bugless - it wasn't hard regardless, you just let him float until one of the spinning pyramids spawned then you taunted and dragged him under it.

It's obvious there's no internal testing (or they're highly incompetent if there are) for endgame content. The best thing Bioware can do right now is to set up PTR character copies and/or premades ASAP so their playerbase can test it for them.
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Lostpenguins's Avatar


Lostpenguins
02.17.2012 , 12:08 PM | #7
My theory and my guild's theory is that they rushed this game out before the Holiday deadline. Thus there were major flaws in EV and KP only had 1 boss released at the time.

Then, they went back and had time to really get KP polished so that it's a lot less bug-ridden then Soa.

Every time the prioritize fixes they try and fix some issues on Soa, but they still have to do deal with lvl 1 - 50 content, PvP, and new content coming out.

I think part of the reasoning is that it's "doable" and hopefully when new content comes out people will be doing that instead... letting EV sort of fall off the radar for how bug-ridden it is.

/endtheory

My problem with this theory is that it means that the next operation will be just as easy since people will then be able to skip EV and the loot will be about the same.

I want harder content that requires EV/KP to be stepping stones. I want real raiding content where you feel great about downing a boss that takes you to raid nights to learn how to execute. I want operations completed after a few months of attempts, like a boss/week or a boss every 2 weeks.

If they don't fix Soa, how are people going to get the gear needed to do this next tier of raiding... if this isn't a "next tier of raiding"... then it's going to suck big time.

Alchropie's Avatar


Alchropie
02.17.2012 , 12:22 PM | #8
Quote: Originally Posted by Lostpenguins View Post
I want harder content that requires EV/KP to be stepping stones. I want real raiding content where you feel great about downing a boss that takes you to raid nights to learn how to execute. I want operations completed after a few months of attempts, like a boss/week or a boss every 2 weeks.
I see what you're saying.. but they can never make it that way. Hard enough to where it takes 3-4 days to figure out and down a boss. Instances reset once a week. You shouldn't be able to clear a whole Op in 1 week. 5 bosses should take at least 3-4 weeks IMO. Although I am used to REAL raiding and boss encounters.

The resets really screw it. They have to make it easy or no one but extreme elitists will ever see the last boss of an instance.


(Btw, I totally agree with you)
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Lostpenguins's Avatar


Lostpenguins
02.17.2012 , 12:30 PM | #9
Quote: Originally Posted by Alchropie View Post
I see what you're saying.. but they can never make it that way. Hard enough to where it takes 3-4 days to figure out and down a boss. Instances reset once a week. You shouldn't be able to clear a whole Op in 1 week. 5 bosses should take at least 3-4 weeks IMO. Although I am used to REAL raiding and boss encounters.

The resets really screw it. They have to make it easy or no one but extreme elitists will ever see the last boss of an instance.


(Btw, I totally agree with you)
They can do the gradual nerf of operations like WoW and Rift did so that guilds that were having problems can eventually clear it.

BMBender's Avatar


BMBender
02.17.2012 , 12:33 PM | #10
Quote: Originally Posted by Lostpenguins View Post

If they don't fix Soa, how are people going to get the gear needed to do this next tier of raiding... if this isn't a "next tier of raiding"... then it's going to suck big time.
If in fact it comes to be that the next raid is still teir 1 then yea there goes my sub
The only thing that should impact a players success/failure in pvpplayervsplayeris his/her skill not what they are wearing. Otherwise call it GvG gear vs gear, crunch the #'s in a calc, face-roll your keyboard, and go watch TV.polls by paulolesonhttp://www.swtor.com/community/showthread.php?t=164486pollhttp://www.swtor.com/community/showthread.php?t=164530