Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Workaround for Bioware's terrible normal mode loot system

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
Workaround for Bioware's terrible normal mode loot system

VulcanLogic's Avatar


VulcanLogic
02.17.2012 , 03:44 AM | #1
Bioware is usually full of good ideas, but not when it comes to normal mode loot distribution. Giving geared players the same tokens they've already cashed in (sometimes multiple times) over people in need of the same items is poor design. But there is a way around that. If you're in a guild run and want to make sure that someone who shares your class token will get it (And you already have it), just die and release right before the boss is killed. You're locked out of loot thanks to that poor design, but your guildmate(s) will be in the pool for the token in question. You're welcome, America.
Yo. Droid companions need an operations vendor, too. My extra coms have to go somewhere, and I'd prefer SCORPIO to Kaliyo.

Antario's Avatar


Antario
02.17.2012 , 03:51 AM | #2
hadnt thought of that one, pretty hard to execute though
as i find it very hard to die in normal modes....how exactly is this achieved?



oh...and non americans are not welcome?

you nationalist bastard
- C O R A L -
- Pursuing excellence in the endgame content of PvE and PvP -
- Guild HQ | Recruitment | External Site | External Forums -

VulcanLogic's Avatar


VulcanLogic
02.17.2012 , 04:05 AM | #3
Pretty easy to do on a number of bosses:

EV XXR-3: Don't heal and don't LOS the class that already has the drops
EV Gharj: Stand in lava
EV Ancient Pylons: Tough one, have to aggro the Acklay just before the solve
EV Council: Sooo easy to die by helping someone else
EV Soa: Run into lightning ball

K - Bonecrusher: Run off the platform into the acid
K- Jarg and Sorno: Stand in AoE
K- Foreman: Grab an Add and eat it
K- G4-B3: 3-2-1 stand in the blast
K- Karagga: Stand in fire

Not always ideal and sometimes delicate timing, but it can be done if you want your guildies to get gear you already have.
Yo. Droid companions need an operations vendor, too. My extra coms have to go somewhere, and I'd prefer SCORPIO to Kaliyo.

Antario's Avatar


Antario
02.17.2012 , 04:15 AM | #4
seems more likely to cause wipes then benefit the player

but good thing to know regardless
- C O R A L -
- Pursuing excellence in the endgame content of PvE and PvP -
- Guild HQ | Recruitment | External Site | External Forums -

schnopsnosn's Avatar


schnopsnosn
02.17.2012 , 04:49 AM | #5
Wouldn't "Exit Area" do the same?

Cryfor's Avatar


Cryfor
02.17.2012 , 05:19 AM | #6
do hardmodes :> they are quite as easy as normal but better loot & no game destined loot s***

but interesting nonetheless

BMBender's Avatar


BMBender
02.17.2012 , 05:32 AM | #7
Quote: Originally Posted by schnopsnosn View Post
Wouldn't "Exit Area" do the same?
yea but exiting area during a fight can bug out the instance(gee another bug) in the event your raid wipes. It will sometiems prevent ANYONE from re-entering
The only thing that should impact a players success/failure in pvpplayervsplayeris his/her skill not what they are wearing. Otherwise call it GvG gear vs gear, crunch the #'s in a calc, face-roll your keyboard, and go watch TV.polls by paulolesonhttp://www.swtor.com/community/showthread.php?t=164486pollhttp://www.swtor.com/community/showthread.php?t=164530

turnal's Avatar


turnal
02.17.2012 , 08:40 AM | #8
Do /stuck just before boss dies.

/stuck in combat will always kill you.

Eileithia's Avatar


Eileithia
02.17.2012 , 08:52 AM | #9
Interesting. Now does anyone have a confirmed answer whether the loot is designated to characters when the mob dies, or when the corpse/chest is opened? If it's opened, it would be simple to just have the people with the gear zone out before you loot. If it's on death, I like the /stuck at 1% method, should be pretty easy to execute.

Foenixz's Avatar


Foenixz
02.17.2012 , 08:58 AM | #10
Quote: Originally Posted by VulcanLogic View Post
Bioware is usually full of good ideas, but not when it comes to normal mode loot distribution. Giving geared players the same tokens they've already cashed in (sometimes multiple times) over people in need of the same items is poor design. But there is a way around that. If you're in a guild run and want to make sure that someone who shares your class token will get it (And you already have it), just die and release right before the boss is killed. You're locked out of loot thanks to that poor design, but your guildmate(s) will be in the pool for the token in question. You're welcome, America.
Its not poor design its a choice the community made during the beta.
Member Synergy Online Gaming

since 2002 and we are still going strong