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Why do you play a primarily damage dealing class?

STAR WARS: The Old Republic > English > Classes
Why do you play a primarily damage dealing class?

Gaidax's Avatar


Gaidax
02.17.2012 , 01:35 AM | #31
That's easy - I like dropping people and imagining them rage IRL, that's my cup of tea and that's what DD people do. And I bet there are a lot of those raging guys, every other WZ I get some butthurt dude with some personal vendetta coming after me, usually coming through half of my team and getting ripped to shreds, while at it, which only adds to the hilarity factor.

It becomes a fun game of hunter vs hunter, where you are aware of that guy who put you on his personal people to **** now list and you still catch him unaware and leave your signature Takedown's crosshair animation as his lifeless remains hit the cold floor.

I personally have 3 such buddies on Rep side: Sentinel, Gunslinger and Trooper that almost always go after me the moment they see me.


As a tank, you are just some annoying fly with all kinds of buffs/debuffs. You prance around, scratching people and thinking you actually rock, hugging your questionable moral victories from taunt or guard.

Healer can produce some good rage, but he is not the one doing the killing. Glorified towel boy.
<=======35m of dead pixels====.===>
"You don't need to be a better shot - you just need to shoot more bullets!"

NVZIM's Avatar


NVZIM
02.17.2012 , 09:47 AM | #32
Quote: Originally Posted by mezamashii View Post
The perceived shortage of healers and tanks in any game based on the trinity is inherent. No game design will ever change that. BW could hand out free lvl 50 healers and tanks and it wouldn't help, They could give every class a free, always available, spec independent tank and healer tree and it still wouldn't help.

As long as the basic encounter mechanic is trinity-based and requires a designated tank and a designated healer, people will shy away from those roles in anonymous groups for community/social reasons, not mechanical ones. (And I stress the anon bit.. there are plenty of people willing to tank and heal for friends and guildies but not for random pugs, which is really the crux of the social issue).

The best you can do with game design is to not artificially limit players by adding unneeded barriers for someone who would otherwise be willing to take on these roles. And BW for the most part has done decently with that. But no game design will ever change the inherent scarcity of people willing to perform these tasks for abusive strangers.
I agree with this, especially the last sentence. I think newer mmorpgs should deviate from the trinity system, but there are too many people that demand it because it's conventional and easy to understand.

I played WOW from 2005 to 2010 and my main is a priest. The thought of healing gives me an awful feeling inside. I endured the Whack-A-Mole mini-game and the stress became overwhelming. It was the agony of healing under-geared tanks and overzealous dps, plus being ridiculed for wipes. People can be very abrasive and irrational.

In contrast, I enjoyed topping damage meters with my warlock alt, which ironically got me invited to more raids.

salvadorellama's Avatar


salvadorellama
02.17.2012 , 09:51 AM | #33
My main (republic..when I play it) is a Shadow. I liked the fact that I would be able to tank or do DPS.

I'm currently specced DPS on that toon as when I play him, I do pvp. Burst damage is king in PVP, It just bothers me that operatives/scoundrels can do it better, and both are a "backstabbing" class.
A mime is a terrible thing to baste.

Surebleak's Avatar


Surebleak
02.17.2012 , 09:54 AM | #34
I always played a tank/off tank usually a Shadowknight equivalent until I played a mage in rift. Didn't like the glass cannon aspect, i enjoy a little survivability. I chose a merc for that reason, a fair amount of hit points and the ability to survive for a bit if necessary. It's the closest thing to a Shadowknight, I like doing damage and if we are three manning Old Enemies I can take the hits while he gets dps'd down.

I absolutely do not want the responsibility of healing, I play for fun, not to be stressed.

salvadorellama's Avatar


salvadorellama
02.17.2012 , 09:56 AM | #35
Quote: Originally Posted by NVZIM View Post
I agree with this, especially the last sentence. I think newer mmorpgs should deviate from the trinity system, but there are too many people that demand it because it's conventional and easy to understand.

I played WOW from 2005 to 2010 and my main is a priest. The thought of healing gives me an awful feeling inside. I endured the Whack-A-Mole mini-game and the stress became overwhelming. It was the agony of healing under-geared tanks and overzealous dps, plus being ridiculed for wipes. People can be very abrasive and irrational.

In contrast, I enjoyed topping damage meters with my warlock alt, which ironically got me invited to more raids.

Agreed. I'd like to see TOR migrate towards an original EQ type play: 6 (maybe 5) character groups, classes devoted to support (tank, heal, dps is just old). Add a support type class (like shaman, enchanter, etc).

When it came to true strategic type play, EQ was king. Too bad EQ2 was such a fail. It coming out at the same time as WoW didn't help either. It's not a bad game now that they've changed some things, but the F2P model (if you go that route) costs so much more money to buy extra classes and so on that I'm surprised they even have players.

I'd really love to see a regression back to a D&D type RPG where support isn't just a nice option, but really needed in order to do real progression.

Edit: Take a leaf out of the SWG (original, don't know if it was in the NGE) and and a squad leader type class that adds combat SUPPORT.
A mime is a terrible thing to baste.

Gomuningen's Avatar


Gomuningen
02.17.2012 , 09:58 AM | #36
I like mashing peoples faces in with my tracer missiles and seeing the QQ tears flow on the forums about ranged DPS being OP.

Thanks

salvadorellama's Avatar


salvadorellama
02.17.2012 , 10:00 AM | #37
Quote: Originally Posted by Gomuningen View Post
I like mashing peoples faces in with my tracer missiles and seeing the QQ tears flow on the forums about ranged DPS being OP.

Thanks
BH's are pretty easy to kill for me. Sorcerers are the ones I usually have the most problems with. And Operatives, stun stun stun stun, run away, vanish.

Edit: I can't wait till my RMA MB gets here. Playing F2P WoW on my mac is getting old. I'm not resubbing to WoW till I get my rig back together (if I resub at all...hoping BW will see the light and fix some issues I consider important).
A mime is a terrible thing to baste.

wolveroach's Avatar


wolveroach
02.17.2012 , 10:03 AM | #38
Quote:
I always played tank classes in the other MMORPGs I subscribed to; I wanted to do something different with SW:TOR.
ditto, after a dozen or so MMOs and playing a PvE, good guy tank, I was ready to be a PvP, bad guy DPS.

Coiffio's Avatar


Coiffio
02.17.2012 , 10:16 AM | #39
Quote: Originally Posted by Ossos View Post
Endgame you only need 1 tank. The Ops aren't that difficult. Honestly if you can beat a heroic 5 man in WoW, then you can beat the Ops in this game in Nightmare mode.
This here. Most raiding guilds already have their designated tanks, so leveling one to endgame, it'll just be harder to get into regular runs. While I've done both tanking and healing characters, I really just can't get into the respective playstyles. Take the knight/warrior for instance. In this game, it takes far too long to feel like a tank. While leveling these two classes, through the 20s into the 30s, I just felt like a half hearted dps class. Barely had the tools to keep 2 gold mobs busy, along with having to explain to teams every time that they need to focus down the silver and weaker mobs. For healing, well, healing is a lot more tolerable I admit than tanking, a good healer is it's own reward. My only issue with that is the inability to really customize my UI so it's easier for me to see things like status effects that need to be purged. Then the whole target of target issue in case I also have to toss interrupts into the mix in between heals.

I guess with dps, I can just focus on doing my own job well without the headaches most of the time and it feels more fun. I'm not totally opposed to the other options though.
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Siorac's Avatar


Siorac
02.17.2012 , 10:35 AM | #40
Quote: Originally Posted by FobManX View Post
This is a great point. Tanking and healing has a lot more responsibility and is generally considered "harder". Not only that, but your mistakes are more obvious and detrimental. If a DPS screws up, it usually only means he dies. If a tank or healer screw up, it is likely a wipe. Many people simply do not want that on their shoulders, no matter what the reward is.
With the tight enrage timers in this game if a DPS screws up and dies as a result, there's a good chance it will be a wipe. And since tanking groups of mobs isn't easy in this game, especially with Guardian/Juggernaut, the DPS have to pay attention to stray mobs, focus fire to quickly burn down the weakest ones etc.

There are responsibilities, even if many DPSers just ignore them...