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Concealment Operative > Deception Assassin

STAR WARS: The Old Republic > English > Classes > Shadow / Assassin
Concealment Operative > Deception Assassin

AbhiX's Avatar


AbhiX
02.16.2012 , 10:02 PM | #1
Hey guys,
I have both the mirror classes of the above mentioned characters and as i posted this on the mirror forum, i will post it here too
Shadow(sin) is full BM, while Scoundrel(Operative) just has the accessories.

IMHO, Scoundrel(Operative) is way way way better in pvp ^_^

Reasons :-
1. Better burst dmg from stealth
2. Almost comparable burst dmg to a shadow even out of stealth
3. Better sustained dmg compared to shadows out of stealth
4. Better total crit rate cause of passives as well as better crit rate for important skills
5. HEALS
6. Better CCs and they allow to create more combos
7. An instant DOT at a 30 range which can be hella useful
8. 30m range on normal attacks
9. A slow that roots as well!

The only thing infil shadow has better is the 3 sec resilience and force speed
Aryan (Shadow), Xplode (Scoundrel) @Warriors of the Shadow

Nayra (
Shadow), Lover (Sentinel) @Master Dar'Nala

Hyfy's Avatar


Hyfy
02.17.2012 , 12:04 AM | #2
Quote: Originally Posted by AbhiX View Post
The only thing infil shadow has better is the 3 sec resilience and force speed
And better survivability thanks to Darkness on a Sin and I think it's Kinetic?? on the a shadow. And guard to protect the ball carrier. And debuffs that reduce the damage of the other team. As well as a utility that allows it to take several roles almost completely on the fly with no need to respec. Don't sell the Assassins/Shadows short, they can actually be a game changer in PvP.
US. ARMY Military Police Corps

Sarcasm, a bodies natural defense against stupid

Lowerydro's Avatar


Lowerydro
02.17.2012 , 12:23 AM | #3
I would basically agree when talking about a deception assassin.

I also don't see the point in madness either... it is a dot spec for a melee range class. It works great for sorcs (well played sorcs with madness are insanely OP) but for assassins there is really no point. Bioware should have given the lightning tree as the shared tree which could have given chain lightning and blast but worked them off procs.

For Darkness there really is no comparison though. I keep trying to level my alts but they are so boring compared to a darkness assassin. I can control the fight in pvp, no matter where and now at 600 expertise it takes 3-4 people to take me down in any reasonable amount of time (thanks surge nerf).

Darkness simply gets all the utility that Ops don't get. Sadly you can roll a powertech and get the same utility and ranged damage, plus heavy armor and better burst in tank spec... but stealth is way too fun.

Hopefully if the devs are paying attention we will get a rework of the deception tree and some real skills added. Giving a charge that simply does what our current dps charge does but instant and a replacement for our basic melee attack is pretty weak. And like I said about madness, there is no reason to go that way as an assassin, just roll a sorc.

excentric's Avatar


excentric
02.17.2012 , 01:44 AM | #4
Too bad operative is super boring to play. Just IMO.
Deception sin <3

Kyuss's Avatar


Kyuss
02.17.2012 , 06:17 AM | #5
Quote: Originally Posted by AbhiX View Post
Reasons :-
1. Better burst dmg from stealth
2. Almost comparable burst dmg to a shadow even out of stealth
3. Better sustained dmg compared to shadows out of stealth
4. Better total crit rate cause of passives as well as better crit rate for important skills
5. HEALS
6. Better CCs and they allow to create more combos
7. An instant DOT at a 30 range which can be hella useful
8. 30m range on normal attacks
9. A slow that roots as well!
1. True, which is why they were nerfed.
2. False, they rely heavily upon a stealth opener -- especially for the initiail CC.
3. Debatable and currently anecdotal.
4. True, though crits have devalued for everyone since the surge nerf.
5. Crap heals unless you spec as a healer, in which one would lose everything else you've mentioned.
6. They have the same amount of CCs as assassins; knockdown, 4 sec stun... not counting flashbang as it breaks on damage.
7. True, and it is very useful until it gets dispelled... and keeps you in combat for longer, so no stealth.
8. The basic 'free' attack is 30m but all other 'ranged' attacks are 10m.
9. True, though costs 2 talent points in order to root.

snuff's Avatar


snuff
02.17.2012 , 06:24 AM | #6
Quote: Originally Posted by Hyfy View Post
And better survivability thanks to Darkness on a Sin and I think it's Kinetic?? on the a shadow. And guard to protect the ball carrier. And debuffs that reduce the damage of the other team. As well as a utility that allows it to take several roles almost completely on the fly with no need to respec. Don't sell the Assassins/Shadows short, they can actually be a game changer in PvP.
umm he is comparing the DPS trees bud. Darkness would be the tanking tree

Gurlok's Avatar


Gurlok
02.17.2012 , 06:29 AM | #7
are we comparing apples to pears here?

the mirror prof for smuggler is imperial agent, not inquisitor...
Murder and Mayhem await

House of the Velvet Shroud

Technohic's Avatar


Technohic
02.17.2012 , 07:23 AM | #8
Quote: Originally Posted by Gurlok View Post
are we comparing apples to pears here?

the mirror prof for smuggler is imperial agent, not inquisitor...
No, he is comparing HIS shadow to HIS smuggler and trying to get opinions from those of us who may have a sin AND and an operative.

Hyfy's Avatar


Hyfy
02.17.2012 , 07:27 AM | #9
Quote: Originally Posted by snuff View Post
umm he is comparing the DPS trees bud. Darkness would be the tanking tree
Except the tanking stance is available to you regardless of spec at 14 and quite usable while in the DPS trees which allows it to be brought into the equation. So yeah, it's quite reasonable to be added into the comparison.
US. ARMY Military Police Corps

Sarcasm, a bodies natural defense against stupid

Manigma's Avatar


Manigma
02.17.2012 , 07:30 AM | #10
Quote: Originally Posted by excentric View Post
Too bad operative is super boring to play. Just IMO.
Being ball carrier in Huttball almost every game is boring - that's why I re-rolled to Operative, much more fun in Huttball surprisingly.