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Theme Park vs Sandbox, What Do The Players Think?

STAR WARS: The Old Republic > English > General Discussion
Theme Park vs Sandbox, What Do The Players Think?

Tarka's Avatar


Tarka
Old 04.26.2012 , 04:17 PM | #341
Quote: Originally Posted by Sarfux View Post


EVE is a snoozefest. Little niche enough to keep the most arrogant people alive in that game. Paranoid like CRAZY and don't allow you into their corporations as they call them there, without a full search into your virtual background check with the game. If they don't see anything they like...they flip and kill you.

EVE isn't a success story. i wonder to why sometimes tons of people go "oh man...that's eve for ya AWESOME!" what's so awesome about it? Real time skill training where I don't even have to play to gain levels in my skills? Then what's the point of even logging on and playing if there is no reward for playing... lol I never got eve. I did play it for nearly 2 years cause it was the only mmo my friend would play with me. But that's it...did it for him
Eve is what it is. A full on sandbox. It may be a "snoozefest" for some, but for others its great. Just like we don't all have to be astrophysicists in order to appreciate the beauty of the heavens, so we don't have to be a "fan" of a style of development, or "get it", in order to appreciate how it IS a success in one form or another.

One just accepts it for what it does best, whilst being mindful that it isn't the pinnacle in being a "one design suits all".

Personally, although I like SOME general sandbox elements found in the game, I'm not a huge fan of Eve in its entirety. I'd like to see SWTOR have a themepark "core", but gain outer layers of "sandboxyness".


In short: Eve IS a success story. But not one that fits all situations (i.e. a role model for the entirety of the MMO industry). Just like how WoW, whilst being a success story, doesn't fit all situations either.
Supporter of having the following in the game:
Full Control Space Combat, More Playable Species (not unlockable),
Swimming, Sitting In Chairs, Planetary Day / Night Cycles and other MMORPG elements
MMO's are not meant to be films, and neither should they be movie-studio set tours

Lt_Latency's Avatar


Lt_Latency
Old 04.26.2012 , 04:19 PM | #342
Theme Park will always win. It's better suited for casual players which bring in the big bucks.

Sand box is cool, But tends to require massive time investment to get the most out of that play style. It's not a log in and log out game style.

It's a OMG my town I spent days building is under attack but i have to go to work now, What do i do play style.

Tarka's Avatar


Tarka
Old 04.26.2012 , 04:22 PM | #343
Quote: Originally Posted by Lt_Latency View Post
Theme Park will always win. It's better suited for casual players which bring in the big bucks.

Sand box is cool, But tends to require massive time investment to get the most out of that play style. It's not a log in and log out game style.

It's a OMG my town I spent days building is under attack but i have to go to work now, What do i do play style.
Which is why both are extremes on the same scale, and why many devs and players alike believe that the "sweet spot" is to be found somewhere in the middle. The two aren't mutually exclusive.

Damion Schubert posted a blog about this prior to launch (original source no longer available):
Quote: Originally Posted by DamionSchubert
Freedom is a true part of the magic of MMOs, and artificial constraints and mechanics can undermine the fiction and the sense that you are living in the virtual world – and when you have a brand as rich and textured as Star Wars™, the last thing you want to do is undermine it. Even worse, the depth and visual splendor of Star Wars™: The Old Republic would be completely lost if players couldn’t jump off the rails and just live in the space from time to time.

I’ve long advocated that moderation is the way to go, and I believe on The Old Republic we are successfully travelling a middle path, a centrist path that takes the strengths of both: provide a directed and balanced game experience inside a lush, free-form Star Wars world.
Unfortunately, in my opinion, it would seem that SWTOR has yet to actually hit that "sweet spot".
Supporter of having the following in the game:
Full Control Space Combat, More Playable Species (not unlockable),
Swimming, Sitting In Chairs, Planetary Day / Night Cycles and other MMORPG elements
MMO's are not meant to be films, and neither should they be movie-studio set tours

Lord_Ravenhurst's Avatar


Lord_Ravenhurst
Old 04.26.2012 , 06:07 PM | #344
Quote: Originally Posted by Tarka View Post
Which is why both are extremes on the same scale, and why many devs and players alike believe that the "sweet spot" is to be found somewhere in the middle. The two aren't mutually exclusive.
Unfortunately, in my opinion, it would seem that SWTOR has yet to actually hit that "sweet spot".
I' ve still got hope they will change the planetary concepts for future expansions. I can't believe they will pull off tne same thing with categorized lvl51-100 planets and raise the cap, simply to run through further corridor planets.
I'd prefer 1 huge new cross server sandbox planet anytime over further 15 planet zones of the old design.

Nippon's Avatar


Nippon
Old 04.26.2012 , 06:15 PM | #345
Quote: Originally Posted by Kid_Vertigo View Post
I think theme park MMOs is a dead end.

True "next-generation" game should be a neat mix of both theme park and sandbox.
This....

Without some sandbox elements, MMO become stale, mundane and basically a grind....SWTOR is going deeper and deeper down that road and needs to change fast. 1.3 should be about sandbox, open world, proper crafting and non combat classes.

Without it this game will go the same way as all other themepark MMO's.....F2P, dead and forgotten.

eclipce's Avatar


eclipce
Old 04.26.2012 , 06:17 PM | #346
preferably a sandbox, but with theme-park features.
"you cannot kill what you did not create"

Lord_Ravenhurst's Avatar


Lord_Ravenhurst
Old 04.26.2012 , 06:24 PM | #347
Quote: Originally Posted by eclipce View Post
preferably a sandbox, but with theme-park features.
exactly, because it's not a contradiction.
Sandbox is "downwards compatible" to theme park. Everything we have in ToR would also work in a sandbox environment.
Unfortunately theme park is not upwards compatible to sandbox and involves a lot of work.. but hey 200 millions and 1.7 million subscribers... such amounts of money can not only be invested in ads, voice acting and Ferraris for the managers.

Grayseven's Avatar


Grayseven
Old 04.26.2012 , 06:26 PM | #348
I believe the Sandbox experience is overrated at the least. I dealt with Sandbox in my years over at SWG and after a while it just gets boring.

Entire planets with no wilderness area whatsoever because player housing and structures took up every possible free spot until specific "no construction" zones were implemented? And the simple fact that those structures were the ONLY effect players had on the environment? That doesn't strike me as being all that great.

Let's not forget the fact that a number of activities took on all the excitement of a job where you did the same thing every day for hours upon hours, tracking information on spreadsheets and scouring the web for information that might give you an edge but probably won't since the edge was taken by the person who posted that information in the first place.

The EVE Online sandbox? Even more boring. And if you are new player, you may as well forget having an enjoyable game experience as the old-timers just look at you as fodder and use you accordingly.

Theme parks at least have a bunch of things to do. They aren't player designed so they aren't limited to the small or non-existent tool set players have. So what if I have no effect on the environment? I'm not so egotistical to need to feel as if I'm making a difference in a game...I'm here to be entertained.

Even the descriptors say it best: Sandbox - one kid with a shovel and a bucket within a small limited area playing make-believe... or Theme Park - a bunch of kids playing with toys they could never make on their own in a much larger area.

Since I play games as entertainment, I'll take a Theme Park every day. I don't want to play a game that mimics my real life job in both data collection requirements and boredom.
If ignorance is bliss then the internet must be Nirvana

DevonDs's Avatar


DevonDs
Old 04.26.2012 , 11:23 PM | #349
Personally I far prefer theme park. I don't get much out of most sandbox elements.
Quote: Originally Posted by John Riccitiello
When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time...We're not gouging, but we're charging.

Deyjarl's Avatar


Deyjarl
Old 04.27.2012 , 11:27 AM | #350
Quote: Originally Posted by Lord_Ravenhurst View Post
But what exactly is boring about being in a persistent universe with thousands of players at the same time?
mechanics, graphics, game play in general... bleh. And those thousands are the only people playing at all.
What is your Duty? To serve Emperor's Will.
What is Emperor's Will? That we fight and die.
What is Death? It is our duty.
What is your Duty? ...