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More variety in end game gear, please!

STAR WARS: The Old Republic > English > Classes
More variety in end game gear, please!
First BioWare Post First BioWare Post

petsa's Avatar

02.27.2012 , 09:10 AM | #41
Quote: Originally Posted by GeorgZoeller View Post
From patch 1.2, any orange (custom) appearance in the game will be viable for endgame purposes. Of course there'll be new outfits as well - so these changes together should lead to a very significant amount of variation in endgame, for all classes.
are you serious about this whole i solve any issue with 1.2 patch

game is aleardy dying..

rizBRAH's Avatar

02.27.2012 , 02:50 PM | #42
not hit endgame yet but I wont be impressed running about with one of those big dirty bastards stuck to my back

i hate capes srs

Trollmarine's Avatar

02.28.2012 , 06:19 AM | #43
Quote: Originally Posted by Celebrus View Post
Yes. 27k is nothing. Spend an hour doing a flashpoint to remove *ONE* mod. Spend 1-5 hours on your PvP daily because winning while pugging is so easy. On the plus side, after 3 hours of PvP, you'll have enough to remove a *SECOND* mod, simply through pvping for that long!

It's so easy, even this guy could do it.

Not that I really care tbh, this change will not impact me because the orange gear options are mostly crap anyhow.
It's all unnecassary. Just go solo Maelstorm prison. On 50 lvl in Sawbones build it takes 30-40 min for me to clear it up. The profit per one run is ~ 65-75k. If you are in the dps build you will do it even quicker. So you can remove all modes in an hour or so.

Kendakon's Avatar

02.28.2012 , 09:02 AM | #44
Until they actually start using high rez textures in game none of this really matters because all the armor looks like crap currently.

Noyjitat's Avatar

04.12.2012 , 03:57 PM | #45
Quote: Originally Posted by Findulidas View Post
Bobonar: Will we be able to take the modifications out of our endgame pvp-sets and put them into a set that we like better (design-wise) and keep the bonuses?

Emmanuel Lusinchi: Yes, the set bonus will be carried by Armoring mods that work just like regular mods except that they only fit into specific types of items, such as chest items or boots items. So, for example, the set bonus from a chest piece can be moved to another chest piece, and the set bonus from a helmet can be moved to another helmet.
So what happened to this? Why wasn't it included with 1.2.

bioenergy's Avatar

04.13.2012 , 10:01 AM | #46
i just....just cant see that new gear on 1.2...look like a Robbyn Hood? omg i just cant velive anything saying...look look i just make a new armor...look dont see great? brillant im just make a capuleto and robun hood gears...ok this is a Star Wars deep onto the future u know....

DarkhawkXY's Avatar

04.18.2012 , 04:38 PM | #47
The black hole/campaign gear is bar none the stupidist looking end-game armor I've ever seen in a game. hahaha

Ashlian's Avatar

04.19.2012 , 03:07 AM | #48
Quote: Originally Posted by AlienHack View Post
then we will have a "Barbie dress up game"
one of the points of playing pve heroics-flashpoints etc is to get loot and not only because of their stats BUT their looks too!!
i love it when i go through a flashpoint from which i dont expect any new/stronger gear to drop BUT then i get a similar to my current gear item BUT whith different design (color etc)

one of the point of searching for armors in pve and also going to Global marketplace is to find better looking armors than your current one, even if they are the same-similar stats.

if we get "an appearance tab and allow a player to use any wearables of choice for appearance" then the whole point of armor searching either in PVE or Marketplace will be gone
Why? You still have to get the armor to begin with, either as you said, by farming the flashpoint or farming the GTN. It doesn't miraculously appear out of thin air onto your appearance tab. You have to POSSESS it first. So how, precisely, does allowing us to have one appearance in a tab, that we had to go and get somehow, just as you're saying, make it more of a Barbie dress up game than what you've described? I mean, going to farm flashpoints or the GTN to begin with simply for looks IS playing the Barbie dress up game if you already have gear with comparable stats. An appearance tab simply allows for greater flexibility in displaying the gear you've collected over all those endless hours, and reduces the frustration of having that perfect piece of gear you saved in your bank that's a low level blue or green or even purple that never, ever appears in an orange form anywhere but OH, how you wish it could be made or dropped. You've searched the forums, the database sites, everywhere, there seems to exist no orange equivalent. Maybe there will at some future point /shrug. But for now, you have this beautiful graphic you can't wear because you've outleveled it.

It's not a Barbie dress up game, it's just wanting greater customization options. They've chosen to support crafters in a certain way with the orange gear and crit crafted augment slots, and I respect that. Heck, my armormech is making bank at the moment on crit crafted. And yet, I'd still love an appearance tab. Particularly when they can't seem to get things like unify to chest slot working for all slots (head slot, I'm talking about you).