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Time to end Biochem reusables

STAR WARS: The Old Republic > English > Crew Skills
Time to end Biochem reusables
First BioWare Post First BioWare Post

NermalDetonator's Avatar


NermalDetonator
02.24.2012 , 04:04 PM | #241
Quote: Originally Posted by Sylriana View Post
The funny thing is. I completely agree with that point. But they've already accomplished that for Biochem.



That's not terrible game design. Terrible game design is forcing players who want nothing to do with a certain aspect of gameplay to spend time messing with it.

Think of the huge conniption your average raider would have if 1.2 made it so you had to PvP in order to get top tier raiding gear (or vice versa).
PVP whine is PVP whine. Request reusable PVP zone only stim/medpack/adrenal usable by everyone, and be done with it already.

Counterintel's Avatar


Counterintel
02.24.2012 , 07:21 PM | #242
Quote: Originally Posted by NermalDetonator View Post
PVP whine is PVP whine. Request reusable PVP zone only stim/medpack/adrenal usable by everyone, and be done with it already.
I WANT PVE STUFF WITHOUT HAVING TO PVE!!!!!

I want valor and battlemaster gear to drop from hardmodes.

Trade? Of course you would. Your end of the bargain has no value other than time.
IE - Show up over and over, win lose or draw, you get stuff. Sorry, I don't think you should be rewarded just for 'existing' somewhere as it is.

Little less be rewarded with stuff I actually have to assemble a remotely talented group of remotely well geared people to break in the first few times.

Sorry, PVP welfare epics should stop at the expertise gear you get now which is already way too good for 'im here, reward me. Showing up = skill. I have skill. I get reward."

The entitlement generation at its finest. ToR knows how to get your cash too.

But yeah, i have biochem on all of my characters but my main who foolishly plunged into armormech too hard to turn back.

And I think it needs changed, or the other skills need brought up.

One of the two. Biochem is too much of a 'quality of life' benefit to take some silly weapon or armor producing skill that has no end game usage.
“She’s ‘lost the will to live’? What is your degree in? Poetry?! You sorry bunch of hippies! For God’s sake, don’t use the billions of dollars of medical equipment around us! Why don't we just get down on our knees and pray?! WE DONT HAVE KNEES MOTH#*$&#^@!!” -Dr. Ball, Imperial Medical Probe

Zekeiele's Avatar


Zekeiele
02.24.2012 , 07:41 PM | #243
Blah blah blah...PVP and PVE are mirrors in every sense...we grind for cent champ and BM tokens just like PVP grinds for their stuff...Bioware got that right but the screwed up on the crew skills...I don't want anything for "free" I just want to be able to grind it in the way I grind for everything else...same as the PVErs.

MotorCityMan's Avatar


MotorCityMan
02.24.2012 , 07:43 PM | #244
I don't want em to nerf biochem cuz I am dumping cybertech to get into it.

JujuManiac's Avatar


JujuManiac
03.01.2012 , 07:02 AM | #245
Question:
Would it be such a problem at is is for Non-Biochems if Blue Buffpacks, Adrenals and Medpacks would be availabe in the AH for a reasonable price like <1k?

Everbody could afford Stacks of these Things who are only slightly less effective then the Rakata recipes.

Thats how it is in every other MMOPRG.

As a Biochemist I must pay 16 to 20k for the mats to craft ONE Med- or Buffpack. That is the problem, no Non-Biochem can afford to buy these things at these prices.

Bionanalysis is the only Gathering Skill where I have sometimes 4 (FOUR!!) Missions in Tier 5 (yeah, these things don't all use Tier 6 Mats) that give white Materials that I can buy from the crafting Vendor. You can't farm these Mats cheap and in a timely fashion, so you can't sell these things for a reasonable price.

That is the whole problem, every Non-Biochem would have nearly the same advantages as Bio-Chems, if Biochems could easily and cheap produce these things and then sell ist for a reasonable price as in other MMORPGs.

The problem is, that 1 consumable Medpack is equaly or more expensive to craft than an item, that you can use für weeks. Fix this and everybody can buy stacks of these things in the AH.

Wolfiepriest's Avatar


Wolfiepriest
03.08.2012 , 02:44 AM | #246
One thing i notice is everyone complains about credits, I have a couple things to say to them, LOWER PRICES on everything else aka cyber tech mods,armoring for alts, random gear found or created for alts, Or do your damn ship missions on your 50 you make 100k for an hour to hour and 30 minutes of work

P.S having a slight advantage on stats end game pve Is normal for craft like biochem the whole point is for buffs, alchemy in World of Warcraft had bop buffs that were slightly worst then what could be sold but still effective on not wasting alot of time to get the better versions for them selves and others. So stop ************ and getting it nerfed and start asking for other crafts to be more useful.

On this note I'm done If you still try to argue over what i added then your just trolling.

xilbuster's Avatar


xilbuster
03.08.2012 , 02:53 AM | #247
Quote: Originally Posted by Wolfiepriest View Post
One thing i notice is everyone complains about credits, I have a couple things to say to them, LOWER PRICES on everything else aka cyber tech mods,armoring for alts, random gear found or created for alts, Or do your damn ship missions on your 50 you make 100k for an hour to hour and 30 minutes of work

P.S having a slight advantage on stats end game pve Is normal for craft like biochem the whole point is for buffs, alchemy in World of Warcraft had bop buffs that were slightly worst then what could be sold but still effective on not wasting alot of time to get the better versions for them selves and others. So stop ************ and getting it nerfed and start asking for other crafts to be more useful.

On this note I'm done If you still try to argue over what i added then your just trolling.
dude look at when this thread was made.

Valketh's Avatar


Valketh
03.08.2012 , 03:43 AM | #248
Reusable stim/med = permanent benefit right?

How about you craft a chest piece, mod, barrel, blaster and equip it; it will persist through death and 2 hours later it vanishes...

Sounds like your logic on nerfing biochem is somewhat flawed.
"Before they insert wiccan gay vampire submissive romances, don't you think they should be looking at...say...more starwars-related stuff?"
"I'm 100% certain that running around like a turbo full retard made me more of a target than I already was."

Verdakk's Avatar


Verdakk
03.08.2012 , 01:15 PM | #249
Biochem needs to be left alone. It is fine as is.

All other crafters are gettin their professions buffed to the point everyone will be utilizing them to get the best gear. As is biochem will be on par except for the fact that you have to. E biochem to use the adrens/medpacs.

All of you hating on biochem just wait till 1.2.


As for BW you have needed biochem enough. Leave it alone.

Canis_Anubis's Avatar


Canis_Anubis
03.08.2012 , 01:25 PM | #250
They're not free. They cost whatever they cost to research and produce. Also, the alternative (buying/crafting non-reusable equivalents) isn't really that expensive. Finally, the BEST biochem consumables are NOT re-usable. That's the blue stuff, which you should be using for Operation progression content.