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A Gap Closer for Operatives

STAR WARS: The Old Republic > English > PvP
A Gap Closer for Operatives

CaptainInsano's Avatar


CaptainInsano
02.29.2012 , 03:50 PM | #311
Quote: Originally Posted by rlpirate View Post
Ur freaking cloaked, thats ur gap closer. Get better and it wouldnt be a problem.
And yet that doesn't stop Assassins from having a 20s cooldown Force Speed in addition to an AoE knockback. You people need to get a better line.

rlpirate's Avatar


rlpirate
02.29.2012 , 03:52 PM | #312
Quote: Originally Posted by CaptainInsano View Post
And yet that doesn't stop Assassins from having a 20s cooldown Force Speed in addition to an AoE knockback. You people need to get a better line.
Last time i fought shadow i didnt get stun locked. Whats ur point?
Swtor needs more pvp

Ryotknife's Avatar


Ryotknife
02.29.2012 , 03:56 PM | #313
Quote: Originally Posted by CaptainInsano View Post
And yet that doesn't stop Assassins from having a 20s cooldown Force Speed in addition to an AoE knockback. You people need to get a better line.
and assassins are overpowered....whats your point?

that you want ops to be overpowered? not exactly a great argument. assassins (and sorcs) have too much utility, although at least the inquisitors dont do as much raw damage as ops can.

CaptainInsano's Avatar


CaptainInsano
02.29.2012 , 04:00 PM | #314
Quote: Originally Posted by rlpirate View Post
Last time i fought shadow i didnt get stun locked. Whats ur point?
4.5 seconds is now a stunlock? Assassins can do the same thing if they open on you. And Assassins are now OP with all the other crap running around? Now I've heard it all. I'm saying Operatives need 1/2 of the utility moves Assassins have. Only class in the game with no movement ability and no knockback. It's a gamekiller in Huttball.

rlpirate's Avatar


rlpirate
02.29.2012 , 04:00 PM | #315
Quote: Originally Posted by Ryotknife View Post
and assassins are overpowered....whats your point?

that you want ops to be overpowered? not exactly a great argument. assassins (and sorcs) have too much utility, although at least the inquisitors dont do as much raw damage as ops can.
thats exactly what he wants. He wants to be able to hide until someone is about to die, use the gap closer, spike and then recloak to sit and wait for his cds and do it again.

When u look at the classes from a whole alot of the things we argue about shouldnt even be an issue because alot of it comes from terrible design. IE dmg dealers with healing abilities and hybirds with access to everything.
Swtor needs more pvp

CaptainInsano's Avatar


CaptainInsano
02.29.2012 , 04:03 PM | #316
Quote: Originally Posted by rlpirate View Post
thats exactly what he wants. He wants to be able to hide until someone is about to die, use the gap closer, spike and then recloak to sit and wait for his cds and do it again.

When u look at the classes from a whole alot of the things we argue about shouldnt even be an issue because alot of it comes from terrible design. IE dmg dealers with healing abilities and hybirds with access to everything.
No I want the class to be viable in Huttball for one. The gap closer could even be usable only outside of stealth for all I care.

rlpirate's Avatar


rlpirate
02.29.2012 , 04:06 PM | #317
Quote: Originally Posted by CaptainInsano View Post
4.5 seconds is now a stunlock? Assassins can do the same thing if they open on you. And Assassins are now OP with all the other crap running around? Now I've heard it all. I'm saying Operatives need 1/2 of the utility moves Assassins have. Only class in the game with no movement ability and no knockback. It's a gamekiller in Huttball.
cause u still have the flash bang.

We all know that consular and inq are gonna get nerfed so instead of asking for op crap that cloak classes shouldnt have u should just get better. Like i said on a previous post, bioware didnt have a clue when they designed the classes.
Swtor needs more pvp

rlpirate's Avatar


rlpirate
02.29.2012 , 04:08 PM | #318
Quote: Originally Posted by CaptainInsano View Post
No I want the class to be viable in Huttball for one. The gap closer could even be usable only outside of stealth for all I care.
In reality the only classes that are good in huttball are juggernaut/consular/inq. Everyone else has the same problems u have. Or do u think ur the only one that gets hit with tons of knockbacks and stuns? Yea i have grapple on my pt but when i hook u i commit to the fight, im not gonna throw a flash bang and run the hell away.
Swtor needs more pvp

Ryotknife's Avatar


Ryotknife
02.29.2012 , 04:09 PM | #319
Quote: Originally Posted by CaptainInsano View Post
No I want the class to be viable in Huttball for one. The gap closer could even be usable only outside of stealth for all I care.
ill admit, ops are the worst class in huttball, but your class is one of the most powerful ones in ald and void.

you dont see a problem with this? giving you a gap closer willy nilly will make your class even more powerful in void and ald and make you mediocre in huttball.

honestly, i wouldnt mind giving you a gap closer (on a 45 sec CD) IF they toned down your burst more. you can have more sustained dps via energy regen talent or something

syntxerr's Avatar


syntxerr
02.29.2012 , 04:09 PM | #320
Quote: Originally Posted by Vamina View Post
First off, this is not a thread made to whine about the changes made to Operatives in pvp. Personally, I think a slightly lower damage hidden strike is a fair trade with the buff jarring strike was given to not fill the resolve bar. An issue I do feel needs addressed however is the lack of a gap closing power for Operatives, specifically concealment.

If you look at the other melee classes, they all have some sort of skill that allows them to get in a ranged dps' face more quickly (Force Charge, Jet Charge, Grapple, Force Speed, etc). Operatives have two talents that provide movement speed increases, but one requires us to use Debilitate on a target (our best stun), and the other requires us to burn out best defensive cooldown (Cloaking Screen). The other melee classes do not have similar drawbacks built into their gap closers, and only Jet Charge requires a talent.

Here is my suggestion:

1) Switch Meticulously Kept Blades and Culling in the Concealment talent tree.
2) Roll Acid Blade and Culling into one talent. It would still be a 3 point talent, and points invested beyond the first would only increase the damage dealt to poisoned targets (1%/2%/3%).
3) Create a new 31 point talent similar to Shadowstep used by rogues in that other game whose name cannot be spoken. The range would be equal to that of the other gap closers, and the operative would end up behind his or her target.

Now, before anyone says "Stealth is your gap closer, that talent would be overpowered!", I would like to point out that the other stealthy melee class not only has a gap closer in the form of a sprint, but also has an AoE knockback. I am suggesting Operatives sacrifice the utility of a knockback in order to have a skill that would bring them more into line with the other melee classes when outside of stealth.

Any thoughts are appreciated, and yes I can feel the flames at my back as I finish typing this. Cheers!
Well, even though you don't want to hear it, I'd really say Stealth is your gap closer. This together with your strong stuns and extremely high burst when opening from stealth is really enough in my opinion.

This is not comparable with the other class, which in my opinion does have a bit much utility in certain specs, because they do not have the ability to knock you down, stun you and basically get you down to 20% without you even moving.

As a healer, I'm strictly against this. Yes, you guys kill me anyway most of the time. But if you get some charge or whatever kind of ability, that'd mean I'm a freekill for you.