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Kill trading is keeping this game alive

STAR WARS: The Old Republic > English > PvP
Kill trading is keeping this game alive

Valsdad's Avatar

02.15.2012 , 01:38 PM | #11
A couple times Imps tried to get us to KT on Devak's Estate, but were mocked and laughed at intolerably.
Overtrebel, a right and proper scoundrel

TheEvilreaper's Avatar

02.15.2012 , 01:39 PM | #12
Quote: Originally Posted by va_wanderer View Post
So in other words, keep the game broken so it stays alive? No.

What they need to do is stop making PvP into herds of sheep lining up to be slaughtered by AoE's, or objectives that can be easily traded over and over again. Ilum needs to have it's control points turned into Op-level PvE targets that players can help defend, even if there's only a few of them- and more, smaller points added in that can be taken by groups as well, giving players a chance to do something and spreading them out further over the field. Heck, read my sig.
So you want them to add real world pvp like DAOC objectives that meant something and took some time and skill to get. /I agree

Tumri's Avatar

02.15.2012 , 01:41 PM | #13
On my server it's Imps camping the Rep gate. Eventually Imps leave and the Reps get their friends to join them and for about 30-45 mins a day we get EVEN numbers. Sometimes the Imps even outnumber us for a short time. We have massive battles where we push each other back and try to gain tactical advantages by kiting the other group into a bad position. It's great.

....and then everyone gets their friends to come and the Imps get a numbers advantage. Then it's all over until the next day.
Pre-Launch Hardcore Guild that has moved on to better games.

adrenalinee's Avatar

02.15.2012 , 01:45 PM | #14
Our server (The Fatman) is too stupid to kill trade. Ever since that screen shot came out that basically says as long as you're killing each other, it's OK, our server still has a massive zerg sitting in front of our base while we pull them in for the kill.

only a few guilds do the kill trading.

unclekaula's Avatar

02.15.2012 , 01:46 PM | #15
Havnt seen any yet on kellars void. It may happen, but I dont exactly hang around after my daily.
Flyboy Shaquandra - BM Pyro Merc - Keller's Void <RogueFive>
Flygirl China - War Hero Rage Jug - Keller's Void <Scum and Villainy >
LatoyaJackson The Merciless - BOSS Sorc - Keller's Void <Evil Bastards>

Mezira's Avatar

02.15.2012 , 01:47 PM | #16
If you guys aren't re-rolled and enjoying 10-49 warzone pvp, your not pvping swtor correctly.
Quote: Originally Posted by pitdingo View Post
Begun, the zerg war has!

Kunari's Avatar

02.15.2012 , 01:48 PM | #17
Quote: Originally Posted by Dahoff View Post
No problems on Ajunta Pall.
I've seen kill trading on our server, but not nearly as often as it appears on other servers according to the forums. .

CaptianFordo's Avatar

02.15.2012 , 01:49 PM | #18
Careful by making this post OP,

People will flame you for expressing a concern they can no longer exploit.

Just laugh at them hard when they have to give up PVP for a while because nobody is in their valor bracket.

thiagorib's Avatar

02.15.2012 , 01:50 PM | #19
yea ranking up without pvping is keeping the game alive. gez when I think i've seen everythin on this forums someone come and make a thread like this to change my mind.

dexterryu's Avatar

02.15.2012 , 02:01 PM | #20
Basically, what he is saying is that allowing people to complete their dailies is helping to keep things going.

On my server kill trading has helped build the community between Empire and republics. It's helped us get to know each other, and we'll set up some matches between premades on each side by queuing at the same time.

As far as using it to get the dailies/weeklies done, it's kind of a necessary evil on servers with a large population imbalance.

A good example happened this weekend. Us Republics (the weaker side on my server) got a good group of 12 people together. We were able to take middle for about 15 minutes. Then the 50 imperials show up and over run us. No amount of strategy/skill can overcome that. For a while we try to do some hit and runs, but they catch on quick. After about 1/2 hour of that we were trading as it helped everyone get their quests done.