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98% solo, I miss the player cities of SWG

STAR WARS: The Old Republic > English > STAR WARS Discussion
98% solo, I miss the player cities of SWG

Qoojo's Avatar


Qoojo
02.15.2012 , 12:10 PM | #11
Housing was a joke in SWG. Leave a city and couldn't move anywhere. It was more of a dodge the houses game than anything else. I didn't care for it in UO either.


This post is Wookie approved and
IEEE 9000 Ewok tested

Krisskar's Avatar


Krisskar
02.15.2012 , 12:13 PM | #12
--it is the rl people that make the mmorpg interesting.
--other than that even the greatest graphics and most interesting storylines seem to blend into a "same old sameold" mold.....
Ultima Online, Star Wars Galaxies, World of Warcaft veteran.
"There is no mmorpg so good that it can't be ruined by devs."

Powerhowse's Avatar


Powerhowse
02.15.2012 , 12:15 PM | #13
Player cities were nice until, they caused rubberbanding, reduced the spawns on vital spawns and restricted players from placing houses down because they didn't want to be a part of a city even if they wanted to be close to that location.

Also there was the fact that the land that would would allow player cities would be barren and lifeless like the land in SWG. Large land bobs with nothing on it, but only there for player cities.

I didn't really like that in SWG and I wouldn't like it here.

Customization of your ship like you could your house though would be nice.

wabbajackthehutt's Avatar


wabbajackthehutt
02.15.2012 , 12:17 PM | #14
Quote: Originally Posted by run_hello View Post
No one would play this game long if it wasn't SW either.
im pretty sure most people who are enjoying this game, came because they knew BW made it . and we all wanted it to be like ME,DAO, KOTOR play style, w/ voice over and rich story lines . .

scootshoot's Avatar


scootshoot
02.15.2012 , 12:19 PM | #15
After the failure of Star Wars Galaxies, if SWTOR fails to live up to expectations (won't know this for another year or two), it will be the last MMO attempted under the Star Wars brand name.

Farho's Avatar


Farho
02.15.2012 , 12:21 PM | #16
False, this is a 100% single player game with co-op mode. Even in FPs and heroic quests there's no indication of you being a team or a group of heroes rather than people combined their solo questing to be able to kill a boss.

WoW was 98% single player game. The 2% part was the fact that you needed to group up so often that more often than not you found yourself questing in groups (talking bout vanilla and TBC). This is even more a solo experience along with the companions added and heroic4 quests and FPs are optional.

As for me, I feel like playing KotOR3 but it's ok.

A MMO lets you trade, craft, quest, pvp, role play, but most of all DEAL with real people and not just toons or GTM machines. World PvP and city raids (with a goal) is a must. Bartering is a must. Being able to role play (supported with emotes) is a must. None are existant in SWTOR.

bizcuits's Avatar


bizcuits
02.15.2012 , 12:21 PM | #17
I agree with the last poster who said that SWTOR is only a SOLO game is you want it to be... They made it so you do not have to be social if you don't want to be, which is better then making it social whether you want it or not. Some people play on low pop servers or late at night, so having a less social experience can be a good thing for them. For those of us who want a more social experience, then make it one.

I'm still waiting for a 501st Legion to start up on my server so I can jump my trooper over for my good ole fashion blaster skirmish lines.

Asuka's Avatar


Asuka
02.15.2012 , 12:23 PM | #18
I don't. Community died the day player cities were implemented.

Emeda's Avatar


Emeda
02.15.2012 , 12:27 PM | #19
Quote: Originally Posted by JansanRuno View Post
Were the housing communities in SWG ever populated where you saw people? I mean you could go to a house and look around if they let you in but other then decorating the house what else was there? Maybe I looked near the end when the game only had a few months left.

If it's decorating only then we have our ships here and they don't cost any weekly "rent" to maintain.
Housing was also a for of banks, You could allow people access to your house which in return allowed them to take items from it. So if you had alts you could drop something in your house and then log onto an alt and pick it up, you could also drop it in your house and allow other people to take it. So yes it wasnt just for decoration but for storage.
If this game is so great then why do so many people that love the game spend all their time in the forums?

Emeda's Avatar


Emeda
02.15.2012 , 12:33 PM | #20
Quote: Originally Posted by Powerhowse View Post
Player cities were nice until, they caused rubberbanding, reduced the spawns on vital spawns and restricted players from placing houses down because they didn't want to be a part of a city even if they wanted to be close to that location.

Also there was the fact that the land that would would allow player cities would be barren and lifeless like the land in SWG. Large land bobs with nothing on it, but only there for player cities.

I didn't really like that in SWG and I wouldn't like it here.

Customization of your ship like you could your house though would be nice.
So player cities were nice except for the bugs. If they fixed the rubberbanding they cause and made it so that spawns wouldnt be in houses then they were good.

The things that you didnt like about housing were bugs and could have and should have been fixed.

There will not be any customization to your ship like hosing could be. The reasons are that anything you drop is destroyed unless its in a container that accepts items. The items also have no physical structure but just an icon. Every item in SWG had a physical presence that allowed you to place it and it became an item. SWTOR are just icons you can see. They will not spend all that money to change those features so you can decorate a ship (one that only your group can see BTW).
If this game is so great then why do so many people that love the game spend all their time in the forums?