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The reasons why all the melee classes need a serious love

STAR WARS: The Old Republic > English > Classes
The reasons why all the melee classes need a serious love

Silverwynd's Avatar


Silverwynd
08.02.2012 , 11:55 AM | #31
Old OP is old...all from Feb.

HoboWithAStick's Avatar


HoboWithAStick
08.05.2012 , 04:46 PM | #32
I don't think You've played with any really good melee players. Melee classes generally take a little more skill to pull off then a range class. But heres some things to debunk your post.

Reason 1
Sure you can root a melee class in PVP however ALL melee classes in the game have some long ranged moves with mauraders having the least ammount of long ranged moves however if they are carnage (which they should be for pvp) they can unroot themselves with their stealth and not only unroot themselves but also move up to you without you being able to attack them again until they pop out. Also every melee in the game outside of the ops have gap closers.

Reason 2
Yes melee classes do take the most damage being they are right in there however the meleee classes have some of the best cool downs in the game. Most of them are really short or really powerful.

Reason 3
Melee classes if played right should always be doing more dps then any range with similar gear. For starters most of the melee dps do more dps to begin with just as a class and most important they get more time on target. While ranged are moving around the ranged classes are still on the boss attacking while dodging AOE damage and being all melee do almost all instant casts they are hardly affected.
Reason 4
once again in raids they do way more damage then ranged can in almost all situations (unless they suck) And played correctly with good tanks they should never be getting cleaved.

For these reasons at least, the melee classes need a serious love. The suggestions are:
- Melee tank classes should take less damage in defensive forms (and deal little damage)
They all have AOE damage reducers in their still tree outside of ops
- Melee tank classes should be more efficient in protecting (guarding) their team mates.
Thats the tanks job
- Melee DPS classes should deal more damage in offensive forms.
They are the best dps in the game outside of assasins
- Melee classes should be less affected by crowed control effects in general, as they are both affected by movement impairing effects and mez / stun effects.
Everyclass in the game gets a CC breaker and in some cases they get two

I could understand why you might feel they need some love but the fact of the matter is playing melee dps in almost all games is just allot harder and this game is no exeption. If you are having trouble just reroll a sniper.

GarfieldJL's Avatar


GarfieldJL
08.05.2012 , 07:25 PM | #33
Quote: Originally Posted by HoboWithAStick View Post
IThey are the best dps in the game outside of assasins
DPS output doesn't matter one bit if you are unable to survive long enough to dish it out. I will furthermore point out that with the exception of shadows/assassins, melee tanks are literally the absolute worst tank in the game. Yes they can be used, but they have quite a few glaring weaknesses than vanguards do not share.

Furthermore, we can't use our dps when we're having to dodge aoe attacks in PvE or PvP. This game seriously favors ranged classes over melee classes in pretty much every area, and hiking damage numbers probably won't help things. The key issue is lack of ability to take hits.

AshlaBoga's Avatar


AshlaBoga
08.06.2012 , 04:50 PM | #34
I'm going to tackle the PvE side of things here:

1. Jugs
As a tank, not really.
As a DPS? Yes, they do. I've seen people kick a Jug from a LFG group for being a dps role.

2. Assassins.
As a tank? No. [See: Stevoo's Tanksassin solo HM Malgus]
As a dps? No. (Though they're not 100% melee).

3. Mara's?
Not meant to tank, they're a pure dps class.
As a dps? They can outdo any Assassin or Sorc for dps when they're played right.
FEAR REMAINS ETERNAL, Jung Ma server
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Caelrie's Avatar


Caelrie
08.06.2012 , 06:56 PM | #35
Quote: Originally Posted by GarfieldJL View Post
DPS output doesn't matter one bit if you are unable to survive long enough to dish it out. I will furthermore point out that with the exception of shadows/assassins, melee tanks are literally the absolute worst tank in the game. Yes they can be used, but they have quite a few glaring weaknesses than vanguards do not share.

Furthermore, we can't use our dps when we're having to dodge aoe attacks in PvE or PvP. This game seriously favors ranged classes over melee classes in pretty much every area, and hiking damage numbers probably won't help things. The key issue is lack of ability to take hits.
The class with the most survivability of all is a melee dpser, which sorta throws your whole hypothesis off.

RichyYoung's Avatar


RichyYoung
08.07.2012 , 09:45 AM | #36
Quote: Originally Posted by Calibretto View Post
I'm in complete agreement. Melee classes take more damage because they're in the absolute thick of things and yet for the most part they're squishy. They also don't deal nearly enough damage to make up for the fact that they have to spend time wading in to get to their target.
yup i agree, sentinals way underpowered, to much time not dishing it out, and not enough when i get there. I know they wanted to make it so not everyone instantly rolled jedi, but i think its gone to far, sentinal should be a big dealer of damage.

Maybe they need to change there dps testing to something other than a training dummy.

iamglass's Avatar


iamglass
08.07.2012 , 06:35 PM | #37
Quote: Originally Posted by RichyYoung View Post
sentinals way underpowered
You're kidding right? Sentinels, if played right, are probably some of the most powerful in PvP. Extremely annoying if nothing else, their survivability is pretty ridiculous for a non-tank class with medium armor.

Philastra's Avatar


Philastra
08.08.2012 , 03:12 PM | #38
I cant agree with you AT ALL gp pvp more and i dont mean doing 5 matches ....the Melee classes do as much if not more in WZ's si as far danage they are fine according to the numbers there. To say they dont CC's well what lvl are you and do you know how to play the class. Melee classes do fine and infact most want Maras for they damage they do. Or are you just trolling?
It only takes one candle to scare away the dark, or just hire a Bounty Hunter....

GarfieldJL's Avatar


GarfieldJL
08.08.2012 , 08:16 PM | #39
Quote: Originally Posted by Caelrie View Post
The class with the most survivability of all is a melee dpser, which sorta throws your whole hypothesis off.
I should have pointed out that I was excluding Sentinels/Marauders in that analysis.

bobmcbo's Avatar


bobmcbo
08.09.2012 , 12:31 PM | #40
Quote: Originally Posted by Sykomyke View Post
The one thing I don't understand is that in other games, melee classes have far superior damage to ranged classes because of the liabliity of being in melee. Here in SWTOR it seems to be the opposite. Ranged classes not only have the better abilities, but do higher damage as well. (See Commandos/Mercenaries).

Tell me why again was a ranged class given heavy armor, shields, armor reduction abilities, the ability to self heal, knockbacks, and high damage?

It's like pre-nerf Paladins on steroids. AT least paladins were melee....this is ridiculous.
mercs don't have shields
OMG! Imperial ships can get a .00008% power increase! Nerf the empire!