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The reason Sorcerer/Sage CC is OP in PvP

STAR WARS: The Old Republic > English > PvP
The reason Sorcerer/Sage CC is OP in PvP

Guioki's Avatar


Guioki
02.18.2012 , 03:49 PM | #871
Op says backlash is the most OP CC ability a sorc has/in the game, I dont know anyone who even takes backlash unless they're going full TK/Lightning tree. You only take either instacast whirlwind OR backlash. Overload with bindings is far more effective vs meelee players and you just can't use it if you keep giving them resolve with useless CC.

All your hybrids builds are terrible builds focused entirely on being able to CC, without any regard to how the game actually plays out.

Seriously if your mara cant beat a sorc 1v1 l2p

Jenrais's Avatar


Jenrais
02.18.2012 , 03:53 PM | #872
Holy God so much QQ over sorcerers


Maybe im denying it..Doubtfull


I have a 50 sorc with Champ/BM gear.. We aren't overpowered at all. Our static barrier can be brought down with one really good nuke and if you interrupt our healing and dps spells.. Were pretty much screwed. Marauders can pretty much destroy your health if hes any good because you'll be unable to heal after one interrupt after another(Seriously.way too many)

If your seeing sorcs doing so much.Do something about it and stop QQING. We are basically useless if you interrupt everything.Just saying
"Some people think Im crazy for preordering CE VIP Edition." I tell them, "What else is new?"

justcallmetarzan's Avatar


justcallmetarzan
02.18.2012 , 03:53 PM | #873
Quote: Originally Posted by Tumri View Post
Good to know. I was previously told by another Sorcerer that the "bursty" spec sacrificed sustained DPS. That's probably the most effective spec in that case since you get all of the CC while not relying as much on DoTs that could break the mezz effects. I'll edit my OP to get rid of the 0/20/21 spec since that appears to be trash now(I underestimated some talents since it's just a build I threw together based on what Sorcs on my server were using) and add in the two most effective specs.
If you want the most effective build while retaining the CC capabilities, you probably want this spec, which includes those CC talents you wanted. It relies on Mind Crush rather than Weakened Mind - MC is a faster dot with more up front damage - and also extends your range on TK Wave by 5 meters. This one reports in at 1234 dps.

Quote:
Since you argue that the CC provided by the CC heavy specs is worthless I ask you this:

Why do you care if the CC heavy hybrid option is removed?

If the build is truly bad then obviously it wouldn't hurt Sorcerers to remove that option.
Personally, I don't really care, because I'm not the dedicated CC person. But if we were running 8-man premades, and I WAS the dedicated CC person, I'd be up in arms about this.

I played the 20/21 CC spec for a bit when we were doing 4-man groups trying to queue with other guilds at the same time. It's incredibly effective in Alderaan - a single 20/21 sage can hold off the entire 6-person zerg for that left-side turret long enough (for someone else) to cap it.

You do next to nothing for damage, but by being that dedicated CC person, you don't need to - you just sold your life for an objective cap. Nobody runs this spec in Pugged WZ because they don't want to hear everyone else calling them a baddie for the -20% dps output.

That said, in order to make use of this build, you essentially have to actually die when you use it. Basically, to hold them off, you're dropping your ranged cc's on approach, sprinting into position and using the knockbacks and other slows to break up their zerg into a stream of 1v3's. But almost invariably, when you get into knockback range, you'll make them mad, and they all turn and just destroy you.

As a ranged dps, the talents just are not that useful, for reasons I've iterated before. You essentially sell your life to use them offensively, and if you need to use them defensively, they are only effective in a case where you are going to die anyway. If you use them offensively, you've wasted all your dps talents. If you use them defensively, you've wasted extra dps AND you're screwed anyway - it's Lose-Lose.

wwkingms's Avatar


wwkingms
02.18.2012 , 03:55 PM | #874
Quote: Originally Posted by Guioki View Post
Op says backlash is the most OP CC ability a sorc has/in the game, I dont know anyone who even takes backlash unless they're going full TK/Lightning tree. You only take either instacast whirlwind OR backlash. Overload with bindings is far more effective vs meelee players and you just can't use it if you keep giving them resolve with useless CC.

All your hybrids builds are terrible builds focused entirely on being able to CC, without any regard to how the game actually plays out.

Seriously if your mara cant beat a sorc 1v1 l2p


i know lol

imo marauders are the most ridiculous 1v1 class in this game


amazing single target dmg, passively applied snare thru cauterize, amazing escape abilitys, RIDICULOUS dmg reduction abilities


marauders have been buffed into ridiculousness and yet they trot their OP rumps in here and complain about sorcs?

im sorry did u have to use your gap closer twice to beat that sorc? poor soul
NIHIL

THE BASTION

justcallmetarzan's Avatar


justcallmetarzan
02.18.2012 , 03:55 PM | #875
Quote: Originally Posted by Guioki View Post
All your hybrids builds are terrible builds focused entirely on being able to CC, without any regard to how the game actually plays out.
A man after my own heart.

Bloodtau's Avatar


Bloodtau
02.18.2012 , 03:56 PM | #876
This is my two cents towards the badly needed tone down of this class, you can troll all you want, this is from my own experiences and observations.

The so called "hybrid builds of these classes are the main culprits, let me explain why.

One of these specced classes has a crazy amount of CC, pretty much game breaking in my eyes. Overall they get, aoe knockbacks,a spammable slow down, long unbreakable stuns, force charges, shields, the ability to force charge AND the ability to pull team mates to them.

(Did i miss anything?)

To top this of they get some healthy damage output AND the ability to heal themselves (lots of matches where multiple sorcs have got over 400k damage and 120k healing)

Show me a class that has that much given to them and people wouldn't scream op as much.

People that don't think they need this obviously plays the class.

Aidank's Avatar


Aidank
02.18.2012 , 03:59 PM | #877
Quote: Originally Posted by Jenrais View Post
Holy God so much QQ over sorcerers


Maybe im denying it..Doubtfull


I have a 50 sorc with Champ/BM gear.. We aren't overpowered at all. Our static barrier can be brought down with one really good nuke and if you interrupt our healing and dps spells.. Were pretty much screwed. Marauders can pretty much destroy your health if hes any good because you'll be unable to heal after one interrupt after another(Seriously.way too many)

If your seeing sorcs doing so much.Do something about it and stop QQING. We are basically useless if you interrupt everything.Just saying
If you stand there looking stupid for 4 seconds every time your force lightning is interrupted then you're not qualified to talk about class balance.
Quote: Originally Posted by HileyQuiggley View Post
Nerf Grav Round are you serious? What else could we possibly do after that?

Jenrais's Avatar


Jenrais
02.18.2012 , 04:04 PM | #878
Quote: Originally Posted by Aidank View Post
If you stand there looking stupid for 4 seconds every time your force lightning is interrupted then you're not qualified to talk about class balance.
So.Ranged classes have to be in melee range to interrupt?Didn't know that at all.. However i am a healer and i have to actually stay in one place to heal. So its quite easy for melee to interrupt..I usaully kite em but more than two annoys me.
"Some people think Im crazy for preordering CE VIP Edition." I tell them, "What else is new?"

Aidank's Avatar


Aidank
02.18.2012 , 04:08 PM | #879
Quote: Originally Posted by Jenrais View Post
So.Ranged classes have to be in melee range to interrupt?Didn't know that at all.. However i am a healer and i have to actually stay in one place to heal. So its quite easy for melee to interrupt..I usaully kite em but more than two annoys me.
For one, this thread is clearly about 20/21 dps sorcerers, not healers. They're the most mobile class in the game.

Two, as a healer you still shouldn't stand there looking stupid every time you get interrupted, there's no school lockout, use a different heal.

Three, the only class that doesn't need melee range to interrupt is.... other sorcerers. Maybe snipers but you never see any at 50.
Quote: Originally Posted by HileyQuiggley View Post
Nerf Grav Round are you serious? What else could we possibly do after that?

kyuyu's Avatar


kyuyu
02.18.2012 , 04:09 PM | #880
lol, maurad/sent is the most ridiculous class in this game except in Ilum.

I believe sorcerer/sage might need to be buffed soon if they introduce rated warzones.

Sorcerer/sage dps spec are pretty much useless if you have melee on them. Smart healers should learn to cross-dispel. Running around does nothing to help your team while melee is damaging you.

So many times when I got CCed, a team member just ignore me and not dispel, or interrupt choke.