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The reason Sorcerer/Sage CC is OP in PvP

STAR WARS: The Old Republic > English > PvP
The reason Sorcerer/Sage CC is OP in PvP

Keldaur's Avatar


Keldaur
02.17.2012 , 11:11 PM | #791
Quote: Originally Posted by Aidank View Post
that's bindings. Some 13/28 builds take it, some take barrage instead.
How can people pass on any of both ? Yeh i know, to go full dps, and that would be surely with barrage, but well, can't assume 100% ;p

Tumri's Avatar


Tumri
02.17.2012 , 11:13 PM | #792
Here's the build Aidank is most likely referring to:

http://www.torhead.com/skill-calc#201Zfc0MdRrZcrcRsMk.1

This is another variation that pretty much the same thing but without reliance on Deathmark DoTs and has a bit more RNG burst with Forked Lightning.

http://www.torhead.com/skill-calc#20...dRbhZcMcRsMz.1

Here's another slight variation for those that want to Tab-DoT more.

http://www.torhead.com/skill-calc#20...dRbZcrcRsMkM.1

You can pretty much modify the build however you want as long as you take the core talents and you'll do exceptionally well. The 0/20/21 is the one I found to be most popular though.
Wrath
Pre-Launch Hardcore Guild that has moved on to better games.
www.wrathnation.com

Vyrr_Has's Avatar


Vyrr_Has
02.17.2012 , 11:18 PM | #793
Before there are any changes made to sage/sorcerer talents, trees or abilities, I'd like to see Bioware address the oversight/bug which allows DoTs to continue to tick after the sage/sorcerer is defeated (they really should be removed immediately upon death, for balance purposes). I suspect the average damage total for sages and sorcerers would decline significantly without that working in their favor.

I also think disallowing Force Shield from contributing to healing medals would be a step in the right direction as well. Credit toward protection medals would be appropriate, but as it stands now, it gives the impression that sages/sorcerers are out-healing everything under the sun.

Making any adjustments before addressing those issues would be a mistake, as they do skew the accuracy of any comparisons or balance passes.

Karizza's Avatar


Karizza
02.17.2012 , 11:19 PM | #794
And here i thought the BH/Trooper was the op class. Sorcs/Sage dies continually to those classes. I know the class is versatile Sorc/Sage but dps over powered doesnt seem to be a description I would use. At lower levels the class shines and at higher levels other classes take over the superior dps roles. Armor and defense is a joke on the class.

You are going to win some fights and lose some fights. Nerfing a class down like they did the op/scoundrel doesnt solve a thing but make other classes the discussion to neuter next round. Instead of fixing what is broken and exploited the devs have to waste time trying to apease the crys. Think about what levels you are fighting. Are you 50 ? Are you fighting high geared 50's with no expertise gear? These points matter completely on how well you stack up.

As far as CC goes there is way too much in the game. Every class has some form and sometimes 3-4. There is never any imunity time on the breaker so chain CC happens all the time. Maybe this post should be about scaling back every classes CC and moving all CC to the top of healing trees. I always felt all through beta that PvP was very Warhammerish in its set up. This is because all the CC that is rampant like that game. Anyways whatever the opinions one thing is certain. Both sides are mirrored and anything deemed op is balanced to both sides.
Sordid:

Keldaur's Avatar


Keldaur
02.17.2012 , 11:20 PM | #795
Quote: Originally Posted by Vyrr_Has View Post
Before there are any changes made to sage/sorcerer talents, trees or abilities, I'd like to see Bioware address the oversight/bug which allows DoTs to continue to tick after the sage/sorcerer is defeated (they really should be removed immediately upon death, for balance purposes). I suspect the average damage total for sages and sorcerers would decline significantly without that working in their favor.

I also think disallowing Force Shield from contributing to healing medals would be a step in the right direction as well. Credit toward protection medals would be appropriate, but as it stands now, it gives the impression that sages/sorcerers are out-healing everything under the sun.

Making any adjustments before addressing those issues would be a mistake, as they do skew the accuracy of any comparisons or balance passes.
Noone is talking about damage charts or medals. But yeah, they got the best heal in-game, the barrier.

Tumri's Avatar


Tumri
02.17.2012 , 11:22 PM | #796
Quote: Originally Posted by Vyrr_Has View Post
I also think disallowing Force Shield from contributing to healing medals would be a step in the right direction as well. Credit toward protection medals would be appropriate, but as it stands now, it gives the impression that sages/sorcerers are out-healing everything under the sun.
Dumb idea because that would be an enormous buff to their medal gains. No class in the game can get DPS+Healing+Protection medals. A lot of them can only get DPS medals. If you made bubbles count as protection they could just get the healing medals through hardcast healing and then spam bubble a few times for protection medals. I know it's irrelevant to the discussion at hand but I just thought I'd mention how dumb this change would be. Sorcerers would be getting 15 medals a game.
Wrath
Pre-Launch Hardcore Guild that has moved on to better games.
www.wrathnation.com

Guioki's Avatar


Guioki
02.18.2012 , 01:00 AM | #797
Why anyone would want a point in Lightning storm without having forked lightning is beyond me. You lose dps spamming Lightning strike compared to force lightning to get a proc that has a 10 second internal cooldown compared to wrath which adds 20% damage.

WhiteKnightOmega's Avatar


WhiteKnightOmega
02.18.2012 , 02:55 AM | #798
I hate complaining about any class but this class is getting rediculous. they have all the utility in the world to win hutball. speed. grips. shields. heals. I'm coming across this way too much. All they have to do is knockback speed burst grip win. Nothing I can do as a marauder.

http://i44.tinypic.com/2ur6u1e.jpg

http://i42.tinypic.com/30wo26o.jpg

http://i42.tinypic.com/b7geud.jpg

These are 3 games in the last 2 days where I've seen this. There was no chance for us to win this.

YMIHere's Avatar


YMIHere
02.18.2012 , 02:57 AM | #799
Quote: Originally Posted by agentbam View Post
Understand this and understand it well! Animation times are still off between a Sage a Sorc. Telekinetic Momentum is broken on the Sage side and there is a long thread to it and no one cares on the Bioware side to respond to it. http://www.swtor.com/community/showthread.php?t=124285 show me that Bioware will address this then we will talk.

Sorc Nerf! Sages are broken and if Bioware can't address it then it's game over for me next month.
While I don't think the animation delay should be different for classes I do want you to know that these annoy me to no end when they are a killing blow. I will literally lose control of my character completely and he'll stand still for the half second or so it takes to damage me, then I'll fall over and die. The delay needs to be fixed, I'm just telling you in case it makes you feel a little better knowing that you can cause a bit of nerd rage. =) Took me a minute to figure out why I was dieing like that.
Gort - Sorc
Iron Citadel

YMIHere's Avatar


YMIHere
02.18.2012 , 03:04 AM | #800
Quote: Originally Posted by Crazysithslayer View Post
I originally rolled a sorc because that was what I planned on playing from day 1. After playing at 50 and fighting against numerous sage/sorcs I've come to the conclusion that the class is very 1 dimensional and can be played with your eyes closed. I can basically go up to anyone on the map and 1v2 them solo.
Explain. I can't even 1v1 most classes if you can 1v2 them then we can definitely talk nerf, just explain how. If you're a great player I can see you succeeding in a 1v2 against bad players, but great player on great player explain.
Gort - Sorc
Iron Citadel