Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

The reason Sorcerer/Sage CC is OP in PvP

STAR WARS: The Old Republic > English > PvP
The reason Sorcerer/Sage CC is OP in PvP

Rallic's Avatar


Rallic
02.17.2012 , 08:43 PM | #761
Quote: Originally Posted by savionen View Post
What skills reduce damage by 100%?

The only one even close is for a Marauder/Sentinel, which is 99%, for 5 seconds, and reduces your current health by 50%. It also has a 90 sec cooldown.

Trying to compare those two skills is also laughable, they don't even have the same purpose. Undying Rage is like a Cheat Death, and you can still be CC'd through it. It prevents you from dying when you're about to die, it doesn't make you invincible. And with the cooldown you're only able to use it in 1 out of.. 2-4 fights.

With bubble you're guaranteed 1-2 per fight. Sorcerers might as well just walk around with 25k hp.

Looking at your earlier post, too. Resilience makes you invulnerable against Force/Tech for 3 seconds, not everything, and also has a 1 minute cooldown.
All 12 of you QQing about a sorc nerf should consider this, a sorc has the lowest dps , lightest armor, lowest life pool. With the best cc .

Sound like a support class? Yep it is. With the best dps, cc build you can make its still sub Stanford dps for a caster. I'd kill for a true dps caster .

Id give 99% of the cc up for a sniper,ops,merc,marauder,assassin,power tec, jug, dps. Each and every class out tjere has more dps. More life.

If you losr to even a well played sorc you had more on you then just the one sorc or you suck bad.
Sorcs I **** sorcs all day with my assassin so should my assassin be nerf bated down as I can kill sorcs like nothing?

Ops>sorc. Assassin>sorc, marauder>sorc, merc>sorc, jug>sorc, PTec<sorc, sniper=sorc as they just don't have a lot of staying power

agentbam's Avatar


agentbam
02.17.2012 , 08:59 PM | #762
When animations for a Sage and Sorc are even then we can talk! Sorc nerf now as the ******** class! TK momentum isn't even being considered by Bioware. Thread http://www.swtor.com/community/showthread.php?t=124285

Keldaur's Avatar


Keldaur
02.17.2012 , 08:59 PM | #763
Quote: Originally Posted by kristoffbrujah View Post
Wait, I thought they nerfed Sorcs/Sages with the surge nerf?

Are you telling me you still can't handle them? Even though people are telling you how?

lol bad gamers are bad and QQ, that is all. Next up: nerf tracer missile I died today against a merc.

Hmm what ? Didn't know surge was only for sorcs...

Oh wait!

kristoffbrujah's Avatar


kristoffbrujah
02.17.2012 , 09:02 PM | #764
Quote: Originally Posted by Keldaur View Post
Hmm what ? Didn't know surge was only for sorcs...

Oh wait!
It's what sorcs primarily stack, unlike a lot of other classes.

In other words, it should be easier for tank classes to come in, interrupt sorcs and kill them before we do sufficient dps to kill you. I didn't say it nerfed only sorcs, but it did nerf a sorc's ability to do damage as a glass cannon class.

Don't act like you don't know this.

Crazysithslayer's Avatar


Crazysithslayer
02.17.2012 , 09:03 PM | #765
I originally rolled a sorc because that was what I planned on playing from day 1. After playing at 50 and fighting against numerous sage/sorcs I've come to the conclusion that the class is very 1 dimensional and can be played with your eyes closed. I can basically go up to anyone on the map and 1v2 them solo.

That's how easy it is to play this class. As of now I've rerolled to a Shadow and Sentinel to start pvp'ing as a Pub and am loving it and not looking back. Shadow is not the hardest class but offers some skillcap if through strategic stealth and sentinel is basically all skill.

kristoffbrujah's Avatar


kristoffbrujah
02.17.2012 , 09:04 PM | #766
Quote: Originally Posted by Crazysithslayer View Post
I originally rolled a sorc because that was what I planned on playing from day 1. After playing at 50 and fighting against numerous sage/sorcs I've come to the conclusion that the class is very 1 dimensional and can be played with your eyes closed. I can basically go up to anyone on the map and 1v2 them solo.

That's how easy it is to play this class. As of now I've rerolled to a Shadow and Sentinel to start pvp'ing as a Pub and am loving it and not looking back. Shadow is not the hardest class but offers some skillcap if through strategic stealth and sentinel is basically all skill.
Poor troll is poor.

Try 1v1 against a geared Marauder and get back to me.

2/10

Karenai's Avatar


Karenai
02.17.2012 , 09:05 PM | #767
Quote: Originally Posted by mandrillagon View Post
No matter how hard sorc/sage threads or theory crafting tries to divert attention, the fact remainse the community wants them nerfed and they will be. Scoundrels were campaigned by the community and successfully nerfed in not one, but a couple of their top tier spec abilities.

This shows Bioware listens to the community and balances the game accordingly.
One of the most pathetic defenses of the scoundrel and seeing the same of sorc/sage theorycrafters is saying something along the lines of "if you can't beat me you need to learn to play your class".

Scoundrels/Ops said the same thing about their crappy sustained damage and being a one trick pony etc. Guess what, theory crafting did not save the class from a nerf. Sorc/Sage prepare for a hard nerf like operatives have undergone to bring your insanely overpowered class into balance.
Reconsider how many people are actually playing sages/sorcs. And if EA allows Bioware to upsett those numbers of players by nefring some class, which is not only not OP but for the most part broken. Several of sage/sorc specs and skills are plainly broken and not worth using or have no function at all.

If marauders/bh/sentinels/jedi/trooper do 450k damage in a voidstar and a pure aoe specced sage/sorc does 650k, where is the imbalance? They are aoe specced, they are supposed to do more overall damage. AoE specced operatives deliver similar numbers.

The same AoE specced sage/sorc does not use all that cc people are talking about. The one using all that cc does less damage then the 450k guys who deliver almost only single target damage.

GrandMasterDarth's Avatar


GrandMasterDarth
02.17.2012 , 09:06 PM | #768
Really? Is this why every game there are sorcs doing 500k damage in huttball?

Lowest damage my ***, they have good damage and built in 50% slow on a spamabile skill...

Also shadow hybrids were nerfed twice because they could have effective hybrid specs...

HOW ABOUT SORCS/SAGES BIOWARE?

They do a bloody root on the knockback rooting an entire team. Then when you get out of it, he does another AOE cc to the entire team.... and this in IN ADDITION to their normal cc`s...

No other class can do this... 10 seconds of CC for an entire team...

Crazysithslayer's Avatar


Crazysithslayer
02.17.2012 , 09:06 PM | #769
Quote: Originally Posted by kristoffbrujah View Post
Poor troll is poor.

Try 1v1 against a geared Marauder and get back to me.

2/10
You're right I play on my sentinel and I can faceroll almost anybody. It took me a while to get used to it but I'm really good at keybinding, which is basically all pvp is about at this point since the skill cap is so low. I'm saying on average the class mechanics make it too easy to play... don't nerf sorcs just make them more difficult to play rather than pew pew cc pew pew cc=win

Keldaur's Avatar


Keldaur
02.17.2012 , 09:09 PM | #770
Quote: Originally Posted by kristoffbrujah View Post
It's what sorcs primarily stack, unlike a lot of other classes.

In other words, it should be easier for tank classes to come in, interrupt sorcs and kill them before we do sufficient dps to kill you. I didn't say it nerfed only sorcs, but it did nerf a sorc's ability to do damage as a glass cannon class.

Don't act like you don't know this.
Let's see. Every healer/dps class main stat was surge. Every. Single. Class. Getting to the 87-90% via gear was the way to go.

That's what i am speaking about. Some classes even got better than sorcs via surge, because they got free-crits or insane crit chance + surge talents.