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The reason Sorcerer/Sage CC is OP in PvP

STAR WARS: The Old Republic > English > PvP
The reason Sorcerer/Sage CC is OP in PvP

Guioki's Avatar


Guioki
02.17.2012 , 03:16 PM | #751
I still love how the OP balances how long classes will last in a defensive situation by only including the sorcs defensive ability. No need to include any other classes defensive ability like a snipers 20% aoe damage reduction, evasion, and a shield. Or hell lets ignore the BH/Trooper shields, or the maras 99% damage reduction, or the assassins resistance/vanish which reduces all damage by 100% indefinitely.

Lets ignore the fact that a sorc has 2 cc abilities, a mez and a stun, and the rest of those cc abilities are talented into, and just about every other class has cc and stun talents they can get but just like sorcs they have to make the choice between ultimate damage vs utility. Sorcs are forced to choose utility however because they are the MOST squishy class in the game.

I would love to be able to go back to lightning tree, and have my play style be like a commando/merc where I just spam lightning strike until I proc an instacast chain lightning with +50% talented surge. Only rely on one dot to have my 3 second cast internal damage 31 point talent crit for the same damage as a mercs 1.5 second cast grav round on a squishy while still having heavy armor and a sweet shield.

gryhmr's Avatar


gryhmr
02.17.2012 , 03:24 PM | #752
Sorcerers are basically vanilla/BC wow shadow priests only they can still heal and damage in one form and have all the mobility a melee has while cutting down an enemy's mobility. They are absolutely broken but Bioware refuses to understand that.

I submitted a bug report earlier because I was able to kill a hybrid specced sorcerer, clearly not working as intended.

Guioki's Avatar


Guioki
02.17.2012 , 03:30 PM | #753
Quote: Originally Posted by gryhmr View Post
Sorcerers are basically vanilla/BC wow shadow priests only they can still heal and damage in one form and have all the mobility a melee has while cutting down an enemy's mobility. They are absolutely broken but Bioware refuses to understand that.

I submitted a bug report earlier because I was able to kill a hybrid specced sorcerer, clearly not working as intended.
So obviously whatever class your playing as is more OP, nerf it.

Tumri's Avatar


Tumri
02.17.2012 , 07:46 PM | #754
Quote: Originally Posted by Guioki View Post
I still love how the OP balances how long classes will last in a defensive situation by only including the sorcs defensive ability. No need to include any other classes defensive ability like a snipers 20% aoe damage reduction, evasion, and a shield. Or hell lets ignore the BH/Trooper shields, or the maras 99% damage reduction, or the assassins resistance/vanish which reduces all damage by 100% indefinitely.
None of those abilities have a 100% uptime. I also said that bubble was not overpowered. I said it made up for their lighter armor by providing a constant 3.5k damage absorption per 20 seconds.
Wrath
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Guioki's Avatar


Guioki
02.17.2012 , 07:51 PM | #755
Interesting.. Bubble doesnt have 100% uptime either. Other classes have abilities that reduce damage by 100% so if your being damaged by the entire enemy team, you can tank 100k with, shield has a max of 3.5k, which of those sounds more powerful?

savionen's Avatar


savionen
02.17.2012 , 08:02 PM | #756
Quote: Originally Posted by Guioki View Post
Interesting.. Bubble doesnt have 100% uptime either. Other classes have abilities that reduce damage by 100% so if your being damaged by the entire enemy team, you can tank 100k with, shield has a max of 3.5k, which of those sounds more powerful?
What skills reduce damage by 100%?

The only one even close is for a Marauder/Sentinel, which is 99%, for 5 seconds, and reduces your current health by 50%. It also has a 90 sec cooldown.

Trying to compare those two skills is also laughable, they don't even have the same purpose. Undying Rage is like a Cheat Death, and you can still be CC'd through it. It prevents you from dying when you're about to die, it doesn't make you invincible. And with the cooldown you're only able to use it in 1 out of.. 2-4 fights.

With bubble you're guaranteed 1-2 per fight. Sorcerers might as well just walk around with 25k hp.

Looking at your earlier post, too. Resilience makes you invulnerable against Force/Tech for 3 seconds, not everything, and also has a 1 minute cooldown.

Guioki's Avatar


Guioki
02.17.2012 , 08:20 PM | #757
And yet both of them combined with higher armor provide far more survivability then a sorc gets in anything other then huttball.

agentbam's Avatar


agentbam
02.17.2012 , 08:23 PM | #758
Understand this and understand it well! Animation times are still off between a Sage a Sorc. Telekinetic Momentum is broken on the Sage side and there is a long thread to it and no one cares on the Bioware side to respond to it. http://www.swtor.com/community/showthread.php?t=124285 show me that Bioware will address this then we will talk.

Sorc Nerf! Sages are broken and if Bioware can't address it then it's game over for me next month.

Rallic's Avatar


Rallic
02.17.2012 , 08:29 PM | #759
Quote: Originally Posted by gryhmr View Post
Sorcerers are basically vanilla/BC wow shadow priests only they can still heal and damage in one form and have all the mobility a melee has while cutting down an enemy's mobility. They are absolutely broken but Bioware refuses to understand that.

I submitted a bug report earlier because I was able to kill a hybrid specced sorcerer, clearly not working as intended.
you are clueless , and do not know what your talking about that or trolling . Hard to say as this statement is so far off of truth it has to be one or the other.

kristoffbrujah's Avatar


kristoffbrujah
02.17.2012 , 08:41 PM | #760
Wait, I thought they nerfed Sorcs/Sages with the surge nerf?

Are you telling me you still can't handle them? Even though people are telling you how?

lol bad gamers are bad and QQ, that is all. Next up: nerf tracer missile I died today against a merc.