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The reason Sorcerer/Sage CC is OP in PvP

STAR WARS: The Old Republic > English > PvP
The reason Sorcerer/Sage CC is OP in PvP

Gadrak's Avatar


Gadrak
02.16.2012 , 04:33 PM | #681
Quote: Originally Posted by GutPunch View Post
You know, I've rolled a new toon and I'm starting over in the PVP brackets. There are very few Sorc/Sages. For the past couple nights, 50% of the team is a Trooper/BH.

I think the OP is missing the boat. Once you hit lvl 50 and things end up getting balanced out, the sorc isn't OP. In fact, Sorcs are some of the easiest people to gun down. Trying beating on a Merc, PowerTech, Jugg, or Marauder at 50. LOL.

Sage/Sorcs represented the sterotypical caster/healer when this game went live. Not to mention they are force users in a Star Wars game. The "surge" of people playing Sorcs has very little to do with them somehow being OP and way more to do with how people perceived them.
interrupting a mercenary is all that you need to kill him

savionen's Avatar


savionen
02.16.2012 , 04:39 PM | #682
Quote: Originally Posted by YMIHere View Post
So something that's obviously not intended is a balance issue instead of a bug? I've seen my WW break many times, and I've never seen someone take damage and stay mezzed. If you take damage that doesn't break a Whirlwind report it and try to find out what ability it's coming from (likely doesn't respect any mezzes).

It turns into a two second root, which we also have in Madness and can use more often from range. The most you can get without attacking is 17 seconds (mez + stun + root).

WW + stun fills your resolve, the only CC that fills less than 50% of that bar is the Backlash blind.
It might be a bug, but I know 100% for sure its happened. I figured it was a feature of spec'ing into it, because it happened on my Shadow as well (same fundamental skill). I'd Force Lift somebody while literally 3+ people were bashing on them. Figured it was something like Fear on WoW that it had a damage threshold before it would break as a mez.

Haunted Dreams says Whirlwind turns into a 2 second stun when it breaks, that's what I was referring to.

WW+stun fills resolve, but roots aren't affected by resolve, so the sorcerer can still root somebody even though they're currently immune to stuns/knockbacks.

FodderofCannon's Avatar


FodderofCannon
02.16.2012 , 04:43 PM | #683
Quote: Originally Posted by Vales View Post
I only know you talk so much BS out of your rear it is pure comedy.
This is not an argument but an insult. Interesting that you accuse me of this, yet your the one doing it. Revealing.

Could you be more specific? What is BS about my comments??


Quote: Originally Posted by Vales View Post
Every class in this game is easy no exception.
Right. So your saying that because everything is easy, the Sorc isn't easier than any other class? Is this your argument? lol. Come on be honest here...

Quote: Originally Posted by Vales View Post
Anyone spouting rubbish how "skillful" another class is especially pure tunnelvision class like Sent/Marauder needs their head checked.
My main is a Shadow, so dont know where the Sent thing comes from, but realistically? The Sent is easy to burn down, easy to control, and very very hard to play properly. Can they kill a sorc in pure 1v1 situation? Yeah, but they SHOULD BE ABLE TOO, but I am not talking about pure 1v1 here. I am talking overall PvP ability. The Sorc has just so many tools at its disposal compared, it's not even funny. If you were being honest about this you would agree.



Quote: Originally Posted by Vales View Post
Why should someone post something relevant in a completely irrelevant thread full of diehards who think their opinion is better than others and pretend they had some sort of argument when in reality its a steaming pile of BS?
Don't pretend you don't have some invested interest in this. Obviously you are defending the class for a reason. I personally don't think they should be nerfed, like I said: the game needs an easy class. And the reality is Sorcs are a very large population in the game. Popular classes should be easier. That's good game design.

Maybe not balanced, but this is about appealing to the largest common denominator.

I actually think the big disadvantage to the sorc is that people hate them so much they will ff you down. Regardless if your even doing objectives or not, people will go out of their way to kill you. I know I do.

syntxerr's Avatar


syntxerr
02.16.2012 , 04:47 PM | #684
Quote: Originally Posted by Tumri View Post
I'm not asking for them to be "ruined". I'm asking for them to be toned down in the least destructive way possible. The changes I'm asking for are so subtle that only ONE TYPE of unintended hybrid spec feels the effects.
I don't know, I have to disagree, judging from your initial post. Alone superlatives like 'disgustingly overpowered in every way' don't really give the impression of being subtle. I also disagree with the whole maths and comparing damage over a long duration and best case scenarios like 'if the bubble is precast', which very rarely happens and if it does, it is either about to expire or has already taken quite a lot of damage and is about to burst. All things that are not being considered at all. Therefore I have to strongly disagree with conclusions like the bubble making up for the light armor and therefore the amount of CC/utility being excessive, because it is purposefully pictured in a way fitting your argument best but it is also very misleading.
However, reality is not like that. Other classes have better defenses no matter what, whereas once you get that bubble down, the Sage/Sorc is going to drop like a fly. That's a fact.

And that was only one of the points for the sake of making it short.

My complaint with analysing this way is, that things are being taken way out of context. Single abilities are being ripped apart and compared to others, things are being calculated over time, etc. And we all know that expecially PVP doesn't work that way and we should all know that things change a lot at 50 and again at 50 with gear.

RJChief's Avatar


RJChief
02.16.2012 , 04:48 PM | #685
I read through bits of the original thread... And like that thread, this one has become too much of a juggernaut to read. All-in-all I have seen some good point/counter-point throughout.

My 2 credits: 31 Heal Sepc is fine, 31 DPS spec is fine, Never played 31 Balance spec... but I hear its fine. Hybrid = problem. Fix it!

Question: Does the ability that allows for an instant cast with 20% increased damage also proc for Force Lift/Whirlwind? Is it possible to get an instant cast hard CC without that double talent point in it?

Whatever changes are made, plz don't mess with the Heal spec.. my Sage Seer doesn't like the nerf bat!
Back off... And let me do my Job.
Badcompany
Dark Reaper

YMIHere's Avatar


YMIHere
02.16.2012 , 04:50 PM | #686
Quote: Originally Posted by Dregas View Post
And for all those harping all over how whirlwind breaks immediately on dmg. listen close here...

NO IT DOESN'T.

After having it used against me time and time again sometimes you get stuck as the game engine tries to reset your animation. You don't get whirlwinded and as soon as dmg comes *BOOP* pop out of it. Often times i am rooted long enough for him to get his entire lighting cast off. Stop regurgitating tooltips and listen to what people the actual power is used against are saying in game.

And resolve? Lmao resolve is broke. Everyone knows that. You can still get affected with a full bar because for whatever reason the computations the game engine is doing at the moment aren't caught up yet.
What are you not getting about balance? If these things you say are true they are clearly bugs. Report them.

Backlash isn't spelled out so well, the right clicking it off and casting Static Barrier on others to proc blinds from yourself could be intended or bugged. Either way I'd like to see it changed. I think the shield should only blind when broken on damage (so you can't time a bubble blind by running into a group at 29 seconds either), and shouldn't have the blind effects for anyone that is not the caster or also specced into Backlash. I have filled out a bug report for it and suggest you do the same. I have not seen WW or resolve in general function improperly so I have nothing to fill out a bug report with, I suggest you do though.
Gort - Sorc
Iron Citadel

Tumri's Avatar


Tumri
02.16.2012 , 04:53 PM | #687
Quote: Originally Posted by syntxerr View Post
I don't know, I have to disagree, judging from your initial post. Alone superlatives like 'disgustingly overpowered in every way' don't really give the impression of being subtle. I also disagree with the whole maths and comparing damage over a long duration and best case scenarios like 'if the bubble is precast', which very rarely happens and if it does, it is either about to expire or has already taken quite a lot of damage and is about to burst. All things that are not being considered at all. Therefore I have to strongly disagree with conclusions like the bubble making up for the light armor and therefore the amount of CC/utility being excessive, because it is purposefully pictured in a way fitting your argument best but it is also very misleading.
However, reality is not like that. Other classes have better defenses no matter what, whereas once you get that bubble down, the Sage/Sorc is going to drop like a fly. That's a fact.

And that was only one of the points for the sake of making it short.

My complaint with analysing this way is, that things are being taken way out of context. Single abilities are being ripped apart and compared to others, things are being calculated over time, etc. And we all know that expecially PVP doesn't work that way and we should all know that things change a lot at 50 and again at 50 with gear.
The damage over time calculation is actually made over 20 seconds to show what a SINGLE bubble does in terms of making up for light armor. I included a bit about a pre-casted bubble because chances are a Sorcerer that's even remotely good will be keeping it up as much as possible. 40k damage over 20 seconds is ridiculously high and even then they're slightly behind heavy armored classes and a good bit above medium armor classes with a SINGLE bubble. I realize I used words like "disgustingly overpowered" especially when referring to "Backlash" but that was intentional. In it's current incarnation "Backlash" certainly is "disgustingly overpowered". In large scale battles with allies to cast bubble on it becomes a 4.5 second cooldown 3 second duration AoE mezz that gives 2 bars of resolve. That's beyond overpowered, that's completely broken.
Wrath
Pre-Launch Hardcore Guild that has moved on to better games.
www.wrathnation.com

syntxerr's Avatar


syntxerr
02.16.2012 , 04:53 PM | #688
Quote: Originally Posted by FodderofCannon View Post
My main is a Shadow, so dont know where the Sent thing comes from, but realistically? The Sent is easy to burn down, easy to control, and very very hard to play properly. Can they kill a sorc in pure 1v1 situation? Yeah, but they SHOULD BE ABLE TOO, but I am not talking about pure 1v1 here. I am talking overall PvP ability. The Sorc has just so many tools at its disposal compared, it's not even funny. If you were being honest about this you would agree.
I know you are referring to someone else with your post, but I'd still like to comment on the above.

Of course the Sage/Sorc comes with a ton of utility and it's true that it is more than certain other classes might have. But at the end of the day you need to consider the reason why this class comes with those tools. Certainly not to annoy you.
There is probably a very good reason for that: because the class needs this to survive in certain scenarios. You will always have classes that shine in group situations and others that don't or can't contribute as much but therefore shine in other aspects of the game. That's natural.

And since you briefly mentioned 1vs1, imagine how frustrating it would be if for the sake of instanced group play, a class gets taken away tools it depends on in order to have a chacne 1vs1. That would be the wrong way.

At the end of the day, there isn't much we can do about it. Classes work in such different ways, that you can't always guarantee certain abilities seemingly being of a bigger advantage over others. Otherwise we might simply give all classes the same abilities with different graphical effect and voila, everyone can contribute the same.

syntxerr's Avatar


syntxerr
02.16.2012 , 04:58 PM | #689
Quote: Originally Posted by Tumri View Post
The damage over time calculation is actually made over 20 seconds to show what a SINGLE bubble does in terms of making up for light armor. I included a bit about a pre-casted bubble because chances are a Sorcerer that's even remotely good will be keeping it up as much as possible. 40k damage over 20 seconds is ridiculously high and even then they're slightly behind heavy armored classes and a good bit above medium armor classes with a SINGLE bubble. I realize I used words like "disgustingly overpowered" especially when referring to "Backlash" but that was intentional. In it's current incarnation "Backlash" certainly is "disgustingly overpowered". In large scale battles with allies to cast bubble on it becomes a 4.5 second cooldown 3 second duration AoE mezz that gives 2 bars of resolve. That's beyond overpowered, that's completely broken.
I kind of agree on the latter if that's how it behaves.

Regarding those 20 seconds... yes, it might be of advantage over medium armor classes but you need to consider that a) those medium armor classes might have their own utility abilities or even survival cooldowns, which Sorcs/Sages just don't have and b) that without bubble, no matter what I do, I hardly survive 20 seconds, not even 10 and some DPS classes drop me in about 3 or 4.

syntxerr's Avatar


syntxerr
02.16.2012 , 05:00 PM | #690
Quote: Originally Posted by RJChief View Post
I read through bits of the original thread... And like that thread, this one has become too much of a juggernaut to read. All-in-all I have seen some good point/counter-point throughout.

My 2 credits: 31 Heal Sepc is fine, 31 DPS spec is fine, Never played 31 Balance spec... but I hear its fine. Hybrid = problem. Fix it!

Question: Does the ability that allows for an instant cast with 20% increased damage also proc for Force Lift/Whirlwind? Is it possible to get an instant cast hard CC without that double talent point in it?

Whatever changes are made, plz don't mess with the Heal spec.. my Sage Seer doesn't like the nerf bat!
That's exactly my concern as well. That's why I argue against switching and shifting talents around, especially those 7 talnets in the TK tree, which are a pure must for Seers and which I don't think make them overpowered in any way.

I think the wisest approach would be to actually make the upper ends of the DPS trees more appealing than the hybrid spec. But again, this would technically be a buff, because it would need to be better than the current hybrid spec.