Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

The reason Sorcerer/Sage CC is OP in PvP

STAR WARS: The Old Republic > English > PvP
The reason Sorcerer/Sage CC is OP in PvP

Tumri's Avatar


Tumri
02.16.2012 , 03:33 PM | #661
Quote: Originally Posted by Cythis View Post
I agree with were your going but fear the result would be far worse without a complete overhaul. Your wrath suggestion would not hurt our single target dps much but cripples our aoe potential. Until Alacrity is addressed this change would basically force us into one spec for pvp (im talking max dps theorycraft).
Yeah the Wrath suggestion is the "nuclear option". The other change I suggested was the one I mentioned as the preferred option to just tone them down slightly to see where they stand afterwards.
Wrath
Pre-Launch Hardcore Guild that has moved on to better games.
www.wrathnation.com

Gryphandor's Avatar


Gryphandor
02.16.2012 , 03:34 PM | #662
It is really very simple. Three of anything on one target is death. Now three Sorc just have it faster and easier. Thier damage is high because they are so squishy. That increased damage is then multiplied by 3 of them on one target.

So basically they scale more then any other class by how many of them there are. One all by itself is a joke BTW. I will just rip it to shreds and have blown every interrupt I have to do it.

See most of what they are doing is a cast. You can interrupt one of them. You can't interrupt two or three of them. Again a reason why they scale so well the more you have. Maybe it is intended since it is such a weak and fragile class alone.

I feel for all of you weak fragile Sorc that know you are nothing by yourself and don't want to hear another word about needing nerfs. Just something about how you work as a group needs to change.

Sorry but it is no fun for any person I have ever spoken to being crushed in second over and over because three Sorc lock on to him every time they see him. You wouldn't think it was fun either. Infact it would ruin your PVP enjoyment. Wouldn't it?

Now I don't know how you fix a problem like that aside from making the same type of damage from another target suffer from some diminished effect when it hits you at the same time. Also that screws with numbers and those who care about how much damage they do over the objectives.

Take what you will from this. Just my rant!

Zlashie's Avatar


Zlashie
02.16.2012 , 03:40 PM | #663
Quote: Originally Posted by blodtann View Post
My biggest gripe about sorcs is that pretty much everyone plays them now. It's common to see 4+ sorcs in every wz. Yesterday in wz was idiotic; 6 sorcs on the opposing teams. Worst loss we had was sorcs with these numbers;
-500k dmg, 100k heals
-400k dmg, 75k heals
-330k dmg, 30k heals

We had 1 kill combined. I did 330k dmg with 0 kills. Did we suck? Not really. It's just impossible to kill sorc heavy teams. All of them have bubbles all the time. They all heal each other. Focusing on 1 target cannot take them down because they heal each other.

Why should I play my class which cannot heal, does less damage than a sorc and is way more squishy? This is the real question. There is really no compelling argument to NOT play a sorc; you get it all with no penalties.

This is the issue which needs to be addressed.


/blodtann
This explains everything.

Those that disagree are either too blind to see the strength of the sorc, too ignorant to believe the strength of a sorc or a sorc trying to keep himself on a pedestal.

/thread

Tumri's Avatar


Tumri
02.16.2012 , 03:41 PM | #664
They are not weak and fragile. Just take a look at my bubble math. They're no squisher than any other class unless they're main tanking a raid boss(or standing still tanking multiple players for extended periods of time while getting bombarded with heals).
Wrath
Pre-Launch Hardcore Guild that has moved on to better games.
www.wrathnation.com

Vales's Avatar


Vales
02.16.2012 , 03:44 PM | #665
This thread still going on? Man I need more popcorn to see all those bads cry more about Sorcs and Sages.

Pure comedy.

Quote: Originally Posted by Tumri View Post
It's impossible to get through to you. Your argument can basically broken down to "It's okay for them to be overpowered because as long as you stay out of their way they won't do anything to you."

You're extremely inexperienced with regards to class balance in MMOs and it's showing.
So are you.
This game needs more Kel Dor!

laiboch's Avatar


laiboch
02.16.2012 , 03:46 PM | #666
Make you a deal.

First you would really need to focus on the two classes that really need some help.

Trooper/Merc need to be balanced out they do more damage and have at least as much effective utility as a Sorc.

Fix Sith warrior and Jedi knights.

They require far to much work to pull off the same damage as most other classes. Its rather pathetic that you should have to use 8-12 abilities to pull the same damage as a Merc/trooper that can use 3-4 abilities to do better damage at range. \

After those things are fixed please feel free to look into Sorc.

One of your key issues and where your argument falls flat is you are taking ALL the potential abilities from 2 different trees and making it sound like a Sorc has all of them, and that's simply not true.

Players running these hybrid classes don't have half the abilities you are running together. I am sure I could make a post on say Sentinel running abilities from 2 trees together that no sent would actually have and make a huge QQ post and have people crying in the night like frightened children as well. Anyone that actually plays the class knows you are kind of making crap up on the fly and so do the dev's.

Tumri's Avatar


Tumri
02.16.2012 , 03:48 PM | #667
Quote: Originally Posted by laiboch View Post
Make you a deal.

First you would really need to focus on the two classes that really need some help.

Trooper/Merc need to be balanced out they do more damage and have at least as much effective utility as a Sorc.

Fix Sith warrior and Jedi knights.

They require far to much work to pull off the same damage as most other classes. Its rather pathetic that you should have to use 8-12 abilities to pull the same damage as a Merc/trooper that can use 3-4 abilities to do better damage at range. \

After those things are fixed please feel free to look into Sorc.

One of your key issues and where your argument falls flat is you are taking ALL the potential abilities from 2 different trees and making it sound like a Sorc has all of them, and that's simply not true.

Players running these hybrid classes don't have half the abilities you are running together. I am sure I could make a post on say Sentinel running abilities from 2 trees together that no sent would actually have and make a huge QQ post and have people crying in the night like frightened children as well. Anyone that actually plays the class knows you are kind of making crap up on the fly and so do the dev's.
Except if you read the original post fully and looked at the CCs I listed with the specs I posted you would see that every single bit of that CC I mentioned is obtainable by a single Sorcerer while also not giving up much damage.
Wrath
Pre-Launch Hardcore Guild that has moved on to better games.
www.wrathnation.com

Sirolos's Avatar


Sirolos
02.16.2012 , 03:50 PM | #668
Quote: Originally Posted by Tumri View Post
Yeah the Wrath suggestion is the "nuclear option". The other change I suggested was the one I mentioned as the preferred option to just tone them down slightly to see where they stand afterwards.
Nvm I reread the OP..

Ty tumri.
Quote: Originally Posted by Modecrypt View Post
Sorcs really need to be looked at. They have 7 knockbacks, 5 stuns, , they can cross guard each other
Quote: Originally Posted by Kholvan View Post
Don't make me gouge you with my purple origami horns.

Vales's Avatar


Vales
02.16.2012 , 03:55 PM | #669
Quote: Originally Posted by blodtann View Post
My biggest gripe about sorcs is that pretty much everyone plays them now. It's common to see 4+ sorcs in every wz. Yesterday in wz was idiotic; 6 sorcs on the opposing teams. Worst loss we had was sorcs with these numbers;
-500k dmg, 100k heals
-400k dmg, 75k heals
-330k dmg, 30k heals

We had 1 kill combined. I did 330k dmg with 0 kills. Did we suck? Not really. It's just impossible to kill sorc heavy teams. All of them have bubbles all the time. They all heal each other. Focusing on 1 target cannot take them down because they heal each other.

Why should I play my class which cannot heal, does less damage than a sorc and is way more squishy? This is the real question. There is really no compelling argument to NOT play a sorc; you get it all with no penalties.

This is the issue which needs to be addressed.

/blodtann
Strange, I see more and more Mercs/Vanguards and Guardians/Juggers at the moment.
Guess it is again all subjective?

Quote: Originally Posted by FodderofCannon View Post
NO really. I found the class to be over the top. Perhaps the class is hard for you?? I kill sorcs regularly on my shadow, they are certainly kill-able, they are just OP when played properly. I found them really, really easy.Din't you? You have played the class right? I am being serious here, you must admit that the class is stronger than most, if not all other classes in pvp?? With all the cc in the game, ranged has a huge advantage to begin with, but with sorc its ranged+heals+insane utility.

And, just in case you weren't paying attention: I just said DON'T NERF them.

Just to remain balanced, I will level mine to 50 and then see how it changes, but realistically I can't see how it would get worse. All I am saying is pre-50 they have insane utility, great damage, and can heal. In the right hands they don't really have any weakness that I can see. I honestly was laughing when I did wz's cause the class just wrecks stuff. I would have thought I was just awesome if I din't understand how much more difficult other classes are.

I called no person names. I just said it's a handicap class. Its fotm. It's easy to play. This is my subjective opinion (as is yours) so you can safely ignore it if you disagree.

You and I know secretly you know I am right. Nobody wants to be nerfed, and you are afraid of it. I get it.
I only know you talk so much BS out of your rear it is pure comedy.
Every class in this game is easy no exception. Anyone spouting rubbish how "skillful" another class is especially pure tunnelvision class like Sent/Marauder needs their head checked.

Quote: Originally Posted by Tumri View Post
Are you going to ever post anything relevant or just continue chiming in like this?
Why should someone post something relevant in a completely irrelevant thread full of diehards who think their opinion is better than others and pretend they had some sort of argument when in reality its a steaming pile of BS?
This game needs more Kel Dor!

YMIHere's Avatar


YMIHere
02.16.2012 , 03:58 PM | #670
Quote: Originally Posted by FodderofCannon View Post
NO really. I found the class to be over the top. Perhaps the class is hard for you?? I kill sorcs regularly on my shadow, they are certainly kill-able, they are just OP when played properly. I found them really, really easy.Din't you? You have played the class right? I am being serious here, you must admit that the class is stronger than most, if not all other classes in pvp?? With all the cc in the game, ranged has a huge advantage to begin with, but with sorc its ranged+heals+insane utility.

And, just in case you weren't paying attention: I just said DON'T NERF them.

Just to remain balanced, I will level mine to 50 and then see how it changes, but realistically I can't see how it would get worse. All I am saying is pre-50 they have insane utility, great damage, and can heal. In the right hands they don't really have any weakness that I can see. I honestly was laughing when I did wz's cause the class just wrecks stuff. I would have thought I was just awesome if I din't understand how much more difficult other classes are.

I called no person names. I just said it's a handicap class. Its fotm. It's easy to play. This is my subjective opinion (as is yours) so you can safely ignore it if you disagree.

You and I know secretly you know I am right. Nobody wants to be nerfed, and you are afraid of it. I get it.
This class is an early bloomer, real early. While I have most of my utilities by 16, Operatives don't get their main attack until 36. Marauders/Juggernauts good abilities are sprinkled throughout. In the sub 50 bracket I'd imagine Sorcerers do much better, their top talents aren't great (minus healing spec) and the chance of the enemy not having the tools to deal with you is much better. I'd say they're overpowered in the lower bracket, leveling was a breeze with healing spec and given how much I had to heal it'd have probably been faster to dps and use my off heals when needed. I'd say it's fairly easy to play as well, but I also agree with you getting to 50 and getting some gear. When everybody has their big damage skills and utility that a Sorcerer gets by 16 I'd imagine it comes more inline. Admittedly, I haven't rerolled another Sorcerer and I didn't switch to DPS until 50.
Gort - Sorc
Iron Citadel