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The reason Sorcerer/Sage CC is OP in PvP

STAR WARS: The Old Republic > English > PvP
The reason Sorcerer/Sage CC is OP in PvP

Dregas's Avatar


Dregas
02.16.2012 , 03:19 PM | #651
Quote: Originally Posted by mangarrage View Post
I didnt read 64 pages admittedly but another thing in case it wasnt mentioned is their spammable force lighting actually gives them a net gain in mana. They will actually gain mana over the channelling hence after the channelling they have more mana then before

That is just an absolute oversight and it is why all those people spam it constantly
If a bh as an example spam their tracer missle they would over heat pretty quickly

The mana use should triple for this
THIS

Let me ask you a question...what other class has a power that is spammable, gives a resource net gain, does good dmg, AND applies CC slows?

If you consider such a power hunky dorey and fair. Then you got me stumped and I've got nothing more to say.

savionen's Avatar


savionen
02.16.2012 , 03:19 PM | #652
Quote: Originally Posted by shaidarlol View Post
a class is only far better than others when "others" don't learn how to play against that class.
sorry if you consider a sorcerer's tool set a "cheat code".

but when someone tells you how you can make those "cheat codes" useless, you come back why should i do that?

i can only give you a big lol
I suppose you think that it was fine when Operatives could stack items to do 8k crits in the 10-50 bracket on people with 11k health? Everyone else just needed to L2P.

Cruxe's Avatar


Cruxe
02.16.2012 , 03:20 PM | #653
Quote: Originally Posted by Dregas View Post
Let me ask you a question...what other class has a power that is spammable, gives a resource net gain, does good dmg, AND applies CC slows?
Full Auto
This is not the droid you're looking for.

Quote: Originally Posted by Makar View Post
I used to shoot arrows into completely different dimensions, until bizarro me took an arrow to the knee.

shaidarlol's Avatar


shaidarlol
02.16.2012 , 03:21 PM | #654
Quote: Originally Posted by savionen View Post
I suppose you think that it was fine when Operatives could stack items to do 8k crits in the 10-50 bracket on people with 11k health? Everyone else just needed to L2P.
there are several posts i've made in this thread on how i believe the operative nerf shouldn't have been made.

so i hope that answers your question

savionen's Avatar


savionen
02.16.2012 , 03:21 PM | #655
Quote: Originally Posted by Cruxe View Post
Full Auto
Full Auto has a 15sec cooldown when the proc doesn't happen.

shaidarlol's Avatar


shaidarlol
02.16.2012 , 03:23 PM | #656
Quote: Originally Posted by Dregas View Post
THIS

Let me ask you a question...what other class has a power that is spammable, gives a resource net gain, does good dmg, AND applies CC slows?

If you consider such a power hunky dorey and fair. Then you got me stumped and I've got nothing more to say.
i can answer this question for you.

guess what is the only ranged class in this game that doesn't have a resource free ranged attack?

Howbadisbad's Avatar


Howbadisbad
02.16.2012 , 03:23 PM | #657
Quote: Originally Posted by shaidarlol View Post
a class is only far better than others when "others" don't learn how to play against that class.
sorry if you consider a sorcerer's tool set a "cheat code".

but when someone tells you how you can make those "cheat codes" useless, you come back with why should i do that?

i can only give you a big lol
This logic is so flawed its hard to read...
Quote: Originally Posted by Jibbie View Post
If one class can perform better than other classes in a greater number of rolls, than that class is not balanced.
You defended that Operatives can perform well, but if an Assassin can do the same things but better, than Operatives are not balanced. "Succeeding" is irrelevant.

shaidarlol's Avatar


shaidarlol
02.16.2012 , 03:27 PM | #658
Quote: Originally Posted by Howbadisbad View Post
This logic is so flawed its hard to read...
yes that logic is definitely flawed.

given premise which should be everyone's premise

"game is balanced for all classes"

if you start with a premise that claims a class is already imbalanced then nothing you say really matters does it?

it's called begging the question

Cythis's Avatar


Cythis
02.16.2012 , 03:30 PM | #659
Quote: Originally Posted by Tumri View Post
I'm not asking for any of that. I'm asking for minor changes mentioned in the OP because I'd rather them be undernerfed than overnerfed. Many others in this thread have asked for sweeping massive changes to rebalance them but in my OP I suggest baby steps to find a place where they're strong but not stupidly overpowered.
I agree with were your going but fear the result would be far worse without a complete overhaul. Your wrath suggestion would not hurt our single target dps much but cripples our aoe potential. Until Alacrity is addressed this change would basically force us into one spec for pvp (im talking max dps theorycraft).
Cythis ~

Tumri's Avatar


Tumri
02.16.2012 , 03:32 PM | #660
Quote: Originally Posted by Cruxe View Post
No leap necessary to open, sages are generally stationary unless being attacked. Sorc stuns, you take it. He gets a free force lightning, maybe 5k damage tops Just tank it like a man because ~1/3rd of your health is NOTHING. Stun's up, you force camo. There's no root on you at that point. Now you close gap with +movement YEAH! Use that +30% movement speed to run 30 meters in 4 seconds because that's definitely possible *also the sage stands still wondering if you went out for lunch while you're stealthed*. No whirlwind, you interrupt it because the raw awesome of your double lightsabers allows you to interrupt instant cast abilities. He knockbacks, you break it with the POWER OF GREYSKULL!. Saber throw to pop shield stun because with your hax skills you stole an ability from another advanced class and also buffed it's damage so it does more than ~1500 damage on a crit. If it doesn't crit and pop shield you melee with Crippling Slash and while Crippling Slash costs 2 rage and does ~800 damage the shield should break because you have THE POWER OF GREYSKULL*also you somehow stay in melee range long enough to do this and he doesn't just use force slow to kite you.. meh minor details*. Shield pops, 3 second stun but he's slowed. Even if he cleanses it that means you're out of stun before he has gained much distance, you leap.

You're now in melee range with a Sorc wth no knockback, no stun, and no shield. If you can't win now, you're horrible. Just bring that Sorcerer down from 16k to 0 in the 5-6 seconds you get where you're not completely unable to do damage. Obviously your special Marauder powers prevent him from using force slow to keep kiting you. He also can't use any of his damaging abilities because all of those have definitely have a minimum range that nobody knows about yet. Also all his other abilities are on cooldown somehow

If you're going to apply perfect tactical knowledge, timing, and awareness to the sage, you might as well apply it to the marauder. You might as well also apply the POWER OF CASTLE GREYSKULL, hacking skills, and the ability to bend reality with your awesome power to the Marauder because why not?

Fixed for inaccuracies.
Wrath
Pre-Launch Hardcore Guild that has moved on to better games.
www.wrathnation.com