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The reason Sorcerer/Sage CC is OP in PvP

STAR WARS: The Old Republic > English > PvP
The reason Sorcerer/Sage CC is OP in PvP

Delease's Avatar


Delease
02.16.2012 , 12:12 AM | #451
Good post. Something the devs should look at

Tumri's Avatar


Tumri
02.16.2012 , 12:26 AM | #452
Quote: Originally Posted by Lormif View Post
So you are assuming I have access to high level PVE items, and you forget about things like offhands?
Shoot even my battlemaster stuff has less end.

This is just you yet again trying to fit your argument into a vary narrow scope and using a logical fallacy to make it seem like it covers the entirety.


There is a reason when scientists do things like this they using controls.

As for the comparison, you are stull using faulty numbers, and a 1 sided analogy..
1. I linked the highest ranked items but as I mentioned in the post you can obtain lower level mods with the exact same ratios. If a heavy armored juggernaut has more health he is using mods that are have a different stat ratio.

If you're talking champion or BM gear you can simply rip the mods out of other items like everyone else. Champion level(rank 24) mods are extremely easy to obtain. The fact that you're trying to argue that using crap default mods is grounds for a totally different calculation shows you have no real argument.

Here's a little tip: PvE and PvP mods have the EXACT SAME STATS. Enable enhanced tooltips in your settings and I guarantee you'll find whatever stat ratio mod you want for your class just from champion/BM gear.

For the pieces with no mods available to be swapped out you GAIN other stats if the piece has less endurance. All mods/enhancements/etc even out in total stat value.

If all you want is endurance and crappy DPS stats then by all means replace those high primary stat and high power stat mods with high endurance mods.


2. This isn't a logical fallacy. You throw that term around whenever you don't actually have an argument. It's both frustrating and humorous. Mostly frustrating because you basically pretend the entire argument is invalid because you want it to be.

3. What faulty numbers? I just proved that you can have the EXACT same stats as any other class.

4. What analogy? What part of the last 3 of my posts was an analogy? Throwing out words that don't actually make sense in context isn't going to confuse me into agreeing with you. It's going to make everyone think you don't actually have any counterargument and as a result you're throwing out random terms and stringing together nonsense.

5. A control? For what? The math? The control is a 0 armor character with no mitigation. The result is they take the full 20k, 40k, etc damage.
Wrath
Pre-Launch Hardcore Guild that has moved on to better games.
www.wrathnation.com

Aidank's Avatar


Aidank
02.16.2012 , 12:34 AM | #453
Lormif, it's time for you to just stop, you've created some 100 pages arguing on tangents, bringing up strawman arguments, and then misusing the words "Generalization" and "fallacies"

But you might actually have a point if you're referring to generalizations like
Quote: Originally Posted by Lormif View Post
How I argue is with numbers, such as how real armor mitigation is much better then force armor, cause it scales, and other facts.
Oh wait a minute, that's you. Making a blanket statement like armor mitigation is better than force armor. Not to mention that's completely ridiculous, as tumri correctly pointed out, armor is only better than force armor if you're being healed through ridiculous amounts of damage, in the average fight, that lasts about 10-15 seconds, about 10% more mitigation on armor will range between doing next to nothing (powertechs) To reducing damage by 10% (Juggernauts)

On the other hand, assuming a 3k bubble and a 16k health pool, and that you're not an awful sorcerer and you're bubbling before combat starts, you're essentially going to have an extra 6k health, which means it takes 37.5% extra damage to kill you, and that's against all classes.

So not only are you making sweeping generalizations, but these generalizations aren't even true in the vast majority of scenarios.



But even then this isn't the topic at hand, the thread is clearly titled sorcerer and sage CC is overpowered, the argument here has nothing to do with their survivability (Which is still extremely good overall) so since you're such an expert on "logical fallacies" or at least you really like using that word could I introduce you to a little friend of mine, his name is Red Herring.
Quote: Originally Posted by HileyQuiggley View Post
Nerf Grav Round are you serious? What else could we possibly do after that?

Lormif's Avatar


Lormif
02.16.2012 , 12:45 AM | #454
Quote: Originally Posted by Tumri View Post
1. I linked the highest ranked items but as I mentioned in the post you can obtain lower level mods with the exact same ratios. If a heavy armored juggernaut has more health he is using mods that are have a different stat ratio.
Or we are using pvp gear.. Again, you keep assuming I have access to PVE mods

Quote:
If you're talking champion or BM gear you can simply rip the mods out of other items like everyone else. Champion level(rank 24) mods are extremely easy to obtain. The fact that you're trying to argue that using crap default mods is grounds for a totally different calculation shows you have no real argument.
So you argue in circles. The Champ/bm mods are the default, but it is crap.

Quote:
Here's a little tip: PvE and PvP mods have the EXACT SAME STATS. Enable enhanced tooltips in your settings and I guarantee you'll find whatever stat ratio mod you want for your class just from champion/BM gear.
If I can get multiples of the items, that takes a while... Not to mention, as a caster stacking end is not always the best course

Quote:
For the pieces with no mods available to be swapped out you GAIN other stats if the piece has less endurance. All mods/enhancements/etc even out in total stat value.
Me gaining more stats does not negate that you have more hps and your armor mitigation scales with your hps...

Quote:
If all you want is endurance and crappy DPS stats then by all means replace those high primary stat and high power stat mods with high endurance mods.
read above, which is why you cant assume everyone has the same hps.

Quote:
2. This isn't a logical fallacy. You throw that term around whenever you don't actually have an argument. It's both frustrating and humorous. Mostly frustrating because you basically pretend the entire argument is invalid because you want it to be.
It is a fallacy, look up hasty generalization. You are arguing that because some pvpers have access to the best mods, all pvpers have access to them, which is not true.

[/quote]
3. What faulty numbers? I just proved that you can have the EXACT same stats as any other class.
[/quote]
Actually you didnt.. You still did not make up for the offhand and static peices..... In additon you even pointed out that having the same stats may gimp some classes, showing why again you cant assume even hps.

Quote:
4. What analogy? What part of the last 3 of my posts was an analogy? Throwing out words that don't actually make sense in context isn't going to confuse me into agreeing with you. It's going to make everyone think you don't actually have any counterargument and as a result you're throwing out random terms and stringing together nonsense.
Your analogy of the 2 heavy armors vs the 1 sorc, do you even remember what you argue?

Quote:
5. A control? For what? The math? The control is a 0 armor character with no mitigation. The result is they take the full 20k, 40k, etc damage.
[/quote]

A control can also be a static level of gear...IE no changes.

Vales's Avatar


Vales
02.16.2012 , 12:50 AM | #455
Quote: Originally Posted by sensiblepoast View Post
That's how it should be in theory. In practice you can easily see that while they may (ha) not get on the field top dps, survival and utility, they do get 90% of each 3, while other classes only get a 100% in 1.
Complete and utter nonsense.
Fact is that among the DPS classes Sorc/Sage has one of the lowest reliable single target bursts. Their DPS is decent and their main strength is AoE and DoTs which causes the inflated numbers among the silly fact that shield absorb is counted as healing.
The burst is also not reliable at all since it is based on a 30% procc from a 3 second channel wich also roots us for that time.
So burstwise we are far from 90%.
At best our DPS is at "90%" and it easily interupted. If you see a Sage or Sorc channeling interupt that. It denies them regaining force and their proccs for instant casts. Most important spell to interupt.
Healing as hybrid with no points in Seer is bad. Healing in combat against any opponent with one functional braincell is impossible with no instant heal and no pushback resistance. It burns force fast and if we are ever low on force we have only one method to come back and that is killing ourselves
To put our regeneration talent into perspective, you sacrifice 15% maximum health for 8% force gain. You can at best do this 6 times for 90% maximum health you can get 48% force back.
Still sounds so great?

PS: I do not play hybrid by the way.


@Lormif
Why are you wasting your time with that guy? He thinks is opinion is oh so objective and funnily even though he plays one of the classes which can absolutely destroy a Sage/Sorc in a 1v1 situation he thinks the class must be nerfed badly.
On top of that he has to resort to vastly exaggerated claims. He was proven wrong by tons of players even players who do not even play Sage/Sorc.

I give you an advice, get some popcorn, enjoy the show and hope Bioware does not listen to the forum whiners.

Because the worst place to find balance for a game in general are PvP forums. At least official ones. Too many bad players crying or raging.

Quote: Originally Posted by Delease View Post
Good post. Something the devs should look at
Erm, no.
If at all the devs should avoid from these forums like the plague.
This game needs more Kel Dor!

Tumri's Avatar


Tumri
02.16.2012 , 01:01 AM | #456
Quote: Originally Posted by Lormif View Post
Or we are using pvp gear.. Again, you keep assuming I have access to PVE mods

It's not PvE exclusive. In fact they take LESS time to acquire via. PvP because mods have a low drop chance from various bosses and you're also competing with raid members when they do drop.

So you argue in circles. The Champ/bm mods are the default, but it is crap.

The default is crap for everyone. No class in the game has perfect mods on the gear by default. This is not a Sorcerer disadvantage. My math stands.

If I can get multiples of the items, that takes a while... Not to mention, as a caster stacking end is not always the best course

Tell me again why this is a Sorcerer problem? It seems like it's the same for every single class. If you want the best mods you need to work for it regardless of your armor type

Me gaining more stats does not negate that you have more hps and your armor mitigation scales with your hps...

Did you even read what I wrote? Other classes do not have higher HP by default. They have access to the same stat ratios you do. If they have higher health they're sacrificing DPS stats. If they have higher DPS stats they're sacrificing health. You can do exactly what they're doing. There is nothing different about Sorcerer health and anyone else's except your own choice of mods vs their choice of mods. Key word: CHOICE. The only advantageous part about their stats is the higher armor value which I proved is not an advantage the mass majority of the time with the math I posted 3 posts ago.

read above, which is why you cant assume everyone has the same hps.

I can't assume equal health despite the fact that everyone has access to the same modifications? How can YOU assume that they will automatically have higher health mods?

It is a fallacy, look up hasty generalization. You are arguing that because some pvpers have access to the best mods, all pvpers have access to them, which is not true.

So this isn't an argument about class anymore. It's an argument about different PvPers being more/less hardcore and farming best in slot mods. I don't see how this is relevant.

Look up "Fallacy". Please.


Actually you didnt.. You still did not make up for the offhand and static peices..... In additon you even pointed out that having the same stats may gimp some classes, showing why again you cant assume even hps.

Actually it IS the same for all classes. DPS stats are DPS stats. Endurance is Endurance. If a class has more endurance pieces they will have less DPS stats. If a class has more DPS stats they will have less endurance. The other classes do not magically get more stats in total. Gearing is equal for all classes. The ONLY difference is the type of primary stat they want(Willpower/Strength/Cunning/Aim) and even then the mods and armorings with the primary stats come in the exact same variations.

Your analogy of the 2 heavy armors vs the 1 sorc, do you even remember what you argue?

I remember. What the heck does that have to do with the Static Barrier math?


A control can also be a static level of gear...IE no changes.

Yes. No change from default would be a naked character. Armor values are a deviation from the base, which is ZERO. I suppose I could do a more complex calculation to take into account the 5% extra base avoidance from Sorcerers but I gave them the upper hand by assuming 110% accuracy. With lower accuracy Sorcerers pull ahead.
My answers are in red.
Wrath
Pre-Launch Hardcore Guild that has moved on to better games.
www.wrathnation.com

Lormif's Avatar


Lormif
02.16.2012 , 01:04 AM | #457
Quote: Originally Posted by Aidank View Post
Lormif, it's time for you to just stop, you've created some 100 pages arguing on tangents, bringing up strawman arguments, and then misusing the words "Generalization" and "fallacies"
A what strawman, and I did not bring up the tangent, it was actually you.

Quote:
But you might actually have a point if you're referring to generalizations like
Oh wait a minute, that's you. Making a blanket statement like armor mitigation is better than force armor. Not to mention that's completely ridiculous, as tumri correctly pointed out, armor is only better than force armor if you're being healed through ridiculous amounts of damage, in the average fight, that lasts about 10-15 seconds, about 10% more mitigation on armor will range between doing next to nothing (powertechs) To reducing damage by 10% (Juggernauts)
Actually I pointed out how it was not a blanket statement... Tumri however decides to use anecdotal evidence to try and prove it wrong.

Quote:
On the other hand, assuming a 3k bubble and a 16k health pool, and that you're not an awful sorcerer and you're bubbling before combat starts, you're essentially going to have an extra 6k health, which means it takes 37.5% extra damage to kill you, and that's against all classes.
So if I cant get my bubble on before every fight I am a bad sorcerer.... Because you know fights can not start one after the other leaving me with a cooldown.. You know that is kinda a fall...Oh nevermind you guys never give up with that....

Still you are ASSUMING a lot.. However Armor is ALWAYS on. In addition when you dont assume everyone has the same hps, which they wont, armor comes out on top.

Quote:
So not only are you making sweeping generalizations, but these generalizations aren't even true in the vast majority of scenarios.
I have not made many if any sweeping generalizations, where as you have made many, and it happens that mine are correct, atleast on every server I play on. I dont know which server you guys play on where everyone has around 16k hps.

Quote:
But even then this isn't the topic at hand, the thread is clearly titled sorcerer and sage CC is overpowered, the argument here has nothing to do with their survivability (Which is still extremely good overall) so since you're such an expert on "logical fallacies" or at least you really like using that word could I introduce you to a little friend of mine, his name is Red Herring.
Well thanks for pointing out the pro nerf side commiteda fallacy, since the ones who brought this up, at least to me...., particularly the OP.

Lormif's Avatar


Lormif
02.16.2012 , 01:08 AM | #458
Quote: Originally Posted by Tumri View Post
My answers are in red.
I am going to point out one thing, because I am tired of arguing with you...

In this conversation we are talking about hps, so when I am talking about offhands, it is pretty much implied I am talking about hps, yet for some reason your circular argument decides to throw in all stats in general.....

Vales's Avatar


Vales
02.16.2012 , 01:09 AM | #459
CC of which many break on 1 point of damage and can be dispelled by all healers and sages and sorcs who not healer specced.
Yep great argument.
This game needs more Kel Dor!

Jabbb's Avatar


Jabbb
02.16.2012 , 01:11 AM | #460
Good thread, hope the devs take it to heart and nerf the everliving **** out of sorcs!