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The reason Sorcerer/Sage CC is OP in PvP

STAR WARS: The Old Republic > English > PvP
The reason Sorcerer/Sage CC is OP in PvP

shaidarlol's Avatar


shaidarlol
02.15.2012 , 05:08 PM | #341
Quote: Originally Posted by savionen View Post
I'm not saying that heavy armor is worthless. I'm saying that bubble is massively better. I'm not really sure what sort of math you're using.

Half of the skills in this game are elemental/internal or ignore armor in some fashion.

Heavy armor is actually closer to 30%, and bubble can be reduced to 17seconds, and BM would bubble for 3500, so that's actually closer to 30k damage over 20 seconds.

Tracer Missile ignores 20% of armor, so that 30% becomes 24% while the 20% becomes 16%. That means that a Heavy Armored target takes 8% less damage from Tracer Missiles than a Sorcerer.

Assuming an average of 2500 per Tracer missile, per 1.5sec, for 16.5 seconds, that'd be 27500 damage before mitigation.

A Sorcerer blocks 3000 of that, and reduces the rest by 18%.
The Sorcerer would take 20090 damage.

Assuming the Sorcerer pre-cast Bubble, that'd be 17090.

A Heavy-armor blocks 0 of that, and reduces by 24%.
The Heavy-armored class would take 20900 damage.

When as a Sorcerer are you going to have somebody sitting on you spamming attacks, you've got every possible escape in the book ONTOP of bubble. Heavy-armored skills don't have any escape skills, ontop of more CC than any other class. The Sorcerer can do a dozen different things to prevent the Tracer Missile spam.
heavy armor classes most certainly have escape skills if by escape you mean cc. you are correct a sorcerer can indeed do multiple things to prevent tracer missile spam, but so can just about every other class. and i only used tracer missile as an example to show you how much damage a class can output in 2 globals, i am not singling out tracer missile as a skill.

also 2.5k-3k is the number i see that i get when a full pvp geared merc hit me, which means it has already been mitigated by my armor.

lastly, my sorcerer which is 3/4 bm 1/4 champ geared has 2471 armor which mitigates 18.62% kineitc/energy

while i'll admit my math wasn't 100% correct, i believe the estimate between how good a bubble vs heavy armor is pretty close. in different situations 1 is clearly better than the other. but no way shape or form is bubble MASSIVELY better than heavy by any means.

savionen's Avatar


savionen
02.15.2012 , 05:09 PM | #342
Quote: Originally Posted by Lormif View Post
Most of the sorc abilities are kenetic, you need full specs for internal to be usefull.


Also since we are talking about GROUPS issues (since most admit it is hard for a sorc to be good 1v1) your comparison shows that in groups a scalable 30% is better then a static 3 or 3.5k bubble.
If everyone is focus-firing you, and you decide to sit there and do nothing, yeah. In that sort of situation any heavy armor class pretty much has to sit there and take it and hope to be healed. A sorcerer can force run, CC multiple people, LoS and heal, etc. And if you're specced for it they'll all get blinded if they DO break your bubble.

Calista_ZK's Avatar


Calista_ZK
02.15.2012 , 05:10 PM | #343
Quote: Originally Posted by Blukz View Post
That's not what I said, dude. I said the damage is fine. Its their utility in huttball I don't like. Read my post and you'll see what I mean. In combat Sprint, shield and AOE KNOCKBACK on 10 or 15 sec CD makes them kings of Huttball...
Don't stand where you can be knocked off.....

Calling for a change to a class because of a wz map is just ridiculous.

BW should work on how the wz are formed (i.e. group composition, or map configuration) , or in meantime, you can queue as a pre-made.

Posixgod's Avatar


Posixgod
02.15.2012 , 05:12 PM | #344
Quote: Originally Posted by Tumri View Post
And in any group situation a Sorcerer is the best class because they bring far more to the table than anyone else.
That's such a vague argument, as far as utility is concerned? perhaps but, again as mentioned time and time again, how much of that utility can be negated by a competent player? In my personal experience, it would appear that a lot of people seem to use only a very small percentage of available abilities / strategies against any one particular class being that each situation is just that, situational, you can't apply the same logic for every class as each has their respected strengths and weaknesses, sorc's included.

I get what you're saying on the hybrid end and sadly, most of those specs you posted are trash at best, hybrid or not.

I'm not disagreeing with the underlying issue, I just don't think completely re-arranging the sorc tree is the answer for the percentage of players who quite simply, just don't know enough about class dynamics.

shaidarlol's Avatar


shaidarlol
02.15.2012 , 05:12 PM | #345
Quote: Originally Posted by savionen View Post
If everyone is focus-firing you, and you decide to sit there and do nothing, yeah. In that sort of situation any heavy armor class pretty much has to sit there and take it and hope to be healed. A sorcerer can force run, CC multiple people, LoS and heal, etc. And if you're specced for it they'll all get blinded if they DO break your bubble.
it is anecdotal situations like this that makes everything you say irrelevant

shaidarlol's Avatar


shaidarlol
02.15.2012 , 05:15 PM | #346
@tumri

i still wonder how you can even claim what you claim, when clearly given your own screen shots, that you do better than basically every single sorcerer that is in the match with you.

yet, you still believe in your OP.

Chaostie's Avatar


Chaostie
02.15.2012 , 05:16 PM | #347
Sigh.
When will people learn it's not an over power problem but a balance problem...

Lormif's Avatar


Lormif
02.15.2012 , 05:20 PM | #348
Quote: Originally Posted by savionen View Post
If everyone is focus-firing you, and you decide to sit there and do nothing, yeah.
If everyone is focus fireing me then I will probably have snares on me, not to mention massive damage, by the time you CC several people and start to run, while slowed, you will still die.

Quote:
In that sort of situation any heavy armor class pretty much has to sit there and take it and hope to be healed. A sorcerer can force run, CC multiple people, LoS and heal, etc.
Not true, you still have CCs and escapes. If you chose not to use them that is not my fault.

Quote:
And if you're specced for it they'll all get blinded if they DO break your bubble.
that is a BIG IF, cause if they are not ranged (remember about half the classes are, if they are they will not be stunned.

Zhentarion's Avatar


Zhentarion
02.15.2012 , 05:22 PM | #349
How many whiners about Sorcers are old diablo players ! Gahaha
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savionen's Avatar


savionen
02.15.2012 , 05:27 PM | #350
Quote: Originally Posted by Lormif View Post
If everyone is focus fireing me then I will probably have snares on me, not to mention massive damage, by the time you CC several people and start to run, while slowed, you will still die.


Not true, you still have CCs and escapes. If you chose not to use them that is not my fault.


that is a BIG IF, cause if they are not ranged (remember about half the classes are, if they are they will not be stunned.

What escapes does a Vanguard have?

4.0 second ranged stun.
2.5 second melee stun.

Considering a Sorcerer has a 4.0 second stun, ranged snare, 8second mez/stun, knockback that roots, blind when bubble breaks and snares on half their attacks, I think the winner is Sorcerer here in terms of escapes.

Vanguards can't charge a friendly target, they can harpoon. They can charge if they spec 20 points into the shield tree but currently that's the worst PvP tree for a Vanguard. Even then, charging to ANOTHER enemy has limited functionality for escaping unless there's a pile of your teams healers over there waiting for you.