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The reason Sorcerer/Sage CC is OP in PvP

STAR WARS: The Old Republic > English > PvP
The reason Sorcerer/Sage CC is OP in PvP

RG_jhanlec's Avatar


RG_jhanlec
02.15.2012 , 04:37 PM | #331
I dont really think any class needs direct nerfs or buffs. I find that situationally every class is really strong.

The only factor I find sightly out of whack is resolve. Most people are dead long before it becomes a factor and when it is up, it only lasts a few seconds at best. In the grand scheme of well performing teams this becomes slightly less noticeable, but we all need to face the facts. Majority of people PUG PvP and here is where resolve really starts to fall short.

I also feel the CD on overload is probably too short. This is most noticeable in hutball. I have been on and played against teams that have a sin or sorc guard the catwalk and overload people off almost non-stop. The only way to counter is a warrior jump up toward goal area, which they can be and often are CCd immediately after getting up, or have a stealther wait for a pass. These fold are also often stunned then knocked back, pulled etc into the pit again.

If the CD was longer, say 1 min like almost every other CC similar in game (which usually only effect 1 target I might add), it could change this a bit.

If roots added to CC at the same rate as a stun that could change things a lot too. They could lower the amount of resolve needed to be CC immune to match health pools so that it may actually help people. Then make it last longer than 3-5 seconds....

Damage wise and situationally I feel most classes have their niche, but with majority of people in PUGs and CC/resolve being the way it is, I personally find it "off".

I dont want this to detract from the fact that I actually enjoy PvP in this game most of the time. I also am happy to take a break if the matches aren't going well for a bit too. Momentum for each side swings here and there pretty often I feel. I could lose 10 in a row to republic, then win 10 in a row next. Dont know why, I usually always finish with same medals/stats no matter which... guess its just luck.

insertsalias's Avatar


insertsalias
02.15.2012 , 04:37 PM | #332
I LOL'd at the OP...Its always the "TOP" player for the class thats complaining about getting butthurt.

I play a marauder...if everyone knew how to actually use them in pvp everyone would post something similar to what you have.

ScipioAemilianus's Avatar


ScipioAemilianus
02.15.2012 , 04:43 PM | #333
Quote: Originally Posted by Posixgod View Post
In actuality, MOST classes in game need their respected class trees re-worked, while the OP does make a few decent points, I'm going to have to disagree with the aforementioned suggested changes as it will make the sorcerer all but useless in PVE and PVP.

However, I would be willing to entertain the idea of doing this all across the board, a full on re-evaluation of ALL classes trees and perhaps moving things here and there to prevent what the OP is getting at.

I understand Sorc's have a lot of utility, but the reason we have this utility is mainly due to the fact that we're a squishy paper bag at best.

I'm so sick of the bubble coming up in conversation, you have to spec into the break \ blind, it doesn't stay up all the time, it's effectively padding if anything else to offset the lack of mitigation through armor.

OP, not dissing your post at all, I just don't particularly agree with your mentioned changes specifically pointed at the Sorc class.
This. I think the concept of what was intended is not in actuality what is coming out. however if hey are goign to do it it should be done with the input of the community. I am against sweepign changes, however I do feel alot of things in all classes skill trees need looked at, as some are just garbage. Some skills need taken out and thrown away. The community prolly won't like it, but if you reduce, improve then add to make the changes.

I did beta, but I don't know how the developers tested out classes. the roles are not clearly defined, I don't like it, and some people have a hard time grasping this, but in some respects I like how you have to be versitile. This might be where some of the issues come in, reminds me of the players who want to do everything at the same time in one class. Some games have clear cut roles and that helps better define what a class should or should not be doing. Clearly if BW wants the gamee to continue and grow they need to do something. problem is everything is all over the board.

Do they have reps that are community members that represent classes and can narrow arguements down in a room? There needs to just be some data gathering and a team that works solutions. But they had better take head of mistakes from other games and listen to thier community.

RG_jhanlec's Avatar


RG_jhanlec
02.15.2012 , 04:45 PM | #334
Quote: Originally Posted by insertsalias View Post
I LOL'd at the OP...Its always the "TOP" player for the class thats complaining about getting butthurt.

I play a marauder...if everyone knew how to actually use them in pvp everyone would post something similar to what you have.
I have a Marauder at 50 now too; I like more than my 50 Jugg a lot. I think that marauders dont get the "nerf" tag as often because its a bit harder to play and be good at.

I play annihilation personally now (played carnage the whole way up to around 2 weeks ago) and find that if I am good about timing my skills to optimize dots and berserk I can stay up and seriously hurt people quickly. The second something is mis-timed or a bit off though, its hard to recover and get into that "mode" again until I can restart all my CDs at once. A sorc/merc (mirrors) doesnt have that issue to the same extent. They press 1 of 3 buttons over and over and break it up with CCs (roots first, stun when they really feel in danger).

Lormif's Avatar


Lormif
02.15.2012 , 04:48 PM | #335
Quote: Originally Posted by insertsalias View Post
I LOL'd at the OP...Its always the "TOP" player for the class thats complaining about getting butthurt.

I play a marauder...if everyone knew how to actually use them in pvp everyone would post something similar to what you have.
What I love is that he shows that they get owned 1v1 but are great in a group.. Nerf their CC and they get owned even harder in 1v1, which then aslo makes their group useless, because when the enemy does see them and attacks they will die even faster.

savionen's Avatar


savionen
02.15.2012 , 04:49 PM | #336
Quote: Originally Posted by shaidarlol View Post
if you think 15% damage mitigation is nothing there is something completely wrong with you.

while heavy armor doesn't block elemental/internal damage, neither does light armor so the comparison is irrelevant. majority of the damage that most classes have are kinetic/energy, there are very few abilities, outside of powertechs that actually have most of their damage as unmitigated by armor.

edit: to further analyze this, 20k damage in 20 seconds means 1k damage per second, since everyone's gcd is 1.5, you need to 3k damage every 2 attacks to make it bubble equal to what heavy armor mitigates and if you can do more than 3k, heavy armor is already better than bubble. what class in the game right now can't do 3k in 2 attacks?

1 tracer missile crit already does 2.5-3k....that's just 1 example btw
I'm not saying that heavy armor is worthless. I'm saying that bubble is massively better. I'm not really sure what sort of math you're using.

Half of the skills in this game are elemental/internal or ignore armor in some fashion.

Heavy armor is actually closer to 30%, and bubble can be reduced to 17seconds, and BM would bubble for 3500, so that's actually closer to 30k damage over 20 seconds.

Tracer Missile ignores 20% of armor, so that 30% becomes 24% while the 20% becomes 16%. That means that a Heavy Armored target takes 8% less damage from Tracer Missiles than a Sorcerer.

Assuming an average of 2500 per Tracer missile, per 1.5sec, for 16.5 seconds, that'd be 27500 damage before mitigation.

A Sorcerer blocks 3000 of that, and reduces the rest by 18%.
The Sorcerer would take 20090 damage.

Assuming the Sorcerer pre-cast Bubble, that'd be 17090.

A Heavy-armor blocks 0 of that, and reduces by 24%.
The Heavy-armored class would take 20900 damage.

When as a Sorcerer are you going to have somebody sitting on you spamming attacks, you've got every possible escape in the book ONTOP of bubble. Heavy-armored classes don't have any escape skills, ontop of Sorcerers having more CC than any other class. The Sorcerer can do a dozen different things to prevent the Tracer Missile spam ontop of Bubble preventing damage.

Lormif's Avatar


Lormif
02.15.2012 , 04:59 PM | #337
Quote: Originally Posted by savionen View Post
I'm not saying that heavy armor is worthless. I'm saying that bubble is massively better. I'm not really sure what sort of math you're using.

Half of the skills in this game are elemental/internal or ignore armor in some fashion.

Heavy armor is actually closer to 30%, and bubble can be reduced to 17seconds, and BM would bubble for 3500, so that's actually closer to 30k damage over 20 seconds.

Tracer Missile ignores 20% of armor, so that 30% becomes 24% while the 20% becomes 16%. That means that a Heavy Armored target takes 8% less damage from Tracer Missiles than a Sorcerer.

Assuming an average of 2500 per Tracer missile, per 1.5sec, for 16.5 seconds, that'd be 27500 damage before mitigation.

A Sorcerer blocks 3000 of that, and reduces the rest by 18%.
The Sorcerer would take 20090 damage.

Assuming the Sorcerer pre-cast Bubble, that'd be 17090.

A Heavy-armor blocks 0 of that, and reduces by 24%.
The Heavy-armored class would take 20900 damage.

When as a Sorcerer are you going to have somebody sitting on you spamming attacks, you've got every possible escape in the book ONTOP of bubble. Heavy-armored classes don't have any escape skills, ontop of Sorcerers having more CC than any other class. The Sorcerer can do a dozen different things to prevent the Tracer Missile spam ontop of Bubble preventing damage.
Most of the sorc abilities are kenetic, you need full specs for internal to be usefull.


Also since we are talking about GROUPS issues (since most admit it is hard for a sorc to be good 1v1) your comparison shows that in groups a scalable 30% is better then a static 3 or 3.5k bubble.

Tumri's Avatar


Tumri
02.15.2012 , 05:04 PM | #338
And in any group situation a Sorcerer is the best class because they bring far more to the table than anyone else.
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Lormif's Avatar


Lormif
02.15.2012 , 05:06 PM | #339
Quote: Originally Posted by Lormif View Post
Most of the sorc abilities are kenetic, you need full specs for internal to be usefull.


Also since we are talking about GROUPS issues (since most admit it is hard for a sorc to be good 1v1) your comparison shows that in groups a scalable 30% is better then a static 3 or 3.5k bubble.
In addition, since I figured I would show Lets assume we are BMS, AND I had a precast of bubble on me, and you have 30% damage reduction. If you have 20k damage I have to do about 30k damage to you to kill you with my kinetic damage, and this keep scaling. The more hps you have the better it is... In this specific example your static armor protected you from almost 10k damage, where as mine protected from the static 7k damage.

Lormif's Avatar


Lormif
02.15.2012 , 05:08 PM | #340
Quote: Originally Posted by Tumri View Post
And in any group situation a Sorcerer is the best class because they bring far more to the table than anyone else.
Not always. If you need to burst down a healer, they are not the best. If you need to CC a single target, no because we are limited by resolve.. If you wanna CC multiple people for short periods sure, but then the more sorcs/sages the worst that is.