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The reason Sorcerer/Sage CC is OP in PvP

STAR WARS: The Old Republic > English > PvP
The reason Sorcerer/Sage CC is OP in PvP

ScipioAemilianus's Avatar


ScipioAemilianus
02.15.2012 , 03:16 PM | #321
Quote: Originally Posted by ScipioAemilianus View Post
you aremissing the point.. From what I see they don't need anythign quit yet,. as is most players are still feeling thier way around the class. let them get in thier skins before random nerfs begin. I am already seeing an increase in players abilities from the start.

Of course all classes need nerfed. no one is as good as I am therefore it must be an op class. C'mon lean adapt and overcome or go back to wow.
FYI I'm not even a sith sorc and I think its fine. I just cruised the different threads and all I'm seeing is every single class having people cry about how OP the others ar and how they want outragous increases of 20-30% to abilities. I hope BW lets the cement dry before nerfing or tweeking. otherwise its wow all over again.

shaidarlol's Avatar


shaidarlol
02.15.2012 , 03:19 PM | #322
Quote: Originally Posted by Renlotho View Post
Funny I didn't get that at all, his posts imply the opposite that most are baddies, but even playing badly they are powerful due to the wide assortment of skills. Furthermore, a well played hybrid sorc is straight up OP. His original post was actually an assessment of abilities not an implication of the skill or lack thereof of players...
here is the post

Quote: Originally Posted by Tumri View Post
My server is already at least 40%+ Sorcerers and about 25% Mercenaries right now lol.


With that said I'm leveling one up right now. I've actually been having some really good low level WZs with my Sorc and before I played one I never knew they had so many tricks.

The average Sorcerer doesn't even use half the tools available to him and still does okay. When I was on my Marauder I didn't even know Force Slow was baseline! I always assumed it was a talent or something because I barely had it used against me.

Even without Backlash and Electric bindings I'm finding myself kiting most level 40-49 players with ease. It's unbelievable but I didn't know that the delay from the knockback didn't root you in place. I had always thought that once you cast Overload you had to stand still but I was amazed when I found this to not be the case. I've been averaging about 250-300k damage in the basic greens/and odd blues from quests and drops around my level and my Sorcerer isn't even high enough level for Force Storm so it's almost all single target. With the baseline CC I find that it's simple enough to juke people into places where they'll get knocked back into a fire or down a ramp or the balcony in Alderaan WZ. I feel like I'll be untouchable once I get all my talents on this character.
when a "baddie" can do ok that to me at least implies that the difference between a good sorc and a bad one is small as compared to other classes

Vales's Avatar


Vales
02.15.2012 , 03:34 PM | #323
Quote: Originally Posted by Blukz View Post
Dude you're dumb. I can't wait till you play vs an all sage or all sorc team in huttball. You're going to get roflstomped before you can even react.
Actually more like Resolve bar being up 90% of the time.

Quote: Originally Posted by shaidarlol View Post
here is the post



when a "baddie" can do ok that to me at least implies that the difference between a good sorc and a bad one is small as compared to other classes
And where is the evidence for that claim? Because anecdotal evidence is worthless at best just like the anecdotal evidence of the OP.

There is absolutely zero empirical data on any of the claims. It is all subjective opinions nothing more.
And in terms of skill cap Sorc/Sage have the highest simply due the amounts of options available for most situations.
This game needs more Kel Dor!

Anthiel's Avatar


Anthiel
02.15.2012 , 03:40 PM | #324
making wrath only proc crushing darkness is *********** stupid what am i supposed to use my wrath procs for the 15 sec the spell is on cd.

shaidarlol's Avatar


shaidarlol
02.15.2012 , 03:45 PM | #325
Quote: Originally Posted by Vales View Post
Actually more like Resolve bar being up 90% of the time.



And where is the evidence for that claim? Because anecdotal evidence is worthless at best just like the anecdotal evidence of the OP.

There is absolutely zero empirical data on any of the claims. It is all subjective opinions nothing more.
And in terms of skill cap Sorc/Sage have the highest simply due the amounts of options available for most situations.
yes vales, i agree with you, which is why i only said he implies this, it doesn't mean it's true.

my only issue with the OP isn't with his argument's presentation or saying that he's showing false information. i simply disagree because he personally has either overcame the apparently overpowered abilities of a sorcerer, or he never had an issue to begin with as he does better than sorcerers in pvp or maybe marauders are overpowered when fighting sorcerers. although i personally will never believe that in the current game state.

so my reaction is, if the OP can do it why can't others? why is it always the classes' fault?

Posixgod's Avatar


Posixgod
02.15.2012 , 03:59 PM | #326
Quote: Originally Posted by shaidarlol View Post
yes vales, i agree with you, which is why i only said he implies this, it doesn't mean it's true.

my only issue with the OP isn't with his argument's presentation or saying that he's showing false information. i simply disagree because he personally has either overcame the apparently overpowered abilities of a sorcerer, or he never had an issue to begin with as he does better than sorcerers in pvp or maybe marauders are overpowered when fighting sorcerers. although i personally will never believe that in the current game state.

so my reaction is, if the OP can do it why can't others? why is it always the classes' fault?
In actuality, MOST classes in game need their respected class trees re-worked, while the OP does make a few decent points, I'm going to have to disagree with the aforementioned suggested changes as it will make the sorcerer all but useless in PVE and PVP.

However, I would be willing to entertain the idea of doing this all across the board, a full on re-evaluation of ALL classes trees and perhaps moving things here and there to prevent what the OP is getting at.

I understand Sorc's have a lot of utility, but the reason we have this utility is mainly due to the fact that we're a squishy paper bag at best.

I'm so sick of the bubble coming up in conversation, you have to spec into the break \ blind, it doesn't stay up all the time, it's effectively padding if anything else to offset the lack of mitigation through armor.

OP, not dissing your post at all, I just don't particularly agree with your mentioned changes specifically pointed at the Sorc class.

savionen's Avatar


savionen
02.15.2012 , 04:06 PM | #327
Quote: Originally Posted by Posixgod View Post
In actuality, MOST classes in game need their respected class trees re-worked, while the OP does make a few decent points, I'm going to have to disagree with the aforementioned suggested changes as it will make the sorcerer all but useless in PVE and PVP.

However, I would be willing to entertain the idea of doing this all across the board, a full on re-evaluation of ALL classes trees and perhaps moving things here and there to prevent what the OP is getting at.

I understand Sorc's have a lot of utility, but the reason we have this utility is mainly due to the fact that we're a squishy paper bag at best.

I'm so sick of the bubble coming up in conversation, you have to spec into the break \ blind, it doesn't stay up all the time, it's effectively padding if anything else to offset the lack of mitigation through armor.

OP, not dissing your post at all, I just don't particularly agree with your mentioned changes specifically pointed at the Sorc class.
The difference between heavy armor (non-tank) and light armor is about 15% damage on kinetic/energy, ONLY. Heavy armor doesn't block elemental/internal.

Bubble blocks around 3k damage, and can cast every 20 seconds. They'd have to do 20k+ kinetic/energy damage to you in less than 20 seconds in order for heavy armor to be better than light armor + bubble.

JohnSixteen's Avatar


JohnSixteen
02.15.2012 , 04:08 PM | #328
Quote: Originally Posted by savionen View Post
The difference between heavy armor (non-tank) and light armor is about 15% damage on kinetic/energy, ONLY. Heavy armor doesn't block elemental/internal.

Bubble blocks around 3k damage, and can cast every 20 seconds. They'd have to do 20k+ kinetic/energy damage to you in less than 20 seconds in order for heavy armor to be better than light armor + bubble.
Except that you can also cast bubble on somebody with heavy armor?

Oh that's right, this game is built around 1v1, cause that happens ALL the time.

Renlotho's Avatar


Renlotho
02.15.2012 , 04:10 PM | #329
Quote: Originally Posted by Jabtiz View Post
Pop tarts are weak. They got nerfed along time ago. Toaster Strudel is OP and in need of a nerf though.
Have to agree here. Also hotpockets were good in 1997 if I was wasted enough, but now seem broken, they need a buff.

shaidarlol's Avatar


shaidarlol
02.15.2012 , 04:20 PM | #330
Quote: Originally Posted by savionen View Post
The difference between heavy armor (non-tank) and light armor is about 15% damage on kinetic/energy, ONLY. Heavy armor doesn't block elemental/internal.

Bubble blocks around 3k damage, and can cast every 20 seconds. They'd have to do 20k+ kinetic/energy damage to you in less than 20 seconds in order for heavy armor to be better than light armor + bubble.
if you think 15% damage mitigation is nothing there is something completely wrong with you.

while heavy armor doesn't block elemental/internal damage, neither does light armor so the comparison is irrelevant. majority of the damage that most classes have are kinetic/energy, there are very few abilities, outside of powertechs that actually have most of their damage as unmitigated by armor.

edit: to further analyze this, 20k damage in 20 seconds means 1k damage per second, since everyone's gcd is 1.5, you need to 3k damage every 2 attacks to make it bubble equal to what heavy armor mitigates and if you can do more than 3k, heavy armor is already better than bubble. what class in the game right now can't do 3k in 2 attacks?

1 tracer missile crit already does 2.5-3k....that's just 1 example btw