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The reason Sorcerer/Sage CC is OP in PvP

STAR WARS: The Old Republic > English > PvP
The reason Sorcerer/Sage CC is OP in PvP

Zhentarion's Avatar


Zhentarion
02.15.2012 , 12:10 PM | #271
and as i see it you want swtor to be cookie cutter game ?

you are blind cos of your own class that is clearly op aswell
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Zhentarion's Avatar


Zhentarion
02.15.2012 , 12:17 PM | #272
i can only se a rework of the resolve would help not nerfing the Sorcere cc
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Zhentarion's Avatar


Zhentarion
02.15.2012 , 12:26 PM | #273
In Grp Pvp its clealy cos ppl dont play right

ppl tunnel instead of spreading out if you se some one get cc and tunneld by one you help stand at the right spots and so on

its how ppl play in Grp thats is a big problem then and not the class it self

all that nerf this nerf that its an endless cirkel that will never end cos if it was good first
and ppl didt know how to play in grp etc.
you distrupt the cirkel and the game will be in chaos

i took my class cos i like to be a dark side caster and i would gladly give up my CC if my dots would have more power and give debuffs on a player
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andytheape's Avatar


andytheape
02.15.2012 , 12:29 PM | #274
I guess this guy never heard of Resolve
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savionen
02.15.2012 , 12:30 PM | #275
Quote: Originally Posted by andytheape View Post
I guess this guy never heard of Resolve
Resolve doesn't work on Roots or Snares.

Zhentarion's Avatar


Zhentarion
02.15.2012 , 12:32 PM | #276
Re work! the Resolve system Geees!
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Tsubodia's Avatar


Tsubodia
02.15.2012 , 12:33 PM | #277
Quote: Originally Posted by Zhentarion View Post
Re work! the Resolve system Geees!
thats too simple.. we should all shout qq for nerf instead

Zlashie's Avatar


Zlashie
02.15.2012 , 12:42 PM | #278
Fix resolve would fix most of my problems really. The main reason I feel Sorc are OP in 1v1 fights (I am melee) is because my target will pretty much be full on resolve instantly, leaving me powerless to CC whilst I am rooted to the ground like a targeted plant.

Altho I cant see a problem putting some of the talent tree specific CCs higher in the tree's. Only means this specific cookie cutter awesome CC sorc hybrid build wont be available anymore. Well atleast not so insane on the cc.

Tumri's Avatar


Tumri
02.15.2012 , 12:45 PM | #279
Quote: Originally Posted by Tsubodia View Post
thats too simple.. we should all shout qq for nerf instead
A Resolve rework would take months AFTER it was announced. Bioware hasn't even hinted at the idea of a resolve rework.

Sorcerer Tweak vs. Resolve Rework

It's like the difference between replacing high power lightbulb with a med-power lightbulb and tearing down the whole house to fix the lighting.

It's funny that Sorcerers want a resolve rework instead of just a small balancing tweak. It's like every OP class in history trying to preserve their dominance for as long as possible. It's incredibly frustrating to watch.
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Nocturnalis
02.15.2012 , 12:48 PM | #280
Quote: Originally Posted by Tumri View Post
A Resolve rework would take months AFTER it was announced. Bioware hasn't even hinted at the idea of a resolve rework.

Sorcerer Tweak vs. Resolve Rework

It's like the difference between replacing high power lightbulb with a med-power lightbulb and tearing down the whole house to fix the lighting.

It's funny that Sorcerers want a resolve rework instead of just a small balancing tweak. It's like every OP class in history trying to preserve their dominance for as long as possible. It's incredibly frustrating to watch.
I'm with you on moving talents around. I mean WOW did a few times. But the easiest thing to do is role one, a Sorcerer then it'll get the adjustment it needs. This tends to happen in all games turn a class into a FOTM with countless atl Sorcerers running around and they'll address it.