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The reason Sorcerer/Sage CC is OP in PvP

STAR WARS: The Old Republic > English > PvP
The reason Sorcerer/Sage CC is OP in PvP

GrandMike's Avatar


GrandMike
02.15.2012 , 02:24 AM | #171
Quote: Originally Posted by Paulman View Post
Whether it's a channelled or cast you still can't move either way. Doens't really make the spec any more mobile. Maybe it's harder for people to run away from you. All of the spec's have the ability to keep targets slowed. Maybe it's a little easier to control with hybrid spec. It doesn;t make the class more mobile though.
Dont worrry, he is clueless. He thinks that 3 dots doing 5k combined damage over 18s is gonna kill someone. They even call it "burst" lol.

Not to mention that he plays one of the classes that mop the floor with sorc/sage of any spec which makes his OP even more hilarious.

The class is fine (except end taltents), have many counters, cant kill any healer spec. They just want to make sorc/sage free kill for anyone.

It wont happen lol

The way to solve "hybrid issue": buff end talents considerbaly. Problem solved.

mamosh's Avatar


mamosh
02.15.2012 , 02:26 AM | #172
i think it also be a good idea to reduce the healing ppl can do while specced into dps trees nothing more annoying when almost killing a mage he bubble sprint away and by the time you reach him (GS) he healed himself back to full hp

Vales's Avatar


Vales
02.15.2012 , 02:28 AM | #173
Quote: Originally Posted by GrandMike View Post
Dont worrry, he is clueless. He thinks that 3 dots doing 5k combined damage over 18s is gonna kill someone. They even call it "burst" lol.

Not to mention that he plays one of the classes that mop the floor with sorc/sage of any spec which makes his OP even more hilarious.

The class is fine (except end taltents), have many counters, cant kill any healer spec. They just want to make sorc/sage free kill for anyone.

It wont happen lol

The way to solve "hybrid issue": buff end talents considerbaly. Problem solved.

Yeah it bugs me that my favourite spell asthaetically wise Turbulence for a 2 second cast does barely more base damage than 11 point TK Wave which can procc into in instant by two spells with talents and another 11 point AoE spell Force in Balance which is even instant from the get go and on top of that Turbulence has a 9 second CD.

Only advantage of Turbulence over TK Wave is that it deals internal damage but so does Force in Balance and that it crits automatically on doted targets but on the other hand I cannot CC dotted targets well.
This game needs more Kel Dor!

Vales's Avatar


Vales
02.15.2012 , 02:29 AM | #174
Quote: Originally Posted by mamosh View Post
i think it also be a good idea to reduce the healing ppl can do while specced into dps trees nothing more annoying when almost killing a mage he bubble sprint away and by the time you reach him (GS) he healed himself back to full hp
If he manages to get fully healed he will be very low on force. Both heals cost 50+ force and our pool is at best 600 big. Benevolence heals around for 1.5k, Deliverance like 3k (factored in crits for the avarage)

Do the math.
This game needs more Kel Dor!

Aidank's Avatar


Aidank
02.15.2012 , 02:34 AM | #175
Quote: Originally Posted by Vales View Post
If he manages to get fully healed he will be very low on force. Both heals cost 50+ force and our pool is at best 600 big. Benevolence heals around for 1.5k, Deliverance like 3k.

Do the math.
You mean an entire 1/12th of your force? Compare that to a scoundrels 1/4th of his energy for a single heal that does about 2k and you'll realize how stupid that sounds.


Doing the math, if you've got a 15kish health pool you'll be using half your force healing from 1 to full, I've never had a force problem in pvp except in stupidly long fights where I didn't get a chance to regen inbetween, but even then you can just life tap.
Quote: Originally Posted by HileyQuiggley View Post
Nerf Grav Round are you serious? What else could we possibly do after that?

Vales's Avatar


Vales
02.15.2012 , 02:43 AM | #176
Quote: Originally Posted by Aidank View Post
You mean an entire 1/12th of your force? Compare that to a scoundrels 1/4th of his energy for a single heal that does about 2k and you'll realize how stupid that sounds.


Doing the math, if you've got a 15kish health pool you'll be using half your force healing from 1 to full, I've never had a force problem in pvp except in stupidly long fights where I didn't get a chance to regen inbetween, but even then you can just life tap.
Yeah since noble sacrifice on a non healer is SO effective! 8% force back while sacrificing 12% of your health AND 25% less regeneration per used until you kill your force regeneration and yourself.

Yes I do not run out of force either when the bads let me free cast 24/7. Oh wait suddenly a decent player jumps me forcing me to rely on costly inefficient instant casts and never let me channel TK Throw fully so I cannot even get any force back.
Whoops I am out of force after 10-15 seconds spamming 50+ force abilities with the only option to either run far away if I can or kill myself trying to get my force pool back to a fighting level.

On the other hand Scoundrels have NO means to improve their energy regeneration and of course they do not have an abiltiy which instantly refills at least 50% of their energy bar nor do they have resource free heals nor can they vanish midfight. Wait a moment...

Also do not mention that your strong heal is significantly faster than our strong heal but pst!

Edit: Also do not mention that you regenerate your full pool several times faster than we do and while we are at silly comparisons it takes a Scoundrel 3 seconds to regenerate a strong heal while it takes a Sorc 7-8 seconds to regenerate a strong heal.

Just to put in some perspective that your pov might be a "bit" flawed.
This game needs more Kel Dor!

Karandor's Avatar


Karandor
02.15.2012 , 02:46 AM | #177
When it comes to healers

Mercs are hardest to kill

then operatives

then sorcs


When left to free-cast sorc healers are the best.

Vales's Avatar


Vales
02.15.2012 , 02:47 AM | #178
Quote: Originally Posted by Karandor View Post
When it comes to healers

Mercs are hardest to kill

then operatives

then sorcs


When left to free-cast sorc healers are the best.
So and which GOOD teams/players let a Sorc/Sage free cast a lot? Rethorical question since the answer is clear none does.
Only bad players with no situational awareness do.
This game needs more Kel Dor!

enoax's Avatar


enoax
02.15.2012 , 02:50 AM | #179
Quote: Originally Posted by GrandMike View Post

The way to solve "hybrid issue": buff end talents considerbaly. Problem solved.
QFE

So Sage/ Sorc dps end lines suck forcing them to go 'hybrid' to compete reasonably. Now you want to nerf our regular talents. Op has no clue.

Aoe's dont win warfronts... they just pad the numbers on the scoreboard.

For every warfront I've gotten top number of kills on there is another warfront where i top number of deaths. If i'm focused on I go down easier than anyother class imo.

Karandor's Avatar


Karandor
02.15.2012 , 02:53 AM | #180
Quote: Originally Posted by Vales View Post
So and which GOOD teams/players let a Sorc/Sage free cast a lot? Rethorical question since the answer is clear none does.
Only bad players with no situational awareness do.
Exactly, I have no idea why people think sages and sorc are OP. The only reason can be is that they are terrible players.