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The reason Sorcerer/Sage CC is OP in PvP

STAR WARS: The Old Republic > English > PvP
The reason Sorcerer/Sage CC is OP in PvP

Baalazar's Avatar


Baalazar
02.20.2012 , 06:12 PM | #1021
Quote: Originally Posted by frmorrison View Post
There are issues with Sorcerers having too much CC, however Static Shield/Force Armor only shields for 2.5k to 3.5k (depending on power on gear and talents).

Sorcs are getting a nerf in patch 1.2 that only allows one hasted Lightning attack.
Could you explain this or point to a post that has more info on this?

Tumri's Avatar


Tumri
02.20.2012 , 06:34 PM | #1022
Quote: Originally Posted by Guioki View Post
"Gimp themselves" doesn't make it OP, how do you read people saying its OP by saying its actually a useless spec? Using theoretical/paper doll figures doesn't disprove anything. In a typical fight you will always use your instas, and rarely the spell that roots you into place, so more damage on your instas will be a huge increase to REAL damage in pvp. You keep saying the 30% only affects dot crits, the 30% is most important on death field. Death field which isnt affected by the enemy armor. In a game where you spend most of your time running away, and in most fights you will use at least 2 death fields, it becomes far more useful then a 3 second mez having increased damage on it.

In fact by not using dots at all, in hopes to mez the enemy for 3 seconds, your gimping your damage a huge amount, the knockback snare and sprint are for meelee range targets.

My main argument is, most classes have more CC then they can even use, your so called OP spec has wastage and your trying to gimp a class's utilities that are used in other builds by making a theoretically "OP" spec that nobody even uses because its garbage in reality but looks good on paper.
Again this circular reasoning is tiring. If the spec is gimped why do you care if it's nerfed? From my perspective I see someone basically saying "DON'T NERF MY PRECIOUSSS"[in a Golum voice].
Wrath
Pre-Launch Hardcore Guild that has moved on to better games.
www.wrathnation.com

Schwarzwald's Avatar


Schwarzwald
02.20.2012 , 06:42 PM | #1023
I have yet to play against a Sorc/Sage who can kill me.

Their CC isn't OP and I only really hear these complaints from classes who do not have built in management of those abilities.

So really it boils down to a majority of the player base wanting their class to do things the class wasn't intended for and the fact that a vast majority of players in this game are back-peddling, keyboard turning, ability clickers who do not know how to play their class.
The Golden Rule: All kids, all asbestos, all the time

PvP Juggernaut Immortal DPS 31/8/2

savionen's Avatar


savionen
02.20.2012 , 06:42 PM | #1024
Quote: Originally Posted by Guioki View Post
Wow sorcs doing 400k damage 200k healing and 100k protection? so weve gone from the 31/31/31 sorc to the 31/31/31 sorc/assassin hybrid. They dont have the most utility, they only have the most obvious CC.
Already said I was wrong on the Protection part.

On the rest, I've had dozens of games with sorcerers that do 250k-500k damage and 250-500k healing at the same time. Since bubble adds to healing, it's definitely possible. Toss out a bubble every 4.5 seconds all over the place while fighting. Toss 30 bubbles out over 15 minutes on yourself and others, and heal yourself a little when you're LoSing and that's already in the neighborhood of 200k.

Because of bubble you don't need to really spec into the heal tree to get much healing. Which is really, half the problem with Sorcerers right now.

kweassa's Avatar


kweassa
02.20.2012 , 06:43 PM | #1025
Quote: Originally Posted by Tumri View Post
Again this circular reasoning is tiring. If the spec is gimped why do you care if it's nerfed? From my perspective I see someone basically saying "DON'T NERF MY PRECIOUSSS"[in a Golum voice].
Thankfully, from the perspective of the rest of us, we see some basically saying "whine whine whine whine sage whine sorc whine whine CC whine whine whine damage qq qq qq qq need nerf."

So I think we can call it even.

Lugh's Avatar


Lugh
02.20.2012 , 06:48 PM | #1026
From the sage perspective they should be fixing TM (telekenectic momentum) which doesn't ever proc at the 30% rate it should on TK wave or Disturbance.

Currently it's broken and procing at the 10% rate for the first point, close to 15% on the second and then NOTHING on the third.

I'm guessing their taking their time fixing that to keep the QQ to a minimum, as most sorcerers are bads, thinking they are good, easily beaten in a one on one.

I long for them to 'look at sages' so our many bugs get fixed.

And you have an interrupt key learn to use it.
Only two things are infinite The Universe and Human stupidity and I am not so sure about the former. -- Albert Einstein
Aka --Alia Ajunta Pall

Tumri's Avatar


Tumri
02.20.2012 , 06:50 PM | #1027
Quote: Originally Posted by kweassa View Post
Thankfully, from the perspective of the rest of us, we see some basically saying "whine whine whine whine sage whine sorc whine whine CC whine whine whine damage qq qq qq qq need nerf."

So I think we can call it even.
I provided evidence to support my claim. Provide a defensible argument to support yours.

Quote: Originally Posted by Lugh View Post
And you have an interrupt key learn to use it.
Don't make me laugh. Interrupts in this game are a joke. They lock you out of a SINGLE spell for 4 seconds. Only a terrible player is effected greatly by that. Lots of terrible players around though since just the other day someone was saying if they had their Force Lightning interrupted they had NOTHING to use for the next 2 GCDs and as a result of this thinking they typically just stood there not using ANYTHING until their Force Lightning was back.
Wrath
Pre-Launch Hardcore Guild that has moved on to better games.
www.wrathnation.com

Guioki's Avatar


Guioki
02.20.2012 , 06:56 PM | #1028
Quote: Originally Posted by savionen View Post
Already said I was wrong on the Protection part.

On the rest, I've had dozens of games with sorcerers that do 250k-500k damage and 250-500k healing at the same time. Since bubble adds to healing, it's definitely possible. Toss out a bubble every 4.5 seconds all over the place while fighting. Toss 30 bubbles out over 15 minutes on yourself and others, and heal yourself a little when you're LoSing and that's already in the neighborhood of 200k.

Because of bubble you don't need to really spec into the heal tree to get much healing. Which is really, half the problem with Sorcerers right now.
That isnt a problem with sorcs, that is a problem with the stats on the battle screen counting the bubble as heals instead of just mitigated damage like other classes defensive abilities.

Yvin's Avatar


Yvin
02.20.2012 , 07:00 PM | #1029
Hello everyone!

This thread has exceeded 1,000 posts and we've recreated it. Please continue the discussion here: http://www.swtor.com/community/showthread.php?t=316739

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