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Healing - the worst imbalance in PVP history, in it's current form

STAR WARS: The Old Republic > English > PvP
Healing - the worst imbalance in PVP history, in it's current form

Bombalurina's Avatar


Bombalurina
02.15.2012 , 08:52 AM | #151
HEALING IS NOT OP!!!!

http://i.imgur.com/tXmSK.jpg

....
Scoundrel Sawbone Healer. I am the 1%.

Epicycle's Avatar


Epicycle
02.15.2012 , 09:01 AM | #152
i guess all the l2p'ers just didnt read or understand what you wrote!
you are totally right and i guess the only answer to this problem is: this game is just not made for pvp! sad but true

Zastio's Avatar


Zastio
02.15.2012 , 10:36 AM | #153
I get what the op is trying to say. I have always felt that healing in pvp is wrong because pvp is a whole other ball game from the pve playing field.

I can agree with consumable healing which would actually help the trade network.

I play various classes and I just got one to 50 recently and as much as I like pvp with all my classes, I feel pegion holed into playing a hybrid healer class scoundrel right now because I like blaster guns. I feel op when playing a hybrid mix of damage and healing plus a shield and a quick stun and the oh so awsome pistol whip that hits harder then a saber attack lol.

Some of you guys bashing the op I just dont get what your thinking maybe you secretly like playing a op class because I know I do to and I am good at it to. I can stun cc and the whole 9 yards of damage healing to. Not hard.

I enjoy pretty much all classes and I do get highest damage first or second place in damage in the 1-49 wzs. With my fresh 50 with like three pieces of the cent pvp gear I can still hang with the big boys and even cause hate enough to where I get ganked down a lot, I do avoid that sometimes. Cant wait till I get that bm gear yall really wont like me then.

Yall talk about healers die pretty fast when focus fired on. Well from my point of experience any class I played died fast to when focus fired on. Even tank class if I had no pocket healer.

Been playing mmos since UO to and my thoughts have always been and always will be no matter what, "healing does not belong in a pvp battle".

I will continue to play my OP hybrid healer though because they been around for a long time even worse in rift though wow that was terrible boring pvp too with the two button I win macros I did use them to so whatever.

Do not worry though guys the healing has been a part of pvp in these types for a long time and will continue to do so. So then that makes them a tool and I will use them even if I dont like that as much as a pure dps.

pinkfreudHC's Avatar


pinkfreudHC
02.15.2012 , 10:40 AM | #154
Quote: Originally Posted by RealAeiouy View Post
Thinking a healer should not be capable of out healing a single dps class is to not understand a healers role in team pvp.
False. Completely false. Again, survivability is Mitigation + Healing. Healing alone should not be enough to counter DPS.

Guards, Taunts: These exist in SWTOR PVP. They exist so that healers can be protected by other people.

Ahhmyface's Avatar


Ahhmyface
02.15.2012 , 10:40 AM | #155
Quote: Originally Posted by Aphexdash View Post
The biggest roadblock is that healers think they should be able to outheal a dps attacking them. I have encountered this attitude (mostly in MMOs) a lot recently.

Healers are a support class, they aren't tanks. They are the one the team is supposed to protect. At the moment, a full team of healers would beat anything (I have nightmares about a full team of Sorc healers *shudder*). I mean there are PvP videos of people outhealing 2 or more dps attacking them whilst they dps AS WELL and end up killing them.

Healers should fear DPS, not just brush them off/ignore them. They should have to use utility to escape them, not lol while spamming 1 or 2 heals.
^^ this

Healers should not be able to heal through being dpsed. They should cc, or require guard, or require taunts, or require other people to cc crap off them. Standing still while somebody blows all the dps abilities in the box, including interrupts, and just spamming self-heal is not the role of a healer.
Ahhmyface- 1400 Madness Assassin
[The Bastion][/B]

Athulua's Avatar


Athulua
02.15.2012 , 10:41 AM | #156
This is the most garbage thread ever written... just plain stupid

Rehtiz's Avatar


Rehtiz
02.15.2012 , 10:48 AM | #157
Quote: Originally Posted by Ahhmyface View Post
^^ this

Healers should not be able to heal through being dpsed. That's retarded.
There would not be any point in bringing a healer to pvp if a healer could not heal when being attacked by 1 person.

ps

People who dislike how healing works at the moment are (in my opinion) bad players. There are many ways to counter a healer, I have been on the recieving end of most of them. I've also stood in the middle of a bunch of enemies healing away with nobody doing anything to stop me.

Yesterday I was solo defending a node in civil war, 2 imps came, I called for help, was dead less than 10s from the time they got to me. Other times I've survived for 30-40s against 3 people hitting me, plenty of time for people to come and help. Guess in the first case the imps thought I was a bad player, in the second case they prob thought I was overpowered.

Interupts + stuns, amazing how effective that is on stopping a healer.
If you have to use insults to win an argument, you have lost the argument already.

KeltikTwo's Avatar


KeltikTwo
02.15.2012 , 10:58 AM | #158
Quote: Originally Posted by pinkfreudHC View Post
False. Completely false. Again, survivability is Mitigation + Healing. Healing alone should not be enough to counter DPS.

Guards, Taunts: These exist in SWTOR PVP. They exist so that healers can be protected by other people.
Let me get this right, your saying the only way to beat 1 dps player, should be with 2 other players ?

Also, in a game with no collision detection and pugs vs premade matches, expecting someone to want to roll a class that relies on a team to beat 1 guy, may be hard.

DiabloMuerto's Avatar


DiabloMuerto
02.15.2012 , 11:07 AM | #159
Healing is mainly OP when it is unbalanced for each team. For instance, I constantly get into WZ where we have 1 or no healers and they imps will have 3 or 4, you get 2 or 3 healers in the same area you're pretty much not killing any of them assuming your gear/skill level are roughly comparable.

It also gives them advantages in certain WZ, like Ald. I have a 43 healer, I just harass against 3 people solo to keep them from getting a cap until my team cleans up the other nodes.

Personally I just think they need to give a couple more classes an attack that reduces healing received as groups are rarely ever balanced and the spread of heals generally will determine how well you do. In WZ like Voidstar that can basically make or break you if you're going up against a comparable team.

SnakeAes's Avatar


SnakeAes
02.15.2012 , 11:07 AM | #160
PvP Trauma debuff reduces healing received by 30%.

Also, OP claims that healing is infinite when it is not. Healers have resource pools just like everyone else. When we're out, we're out.
«勝兵先勝而後求戰,敗兵先戰而後求勝。»
"Victorious warriors win first, then go to war; defeated warriors go to war first, then seek to win." - The Art of War