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SOA HM - A battle against bugs


TripleOG's Avatar


TripleOG
02.14.2012 , 01:25 AM | #1
So both our guilds raid groups went into KP HM and cleared in in like 1.5 hours. Then both our groups went into EV HM and one shoted every boss up until SOA.

Last week we got SOA into third phase near the end of our raid on sunday. (we had a little bit of learning to do in the second phase.)

So this week, virtually every attempt we made, we were getting him to like 15% or lower, and we had like 4-5 attempts where we had him down to three percent.

Although we managed to play around the bugs in the second phase (ie. Lighting balls that target someone right before the floor drops, and as the lighting ball drops to the bottom floor it decides to come up through the floor of the platform and kill half our raid.) We were unable to beat the two major bugs in the third phase.

Bug 1 - SOA randomly dropping aggro and targeting some random person in our raid making it nearly impossible to position him under the spikes.

Bug 2 - Spike landing clean on him, but not removing his shield. We have footage of multiple attempts where this has happened.


Raiding in this game seems to be very frustrating because although you have the gear and the mechanics of the fight down, the bugs are not letting you progress.

Anyway, just needed to vent some frustration after hours of fighting bugs.

DoctorSeven's Avatar


DoctorSeven
02.14.2012 , 01:58 AM | #2
Quote: Originally Posted by TripleOG View Post
So both our guilds raid groups went into KP HM and cleared in in like 1.5 hours. Then both our groups went into EV HM and one shoted every boss up until SOA.

Last week we got SOA into third phase near the end of our raid on sunday. (we had a little bit of learning to do in the second phase.)

So this week, virtually every attempt we made, we were getting him to like 15% or lower, and we had like 4-5 attempts where we had him down to three percent.

Although we managed to play around the bugs in the second phase (ie. Lighting balls that target someone right before the floor drops, and as the lighting ball drops to the bottom floor it decides to come up through the floor of the platform and kill half our raid.) We were unable to beat the two major bugs in the third phase.

Bug 1 - SOA randomly dropping aggro and targeting some random person in our raid making it nearly impossible to position him under the spikes.

Bug 2 - Spike landing clean on him, but not removing his shield. We have footage of multiple attempts where this has happened.


Raiding in this game seems to be very frustrating because although you have the gear and the mechanics of the fight down, the bugs are not letting you progress.

Anyway, just needed to vent some frustration after hours of fighting bugs.
We had Soa randomly target off the tank during the second phase. You'd think it was the tank just losing aggro but it felt like clockwork.

Hit the tank, switch to a DPS and hit for 4k damage, hit the tank, switch to a DPS and hit for 4k damage and repeat. I swear something must have been altered with his aggro table.

TripleOG's Avatar


TripleOG
02.14.2012 , 05:24 AM | #3
We didn't have that issues in the second phase, but I wouldn't doubt that something has been changed with his aggro table. There is something to be said when 3/4 of our raid is overgeared for this place (most of our players have more than 5 pieces of rakata) and we still can't down it simply because the bugs stop us from following the "intended" mechanics of the fight.

insanelf's Avatar


insanelf
02.14.2012 , 05:30 AM | #4
This week we had

- soa randomly deaggroing and going for random raid member in all phases. very annoying in phase 3
- ball lighning staying permanently alive
- invisible ball lightning owning the entire raid during phase change
- platforms missing, not just one...
- tank mid trapped
- obelisk dropping onto soa but not removing the shield up to 3 times in a row

never was as bugged as this week
Proud Republic Player.

Celestria - Jedi Shadow - <Singularity> - Atho City
Fail Ilum PvP

amonre's Avatar


amonre
02.14.2012 , 06:58 AM | #5
Welcome to Star Wars: Battle of the Bugs, where you don't beat bosses, you beat bugs.

I'd rather overtuned content which is ridiculously hard than banging my head up against a wall to all the bugs present. BioWare really needs to hire a team to test this stuff, because I would call ******** on anyone saying they do currently test their content.

Starlinkk's Avatar


Starlinkk
02.14.2012 , 07:30 AM | #6
Thank you for contacting us regarding the bug wherein Soa's targeting behavior is too random in the quest "Eternity Vault." Kindly be advised that this is a known bug. We regret we will be unable to provide you with further updates on this issue, but recommend checking future patch notes for any up to date information.

We would like to apologize for any inconvenience this may have caused, and to thank you again for the valuable feedback you have provided. Please do not hesitate to report any other issues you may encounter while playing.

Drakkenstrikes's Avatar


Drakkenstrikes
02.14.2012 , 07:38 AM | #7
Please don't forget their catch phrase....

"Galactic Support is our speciality............"

amonre's Avatar


amonre
02.14.2012 , 07:46 AM | #8
Quote: Originally Posted by Starlinkk View Post
Thank you for contacting us regarding the bug wherein Soa's targeting behavior is too random in the quest "Eternity Vault." Kindly be advised that this is a known bug. We regret we will be unable to provide you with further updates on this issue, but recommend checking future patch notes for any up to date information.

We would like to apologize for any inconvenience this may have caused, and to thank you again for the valuable feedback you have provided. Please do not report any other issues you may encounter while playing.

Fixed it for you.

Jest's Avatar


Jest
02.14.2012 , 08:12 AM | #9
Yup. Soa fight on HM definitely feels like a battle against the RNG of bugginess than anything else. It would be nice if we could get acknowledgement from BW regarding this. Even if they don't have a fix set for the next immediate patch, it'd be nice to know that it's under investigation officially.

Roxinius's Avatar


Roxinius
02.14.2012 , 08:17 AM | #10
kept getting screwed by random aggro me and the mara would be on the mind traps to kill them the tank has him under the pillar and he agros to one of us across the room out of range as the pillar drops and this **** still isnt fixed get your act together bioware