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Give me a legitimate reason to NOT have a LFD tool.

STAR WARS: The Old Republic > English > General Discussion
Give me a legitimate reason to NOT have a LFD tool.

ferroz's Avatar


ferroz
02.15.2012 , 06:15 AM | #621
Quote: Originally Posted by Senatsu View Post
People will, again, be indirectly forced to pick cross-server since it will take "so long" to get a group in-server, which means they get to do less content in less time due to people being lazy and can't be bothered to wait.
No, forced is not true. They'll choose to pick cross server because convenience matters more to them than any advantage gained by staying single server.

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If you have a bus pass, but you know walking is good for you. Will you walk the 3 hours to your grandmother's house? (Since she's 162 years old she wouldn't even know the difference) or would you take the bus pass and use 30 minutes?
Hey, I'm not the quasi amish guy, pushing for anti-convenience.

and if this is analagous to your argument... you're saying that busses are bad for the RL community.



My WoW guild's raidteam is not full of pros. We have about 3-4 people that has vanilla experience and that has much more skill than the rest, so it usually takes us 5-6 weeks to get down an expansion final boss.

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We killed DW within 1 week after getting to him.
All of this is an argument against easy content; it has nothing to do with the lfg tool.

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We went from 4 hour raid nights, 3 days a week for 6 weeks to kill the LK,
It took us a maybe couple of weeks longer, but we were doing 3 hour raid nights (sometimes less, we didn't always get started at 10, but always cut off at 1), twice a week (sometimes once a week). Lets no pretend that ICC was actually all that hard.

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I have no plans of doing that fight again, not even on heroic mode.
Eh, blizzard has moved to the model of "heroic mode = the actual challenging content" ... if you skip doing it on hard mode, and only do it on easy, you have only yourself to blame if it's too easy.

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And do you guys know when this decline in difficulty and sense of accomplishment started? When LFD was introduced.
No, the difficulty dropped long before that.

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Take a look at games that were created 10-15 years ago, then take a look at games now. If you have a good analytic eye, or if you have that much experience you will notice a clear difference.
Yeah, back then they used to think that time sink + frustrating game mechanics = hard. They're learned better since then.


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I don't want SWTOR to turn into something only hardcore players can play, but I don't want it to turn into casual-heaven like WoW has become. Right now, it seems to be in the perfect place, granted I haven't tried any raids yet since I've been too caught up in the story.
Kind of interesting that you admit that you haven't experienced the whole game, but feel qualified to pronounce judgement on the game as a whole.

ferroz's Avatar


ferroz
02.15.2012 , 06:22 AM | #622
Quote: Originally Posted by Vinge View Post
All I was stating was that EQ didn't die when WoW was released. Because it clearly didn't.
within a year of wow's launch, EQ had lost 2/3 of it's playerbase (from it's peak at 550k down to 200k).

the game didn't hit the zapper, but it was really dead at that point. You can't pull the "I'm don't dead yet! I feel happy!" bit if you want, but you're not fooling anyone. Certainly, the game existed, but soe siphoning money out of it's bloated corpse is hardly "alive"

Senatsu's Avatar


Senatsu
02.15.2012 , 08:03 AM | #623
Quote: Originally Posted by corbanite View Post
Yes. easy to form groups lose value. As a tank why should I put up with the slightest mistake from a bunch of nobodies? My queues pop in seconds. I'll just re queue and hopefully next time I will get a good group and have an easy run.

I can get a good group as a tank far quicker then you can get any group as a DPS.

Best of all I'll just be an *** in a bad group and get kicked and hopefully ignored so I wont have to group with them again.
This is exactly the mentality that will be in every player if an LFD tool is put in. I had enough of that just after a few weeks after the LFD tool was put into WoW, don't need to go through the same thing here.

It's frustrating that it takes longer to get a group, but it will be much, much worse when everyone leaves after 1 wipe or any other reason and you have to queue all over again. Especially as a DPS.

Senatsu's Avatar


Senatsu
02.15.2012 , 08:26 AM | #624
Quote: Originally Posted by ferroz View Post
No, forced is not true. They'll choose to pick cross server because convenience matters more to them than any advantage gained by staying single server.
If an LFD tool gets put in, no one will go through the same process as they do now to get a group. Just like in WoW. Therefore, you won't find a group -> won't get into FPs -> won't get gear -> won't get into raids. How is that optional?

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Hey, I'm not the quasi amish guy, pushing for anti-convenience.

and if this is analagous to your argument... you're saying that busses are bad for the RL community.
It meant it more like walking keeps you healthy due to exercise, while sitting on your butt in a car or bus makes you lazier. So the community as a whole gets fatter. Of course, in real life, public transport is cheaper, more ecological and social. I guess I should have explained that analogy in a bit more detail.

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All of this is an argument against easy content; it has nothing to do with the lfg tool.
If you look at my previous explanation as to how the mentality of players will change when they can easily get a group with no effort, that will change into players whining that content is too hard when they wipe even once. This will change how the content designers make FPs, HM FPs and Operations in the future, possibly even nerf the current ones. It's more of an observation to what happens in the long run instead of a short-term view of an introduction to a tool of this caliber.

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It took us a maybe couple of weeks longer, but we were doing 3 hour raid nights (sometimes less, we didn't always get started at 10, but always cut off at 1), twice a week (sometimes once a week). Lets no pretend that ICC was actually all that hard.
My raidteam is filled with people who has troubles locating the "W" key in the heat of the moment, the healers suck monkeyballs as they can heal when they have to move a bit to the side to avoid fire = they either stand in fire and heal, or they don't heal and hold down the "W" key for 0.5 seconds. Sad, I know, but there you go.

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Eh, blizzard has moved to the model of "heroic mode = the actual challenging content" ... if you skip doing it on hard mode, and only do it on easy, you have only yourself to blame if it's too easy.
I was comparing the difficulty of normal mode Lich King to normal mode Deathwing.

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Yeah, back then they used to think that time sink + frustrating game mechanics = hard. They're learned better since then.
Yes, hopefully they have learned of the long-term consequences of such a tool, and brain up before they let it loose in this game. I'm all for making it easier, even make a new interface and a new system would be good, but I would prefer to have something similar to the TBC model (that was further improved upon in patch 3.1) than the WotLK LFD tool (introduced in patch 3.3). It had a very short life, so I'm not surprised people don't know about it.

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Kind of interesting that you admit that you haven't experienced the whole game, but feel qualified to pronounce judgement on the game as a whole.
I doubt I need to experience raids before I'm "qualified" to have an opinion on a tool that will be specific to Flashpoints. Especially with my 7 year experience in World of Warcraft and the observations I made before and after the implementation of an LFD tool. There is a chance that player reaction will be different in this game, but are you really willing to take the chance? At this point, I have very little faith in human logic, so I'm certainly not willing to accept (without a fight) such a tool be implemented.

I'm purely looking at exactly how the LFD tool in World of Warcraft works, not what type of changes, limitations, additions or options that BioWare might put into it.

Orisai's Avatar


Orisai
02.15.2012 , 08:36 AM | #625
Quote: Originally Posted by DarthRik View Post
but what your saying is wrong, since wow put the LFG into the game they have lost subs

fact

last year seen the worst drop in wow subs ever.. 1.8 million in one year thats massive.

before LFG wows subs were on the rise, now there dropping
lol

WoW lost suscriptions because people got bored of it. Warcraft itself as a franchise, died with Arthas, and what came after is just filler content which tried to recreate the mess Burning Crusade was, then Add Kung Fu Panda and Pokemon as an ultimate attempt to keep more people playing the game.

People may hate the LFG in WoW, but it's far from being THE cause for 1.8M of the playerbase to quit the game.
LEGION ORISAI DYNAMICS

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Senatsu's Avatar


Senatsu
02.15.2012 , 09:05 AM | #626
Quote: Originally Posted by Orisai View Post
lol

WoW lost suscriptions because people got bored of it. Warcraft itself as a franchise, died with Arthas, and what came after is just filler content which tried to recreate the mess Burning Crusade was, then Add Kung Fu Panda and Pokemon as an ultimate attempt to keep more people playing the game.

People may hate the LFG in WoW, but it's far from being THE cause for 1.8M of the playerbase to quit the game.
It's certainly not the primary cause for the decline, far from it, but it didn't exactly help.

Agenteusa's Avatar


Agenteusa
02.15.2012 , 09:17 AM | #627
I might add that you donīt even need the LFD tool to see what the outcome will be if it is implemented.

Oh yeah , its already present in something called.... Warzones.

Itīs already happening, side loses one base or objective, 3 or 4 leave.

Thatīs no different from what will happen with such tool.

Having to wait for a group makes you have a little mpre respect for the players involved.

To sum it up , LFD is a tool to catter for the dps specced where they can be atrociously idiotic with no consequences.

And to answer the thread topic : The legitimate reason is to have a respectful and at least somewhat friendly "community" instead of a community filled with folks that sit in a place waiting for a window to popup and abusing others only looking at them as a tool to achieve means.

If not having a screwed up community isnīt a legitimate reason I donīt know what might be then.

Quip's Avatar


Quip
02.15.2012 , 09:18 AM | #628
Quote: Originally Posted by Senatsu View Post
It's certainly not the primary cause for the decline, far from it, but it didn't exactly help.
Actually WoW added 2,000,000 subs after they added cross server LFG.

They lost those subs when they listened to the wannabes and made their heroics harder for cataclysm (even though it was actually the gear reset that did it). That act made it hazardous to use the LFG and that's what cost them some subs. Though I believe most of those lost subs were because of the shrinking content Blizzard was releasing.
Quote: Originally Posted by CommunitySupport View Post
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darkcerb's Avatar


darkcerb
02.15.2012 , 09:21 AM | #629
Quote: Originally Posted by DarthRik View Post
but what your saying is wrong, since wow put the LFG into the game they have lost subs

fact

last year seen the worst drop in wow subs ever.. 1.8 million in one year thats massive.

before LFG wows subs were on the rise, now there dropping
Since wow hit the 7 year mark it's lost subs.

Fact.

Your ability to recount facts is impressive.

Since wow announced mists of pandafest it's lost subs.

Fact.

Since I made this post wow has lost and gained subs!

Fact.

This could be a fun game! What facts can you come up with people playing at home?!

Just thought of another fun fact, since rift added a lfg system it's sub numbers have risen!

DarthKhaos's Avatar


DarthKhaos
02.15.2012 , 09:33 AM | #630
Quote: Originally Posted by Agenteusa View Post
I might add that you donīt even need the LFD tool to see what the outcome will be if it is implemented.

Oh yeah , its already present in something called.... Warzones.

Itīs already happening, side loses one base or objective, 3 or 4 leave.
I've brought this up and ofcourse they ignored it. Because you have no vested interest in the groups who cares right? Well wrong because there are those who don't like looking for new members every 5mins. The sad part is that the ones who leave are generally the ones causing the problem and refuse to listen to suggestions to make things better.

I entered a Huttball match. Score 0-2 with a little over 8mins left. Looked like about 3 people left and myself and 2 others were drafted in. So I'm thinking damn the other team could play and this is gonna be a loss. The score ended 6-2 and we won. I'm scratching my head after the match. The other team sucked so why did those people leave thinking the match was hopeless?
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