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Give me a legitimate reason to NOT have a LFD tool.

STAR WARS: The Old Republic > English > General Discussion
Give me a legitimate reason to NOT have a LFD tool.

Senatsu's Avatar


Senatsu
02.15.2012 , 04:15 AM | #611
Quote: Originally Posted by MalignX View Post
Why not just a simple X-Server or In-Server option when you queue up?
People will, again, be indirectly forced to pick cross-server since it will take "so long" to get a group in-server, which means they get to do less content in less time due to people being lazy and can't be bothered to wait. If you have a bus pass, but you know walking is good for you. Will you walk the 3 hours to your grandmother's house? (Since she's 162 years old she wouldn't even know the difference) or would you take the bus pass and use 30 minutes?

My WoW guild's raidteam is not full of pros. We have about 3-4 people that has vanilla experience and that has much more skill than the rest, so it usually takes us 5-6 weeks to get down an expansion final boss.

We killed DW within 1 week after getting to him. We bashed our heads into his fist for 2 hours on Tuesday last week and saved the lockout only to do him again on Thursday, when he went down. The kill was, to put it mildly, incredibly unsatisfying.

In WotLK, we used 6 weeks of wiping to kill the LK. We manage to get to the last phase a few times, but something always went horribly wrong. Until that final try, where everything clicked. Every player almost knew what everyone else was going to do before they even did it. Everything went perfectly.
The feeling of working that hard on a boss, more so on an expansion finale boss and it was the LK(!) so lots of nostalgia for the ones of us familiar with the lore, was absolutely epic. I was shaking all night from joy, I couldn't even sleep that night, it was like a massive adrenaline rush.

We went from 4 hour raid nights, 3 days a week for 6 weeks to kill the LK, over to using 5 hours on a boss we had never seen before he died. It was almost sickening how plain and boring that fight was, and the lack of a real sense of accomplishment. On the LK kill, everyone screamed in Vent. On the DW kill, 7 of us went "meh", 1 guy said "Gratz guys" and 2 just left the server and said "goodnight" in guild chat before logging off. It was a sad day in my 7 year career, maybe I'm jaded, but even so. Blizzard hyped him up to being such a ****** motherf..., but he turned out to be another reason to unsub until new content.
I have no plans of doing that fight again, not even on heroic mode.

And do you guys know when this decline in difficulty and sense of accomplishment started? When LFD was introduced.
A person who play 2-3 hours a week wouldn't know, but someone that has the ability to raid for 4 hours, 3 nights a week for almost every week of the year... He knows.

I guess it's more of the new crowd coming to gaming. When Warcraft 1 was the newest game on the block, there were an extremely low number of people who played it (compared to amount of people who plays video games today). Now that there is a massive amount of people who play all kinds of games, MMO money-whores feel (like Blizzard), feels the need to dumb down the entire genre to get more money in their wallet. The entire industry has suffered for it. I'm not talking about money wise, in that department they're pretty much happier than a clapping retarded seal, but gameplay wise it's completely ruined.
Take a look at games that were created 10-15 years ago, then take a look at games now. If you have a good analytic eye, or if you have that much experience you will notice a clear difference. The money is in the people who only can play 3 hours a week, so companies dumb their games down to make them buy it and keep paying.
This has got to stop, it's nice that Blizzard tried to cater to a bigger crowd with the LFD, but as far as gameplay goes, the entire thing just died. Vanilla, was a step too far into the hardcore direction, TBC was better (I played for 6 hours for 1 weekend every 2 weeks during that time and even I could get down Illidan and Kil'jaeden before WotLK), WotLK was a step way too far into the money-whoring, Blizzard tried to redeem themselves with Cataclysm, but quickly went over to the WotLK model.

I don't want SWTOR to turn into something only hardcore players can play, but I don't want it to turn into casual-heaven like WoW has become. Right now, it seems to be in the perfect place, granted I haven't tried any raids yet since I've been too caught up in the story.

Just one final note, read my sig. If you don't know what I mean: Google it!

MalignX's Avatar


MalignX
02.15.2012 , 04:20 AM | #612
Sorry, still want X-Server LFG. I appreciate your passionate post though, you give your answers thought than most at least.
Just because I do not care, does not mean I do not understand.

Agenteusa's Avatar


Agenteusa
02.15.2012 , 05:02 AM | #613
Quote:
Nowadays the entire group usually falls apart if you wipe. If my group wipes, even once, I have to beg everyone to not leave. It could be because of several things: they can't be bothered to run back in (lazyness), they don't want to risk wiping more when they have a good chance of getting a group where everything goes perfectly, they get pissed because they die at all. There could be any of these, probably even more that I haven't mentioned.

I remember getting furious about this, especially at the beginning of Cataclysm. 40+ minutes wait time for a DPS only to have the group leave after 1 wipe. It could have been the WotLK mentality where if your group couldn't AoE down every pack, the group sucked monkeyba***, but it at least happened more frequently after LFD.
this is exactly why I have been objecting the implementation of x-server LFDīs .

Whoever claims didnīt experience this in Wow either is lying or only did content with guildies.

Waiting in fleet waiting for a tank gets you bored.
Waiting for 10 or less minutes for and LFD and then after a wipe or whatever random reason you get kicked or everyone leaves gets you angry.

I honestly prefer to have servers with bored people than angry people since its a downward spiral from there.

corbanite's Avatar


corbanite
02.15.2012 , 05:09 AM | #614
Yes. easy to form groups lose value. As a tank why should I put up with the slightest mistake from a bunch of nobodies? My queues pop in seconds. I'll just re queue and hopefully next time I will get a good group and have an easy run.

I can get a good group as a tank far quicker then you can get any group as a DPS.

Best of all I'll just be an *** in a bad group and get kicked and hopefully ignored so I wont have to group with them again.

DarthRik's Avatar


DarthRik
02.15.2012 , 05:19 AM | #615
i find it funny that a few weeks ago we had posts begging for a LFG tool, now the dev have said there working on it, its now changed to a cross server lfg tool

its clear that an lfg tool like wows is a bad idear, wow has lost more subs since it was added in wrath than when it didnt, thats a fact, there highest sub numbers was during TBC and if i remember it was close to 13 million, since TBC and the start of the easy mode wrath xpac numbers have dropped

1.8 million last year alone, and they have now got a LFR tool as well

every one in this thread screaming out for a LFG tool that is cross server is an ex or current wow player that wants easy mode game play, they dont want to talk to there fellow gamers and want call of duty lobby mode in swtor

cross server lfg is so very bad for the game and for the players, it will not fix low pop servers, it will just make it worse.

in the long run you might as well remove the heroic quests as no one will be doing them because every one will be in the fleet spamming there lfg tool. wow mark 2 will be made

blizzard spend a tone of cash on redoing old content for 1-60 yet no one really sees it as they are in the citys spamming lfg

how that is a good idear and why you would want that in swtor i have no idear.
We need RVR in this game, lets make world burn with pvp

CE

HavenAE's Avatar


HavenAE
02.15.2012 , 05:23 AM | #616
I don't have a reason for not having a LFD/LFG tool, if it stays on the same server.

I do have a little bit of a problem with cross-server but not as much as some of these people.


If it comes it comes if not... well it'll only further prove this game is going no where fast.
Have a complaint? Click this link before posting.

http://mrlizard.com/rants/why-havent...ixed-this-bug/

HavenAE's Avatar


HavenAE
02.15.2012 , 05:24 AM | #617
Quote: Originally Posted by Vinge View Post
Except Everquest didn't die when WoW came out. It continued to bring in enough subscription numbers to justify SOE carrying on developing and releasing expanions for a further 8 years, eventually going FTP only this year - 9 years after WoWs release and 13 years after Everquest itself was first released. So clearly Everquest continued to be profitable for a considerable length of time after WoW was released.

Which just demonstrates that there is an alternative, there are players out there who don't just want the casual approach and there are enough of them to keep a game like Everquest going for over 10 years. Sure, there aren't as many as the casuals but there is still mileage in gaming companies going after these players.

However, I do agree that the non-casual playerbase isn't something EA is interested in. They've seen WoWs success and want some of that, they've spent far too much money on this game to be happy with the sort of subscription numbers that games like Everquest pulled in, so LFD is inevitable.

It just means that, just as WoW wasnt a game I was personally interested in, neither now is SWTOR.

EXCEPT EQ was already well established and had made back it's initial investment at least 100 fold by the time WoW came out.

Conversely FFXI pretty much DID DIE when WoW came out and it was a relatively popular game, but also a relatively new one. (I was still playing FFXI when EQ2 and WoW launched, it was pretty lonely)

EQ2 DID die when WoW picked up steam (EQ2 and WoW launched in the same month), it just went full F2P (as opposed to quasi-F2P, which it was) and EQ1 is soon to follow.

But really, what happened then has absolutely NOTHING to do with what happens now.
Have a complaint? Click this link before posting.

http://mrlizard.com/rants/why-havent...ixed-this-bug/

KrelosDarksky's Avatar


KrelosDarksky
02.15.2012 , 05:33 AM | #618
ABSOLUTELY 100% not needed in this game.

Vinge's Avatar


Vinge
02.15.2012 , 05:36 AM | #619
Quote: Originally Posted by HavenAE View Post
EXCEPT EQ was already well established and had made back it's initial investment at least 100 fold by the time WoW came out.

Conversely FFXI pretty much DID DIE when WoW came out and it was a relatively popular game, but also a relatively new one. (I was still playing FFXI when EQ2 and WoW launched, it was pretty lonely)

EQ2 DID die when WoW picked up steam (EQ2 and WoW launched in the same month), it just went full F2P (as opposed to quasi-F2P, which it was) and EQ1 is soon to follow.

But really, what happened then has absolutely NOTHING to do with what happens now.
The poster I was responding to claimed that EQ died when WoW was released and was using this to justify why the WoW model is the only viable one.

All I was stating was that EQ didn't die when WoW was released. Because it clearly didn't.

FFXI and EQ2 were never mentioned, which is why I also didn't comment on them.

DarthRik's Avatar


DarthRik
02.15.2012 , 05:44 AM | #620
Quote: Originally Posted by sithgrizley View Post
Ok, I understand it's the cool thing to do to bash WoW here, but let me give you a little wake up call.

SWTOR will never be as successful as WoW. It will never run as long, it will never have as many players.

That doesn't mean it's a bad game, that doesn't mean it can't be successful, but trying to claim that you should just do the opposite of WoW in everything is beyond stupid.

Here is painful fact number two:

EA would sell their souls to have SWTOR or ANY of their games be as successful as WoW

WoW is the ultimate cash cow and it has a massive user base over seven years after launch. Eight? Who knows.

So, why do so many players like WoW? It's not the first MMO, but it's the first one with market penetration anything like this.

1. They understand that the majority of their players are casual. They will play a couple hours a night at most.
2. They understand that people want to feel like they've gotten something done in that hour or two. The feeling of accomplishment and progression is absolutely required to maintain that player.
3. They understand that people want to play with their friends and if their friends start quitting they quit too. This goes for even the ultrahardcore raiders.
4. They have devised ways in which you can log in, do cool stuff and log out feeling good.
5. They have made it so even casual players can see all the content and yet the hardcore players still have better stats so they're happy too.

So you ask, how does this apply to a LFD tool.

Lets assume that Jane Casual plays 2 hours a night, when she logs in she throws a quick LFG in general in her fleet. Unless she's a healer odds are nobody wants her and so she wanders off to go questing. The alternative is sitting there in the fleet spamming general, it's not all that likely to work and if she doesn't get a group in the first hour or so she wouldn't be able to finish anyway. In the former case she is moderately happy, she's bothered a little that she didn't get to see what the Red Reaper looked like but hey she finished her class quest and now she's Darth Jane the Sorcerer. In the latter she's very unhappy as she wastes half her playtime and doesn't find any groups that want her and her lightning then goes out and finishes a couple of quests and has to log out for the night.

Not a real good experience.

So how does a LFD tool help? She logs in, she clicks that she's interested in doing the level appropriate instances and then runs off to do quests, space combat, pvp or whatever while she waits. Best case it pops quickly and she meets a group of people and they do a couple of runs together. She logs out happy with a few new shiney pieces of loot. Worst case it never pops, in this case she is in the same shape as if she had never even tried from the previous example, and far better off than the one where she hangs around for an hour lfg. Average case might be takes 30 minutes to find a group, she finishes one FP and then goes on her way to try out the shiny new loot.

All of those are much better experiences than not having that tool.

There was a game that used to like to make things as painful as possible, it was called Everquest. When WoW came out it died. You may be ultra ****** hardcore game ninjas (in your own mind) and enjoy the pain of trying to put together a group on a low pop server off prime time, but guess what... for every one of you there are HUNDREDS of Joe/Jane Casual. If you quit, EA doesn't even notice. If they quit, the game shuts down and they lose you too.

Convenience and quality of life is critical to keeping the casual, keeping the casual is critical to staying profitable.
but what your saying is wrong, since wow put the LFG into the game they have lost subs

fact

last year seen the worst drop in wow subs ever.. 1.8 million in one year thats massive.

before LFG wows subs were on the rise, now there dropping
We need RVR in this game, lets make world burn with pvp

CE