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Give me a legitimate reason to NOT have a LFD tool.

STAR WARS: The Old Republic > English > General Discussion
Give me a legitimate reason to NOT have a LFD tool.

Kaelshi's Avatar


Kaelshi
02.14.2012 , 08:19 AM | #301
The reason I try to convince people an LFD tool is good:

I respect opinions - I have no definitive evidence LFD doesn't do what some suggest it does(destory communities for example, or CAUSE people to be jerks) they have no evidence to prove it does.

However it is very simple.

Scenario: It's 7pm and I log on. I dont ALWAYS log on at 7pm. we'll see my daughter went to bed a little early tonight. As usual I am on-call at work(I work from my home pc when I am on-call but still on-call).

I log on and I want to run a flashpoint.

I chat LFG for a while - I'm a healer so I get picked up pretty quickly.

We start

20 minutes in I get a phone call - "hey guys, gimme one minute work called i can do this real quick" i alt-tab out, address the issue in 2 minutes, come back over - great.

5 minutes after that - my daughter wakes up - she had a nightmare. "hey guys give me a minute while I soothe my daughter she had a nightmare" This is a server-side group and I'm the healer - they wait 10 minutes.

I get her back asleep. 10 minutes after that work calls - "sorry guys, gotta go seriuos issues with work gonna take me af ew hours to address, later"

............group is half way through content and are now forced to go back to the fleet and spam looking for a brand new healer.


So - am I a jerk for starting content even though there were potential issues that could come up during the fp? Or is that just the way it goes sometimes - There is almost NEVER a time I can run a flashpoint or op without potential issues like that arising as I am always a parent and almost always on call.

So whats the other option?

LFD - hey guys, gotta go sorry some stuff came up irl. "np, see ya later bro".

Re-queue - healer added within a few minutes, fp continues.



I almost never grouped in WoW before the LFD tool because I did not want that first scenario to happen - it made me a jerk. Those who dont have rl obligations may still think I'm a bit of a jerk dropping from an LFD group - but that group has a HUGE ADVANTAGE over the server-side group if that happens.

So the LFD allows me to experience content I otherwise would now - and prevents a disastrous situation from happening if your healer/tank drops from the group due to rl concerns.

Kayaata's Avatar


Kayaata
02.14.2012 , 08:20 AM | #302
Quote: Originally Posted by MajikMyst View Post
Have you read the thread or are you still looking for those numbers to support your previous claims??

There are a lot of good reasons.. You should read the thread while it is still short..

You are right in one thing.. There is a lot of bias in this discussion.. My guess is it is the people that like to say 'There are no good reasons against LFG.' when there is a thread full of good reasons.. They just don't want to consider the idea that someone else may have a difference of opinion or a valueable point to consider.. Bias to me is someone wanting something and not wanting to hear what anyone else has to say about it..

So where are those numbers you spoke of earlier?? Were they fabricated or exaggerated?? Just asking..
Right because 50/50 people for and against in this thread is a moot point because you posted, quit trying to look like a debater because your terrible at it

corbanite's Avatar


corbanite
02.14.2012 , 08:28 AM | #303
Quote: Originally Posted by Kaelshi View Post
The reason I try to convince people an LFD tool is good:

I respect opinions - I have no definitive evidence LFD doesn't do what some suggest it does(destory communities for example, or CAUSE people to be jerks) they have no evidence to prove it does.

However it is very simple.

Scenario: It's 7pm and I log on. I dont ALWAYS log on at 7pm. we'll see my daughter went to bed a little early tonight. As usual I am on-call at work(I work from my home pc when I am on-call but still on-call).

I log on and I want to run a flashpoint.

I chat LFG for a while - I'm a healer so I get picked up pretty quickly.

We start

20 minutes in I get a phone call - "hey guys, gimme one minute work called i can do this real quick" i alt-tab out, address the issue in 2 minutes, come back over - great.

5 minutes after that - my daughter wakes up - she had a nightmare. "hey guys give me a minute while I soothe my daughter she had a nightmare" This is a server-side group and I'm the healer - they wait 10 minutes.

I get her back asleep. 10 minutes after that work calls - "sorry guys, gotta go seriuos issues with work gonna take me af ew hours to address, later"

............group is half way through content and are now forced to go back to the fleet and spam looking for a brand new healer.


So - am I a jerk for starting content even though there were potential issues that could come up during the fp? Or is that just the way it goes sometimes - There is almost NEVER a time I can run a flashpoint or op without potential issues like that arising as I am always a parent and almost always on call.

So whats the other option?

LFD - hey guys, gotta go sorry some stuff came up irl. "np, see ya later bro".

Re-queue - healer added within a few minutes, fp continues.



I almost never grouped in WoW before the LFD tool because I did not want that first scenario to happen - it made me a jerk. Those who dont have rl obligations may still think I'm a bit of a jerk dropping from an LFD group - but that group has a HUGE ADVANTAGE over the server-side group if that happens.

So the LFD allows me to experience content I otherwise would now - and prevents a disastrous situation from happening if your healer/tank drops from the group due to rl concerns.
Don't get tied up in something that is going to take an hour. Go and do some farming or level an alt or something else but don't let x amount of people down because you want what you want NOW

If you are on call then you are being paid for the inconvenience. Don't go leaving people you do not know without a healer.

This is selfish and why I am against LFD.

LFD is all about the single player. Not enougth time to find a group.. then use LFD.. cannot be bothered looking for a group.. use LFD.. going to bail out after getting what you want.. use LFD.. quite likely going to let group down before end of run.. use LFD.. Want something to sell for credits,.. then run LFD and need on the item.. lull

so what if they put you on ignore list.. not like your reputation will suffer and you get the stuff you want.. win win...

This is what is wrong with LFD and why it erodes communities.

DarthKhaos's Avatar


DarthKhaos
02.14.2012 , 08:29 AM | #304
I'm going to make my point as clear and simple as possible.

At this point in the game life an automated cross server looking for group system is not needed.

Why?
  • The inability to add new friends from the people you do interact with while running the event.
    One of the greatest things this game implemented is the easy way to add a friend when you complete a quest or flashpoint. If you don't like anyone you don't bother but if there was someone that stood out to you for whatever reason you can quickly and easily add them.
  • Does not support finding groups for heroic quests.
    Because the heroic quests are semi instanced and part of the planet/zone load and some parts are outside of those semi instances you can't bring in people from other servers.
  • There are active players of all level ranges actively leveling.
    Unlike a game that has been around a while and has a small group of players lower level you have a larger of players to pool from.
  • No evidence to validate a cross server system.
    There are no hard evidence showing the number of players of each level to justify a cross server system. Some say low pop servers will not have enough players. The fact is they do not know for certain. This is one of the reasons for a phased implementation. Set it up server only and see how it develops. There has been 2 games to my knowledge that implemented a cross server system. TWO games is not sufficient pooling of different play styles to make this type of judgement and what works for one game may not work for another. If after the first phase there is a problem a cross server system can be piloted otherwise there is no need to open that can of worms.
  • A non automated system does not mean a player has to spam General Chat.
    No one in any shape and form claims typing LFG <flashpoint> over and over and over creates or strengthened a community. A fully graphical interface can work just as good where a player can select flashpoints and or heroic quests that they are able to attend in a check-box or drop down menu. The fact that a player was not just tossed together into a group randomly the player has more of a vested interest in the success of the event. You see it now with war zones, players leave at the drop of a hat. Imagine spending 50mins to get a tank and they leave at a moments notice. Healer leaves shortly after and you have to start over a queue. The likely-hood of this happening when players form their own parties is greatly reduced.
Any questions?
=================================
F2P? NO THANKS
CANCELLED
=================================

Kaelshi's Avatar


Kaelshi
02.14.2012 , 08:32 AM | #305
Quote: Originally Posted by corbanite View Post
Don't get tied up in something that is going to take an hour. Go and do some farming or level an alt or something else but don't let x amount of people down because you want what you want NOW

If you are on call then you are being paid for the inconvenience. Don't go leaving people you do not know without a healer.

This is selfish and why I am against LFD.

LFD is all about the single player. Not enougth time to find a group.. then use LFD.. cannot be bothered looking for a group.. use LFD.. going to bail out after getting what you want.. use LFD.. quite likely going to let group down before end of run.. use LFD.. Want something to sell for credits,.. then run LFD and need on the item.. lull

so what if they put you on ignore list.. not like your reputation will suffer and you get the stuff you want.. win win...

This is what is wrong with LFD and why it erodes communities.


thank you for the SUPPORT of an LFD.

You are either supporting an LFD or outright saying that beacuse of my work and being a parent i should NEVER BE ALLOWED TO EXPERIENCE CERTAIN CONTENT.

I never did the previous for the reason you stated - I'm NOT a selfish jerk and am not going to put other games into that position.

I NEVER did dungeons/raids before LFD/LFR in WoW either(at least in many many years since I was not a parent/had this job when Vanilla was around).

There are MILLIONS of people like me who never have a chance to log on and just have 100% absolute free time with no potential for interference. You are arguing that they NEVER BE ALLOWED TO PLAY ENDGAME CONTENT.

Who's being selfish again?

Kaelshi's Avatar


Kaelshi
02.14.2012 , 08:35 AM | #306
Quote: Originally Posted by DarthKhaos View Post
I'm going to make my point as clear and simple as possible.

At this point in the game life an automated cross server looking for group system is not needed.

Why?
  • The inability to add new friends from the people you do interact with while running the event.
    One of the greatest things this game implemented is the easy way to add a friend when you complete a quest or flashpoint. If you don't like anyone you don't bother but if there was someone that stood out to you for whatever reason you can quickly and easily add them.
  • Does not support finding groups for heroic quests.
    Because the heroic quests are semi instanced and part of the planet/zone load and some parts are outside of those semi instances you can't bring in people from other servers.
  • There are active players of all level ranges actively leveling.
    Unlike a game that has been around a while and has a small group of players lower level you have a larger of players to pool from.
  • No evidence to validate a cross server system.
    There are no hard evidence showing the number of players of each level to justify a cross server system. Some say low pop servers will not have enough players. The fact is they do not know for certain. This is one of the reasons for a phased implementation. Set it up server only and see how it develops. There has been 2 games to my knowledge that implemented a cross server system. TWO games is not sufficient pooling of different play styles to make this type of judgement and what works for one game may not work for another. If after the first phase there is a problem a cross server system can be piloted otherwise there is no need to open that can of worms.
  • A non automated system does not mean a player has to spam General Chat.
    No one in any shape and form claims typing LFG <flashpoint> over and over and over creates or strengthened a community. A fully graphical interface can work just as good where a player can select flashpoints and or heroic quests that they are able to attend in a check-box or drop down menu. The fact that a player was not just tossed together into a group randomly the player has more of a vested interest in the success of the event. You see it now with war zones, players leave at the drop of a hat. Imagine spending 50mins to get a tank and they leave at a moments notice. Healer leaves shortly after and you have to start over a queue. The likely-hood of this happening when players form their own parties is greatly reduced.
Any questions?
I personally do not think it is needed RIGHT THIS second.

However - where did you pull 50 minutes from? If it takes you 50 minutes btw to find a tank from every server in the game - how long is it taking you to find them from JUST YOUR SERVER.

In WoW it would take at OFF PEAK hours maybe 5-10 minutes MAX to find a tank/healer both.

So would you rather have a healer drop from your lfd group and wait 5 minutes to find a new one, or would you rather have a healer drop from your server-side group and have to go back to fleet and take an hour to find a new healer willing to do half-finished op?

ferroz's Avatar


ferroz
02.14.2012 , 08:45 AM | #307
Quote: Originally Posted by vandana_ View Post
I'm a fan of closed and exclusive recruitment and being able to actually meet and interact with a person before I make a proposition to apply. Cross-realm LFD discourages any effort to actually group up with the people you can later play with.
Actually, it's quite possible to do your preferred method of recruitment, even with cross server lfd. Likewise, cross realm lfd, in and of itself, doesn't discourage efforts to group with people that you can later play with. You're making assumptions about implementation that simply aren't a given.

Quote: Originally Posted by vandana_ View Post
This. And let's face it - everyone will be using it.
If it would be so overwhelmingly popular, it's kind of absurd to argue against it, eh?


Quote: Originally Posted by DarthKhaos View Post
At this point in the game life an automated cross server looking for group system is not needed.
So? At this point in the game life, a client to log into the game isn't needed either. It's something that people want, like like the LFD tool.

need is a red herring at best.

Quote:
[*]Does not support finding groups for heroic quests.
Because the heroic quests are semi instanced and part of the planet/zone load and some parts are outside of those semi instances you can't bring in people from other servers.
No, this is a speculative statement, based on assumptions that may or may not be true. There's no reason to assume that they can't make it work for heroic quests. The entire game is instanced as it is.


Quote:
Any questions?
Yes. Did you have any objective reasons not to add it?

DarthKhaos's Avatar


DarthKhaos
02.14.2012 , 08:49 AM | #308
Quote: Originally Posted by Kaelshi View Post
I personally do not think it is needed RIGHT THIS second.

However - where did you pull 50 minutes from? If it takes you 50 minutes btw to find a tank from every server in the game - how long is it taking you to find them from JUST YOUR SERVER.

In WoW it would take at OFF PEAK hours maybe 5-10 minutes MAX to find a tank/healer both.

So would you rather have a healer drop from your lfd group and wait 5 minutes to find a new one, or would you rather have a healer drop from your server-side group and have to go back to fleet and take an hour to find a new healer willing to do half-finished op?
I was just calling a number for how long a dps could wait for a party. And yes I have waited over 1hr for a party on my mage in WoW. I honestly do not know what the average wait time is because I did not research it. I was just using the number as an example.

Quote: Originally Posted by ferroz View Post
So? At this point in the game life, a client to log into the game isn't needed either. It's something that people want, like like the LFD tool.

need is a red herring at best.
And from this thread alone it shows that people do not want a cross server system. Until BioWare poles the entire game population we would never truly know who's in the majority or minority.

Please realize these are my reasons why I believe a fully automated cross server lfg system is not needed.
=================================
F2P? NO THANKS
CANCELLED
=================================

Kaelshi's Avatar


Kaelshi
02.14.2012 , 08:54 AM | #309
Quote: Originally Posted by DarthKhaos View Post
I was just calling a number for how long a dps could wait for a party. And yes I have waited over 1hr for a party on my mage in WoW. I honestly do not know what the average wait time is because I did not research it. I was just using the number as an example.


And from this thread alone it shows that people do not want a cross server system. Until BioWare poles the entire game population we would never truly know who's in the majority or minority.

Please realize these are my reasons why I believe a fully automated cross server lfg system is not needed.


when did you wait that long? I dps'd on REGULAR dungeons to gear my healer and never waited more than 5-10 minutes. once I got up to Heroics it took a few minutes less.

I think you're just lying. That is such a HUGE discrepancy considering we are pulling from the same pool of LFD. I find it absolutely impossible that you ever waited an hour for a tank/healer.

It begs the question though - if you couldn't find a tank/healer in an hour while pooling from 10 million subscribers. What logic are you using that you would be able to pull it from a single server while spamming a channel LFG?

If your answer is 'well I'll get friends from my list or guildies" - then you can do that anyway.

It doesnt matter - you are just outright lying about the 1 hour thing to attempt and make a poor point.

ferroz's Avatar


ferroz
02.14.2012 , 08:56 AM | #310
Quote: Originally Posted by DarthKhaos View Post
I was just calling a number for how long a dps could wait for a party. And yes I have waited over 1hr for a party on my mage in WoW. I honestly do not know what the average wait time is because I did not research it. I was just using the number as an example.
In wow, on my battle group (US) dps wait 10 minutes on a bad day. Getting a replacement tank if someone leaves is minutes; getting a replacement dps takes seconds. Supposedly the EU servers are slightly slower.

with a cross server queueing system: losing someone, even the tank or healer, is a minor inconvenience at worst.
without a cross server queueing system: losing someone, especially the tank or healer, is a major inconvenience and may mean that you're done with the flashpoint because of lack of time to replace the person and actually finish it. Even in the best of cases it's fairly major inconvenience.

The former encourages people to prioritize real life over the game, and the latter is the reverse. I personally feel that the former is a healthier for both the game as a whole, and the individuals playing it.