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Give me a legitimate reason to NOT have a LFD tool.

STAR WARS: The Old Republic > English > General Discussion
Give me a legitimate reason to NOT have a LFD tool.

LogicalPremise's Avatar


LogicalPremise
02.14.2012 , 12:46 AM | #221
Quote: Originally Posted by EvilTrollGuy View Post
I know there are several threads on this, but I'd like to debunk some of the myths there are out there. Hopefully others will join and hopefully I might also actually see a legitimate reason to why BW shouldn't implement a LFD tool.
There are only two logical (i.e., not opinion or social based) arguments that can be made against a cross-server tool of ANY kind, be it LFD, LFPVP, LFWaldo, whatever.


The first is that it magnifies the number of players available at any one time to take part in any one activity. As a result, emphasis on the players on any given server is decreased. People who wish to form "communities" now must work much harder to do so, and do so outside the bounds of grouping.

However, given that there has been very little activity along this line in SWTOR anyway, it's hardly valid here.

The second is that any form of cross-server tool , by it's very nature, reduces the likelyhood that people will simply accept whoever comes along. If you are looking for a well-geared Powertech, and are restricted to single server, and a half-tank spec Jugg shows up, that's probably the best you can do.

With cross server, that will not be the case, and "ill-liked" classes will rapidly become punted to the curb in favor of perceived "OP" or "FOTM" classes.

There is a flip side to this of course, in that it identifies which classes are seen as net liabilities to bring along.

In the context of SWTOR, the main resistance to cross-server tools is personal opinion, much of which is based either on the concepts of recent failures (WoW's excreable execution of this tool, which literally must be experienced to be believed) , or on a preconcieved notion of what "kind" of people use Cross server, as if everyone who isn't form your own server is some kind of ******, ninja-looting, l33t-speaking strawhead with the mental sharpness of a bowling ball but less utility.

I do not think this is the case, and while there are certain INSTANCES and SITUATIONS where a logical argument can be made against such tools, this isn't one of the situations one can do so in without being biased.
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Doomsaga's Avatar


Doomsaga
02.14.2012 , 12:46 AM | #222
Quote: Originally Posted by Faefrost View Post
What keeps getting lost in all of this is that those who supposedly don't want a LFG tool keep getting mischaracterized as such.

Those with issues with tool typically do want an automated LFG tool and matchmaking system. They just want it tied to the server that the player is on rather thana cross server system similar to WOW's. Most of them have experienced the pain that comes along with the convenience over in WOW and wonder if maybe it can be done without killing the local server comunities the way that WOW's did.

See I know some of you are concerned about low pop servers. BUT do those concerns mean that we need to kill of what thriving comunities there are?

An automated LFG tool if restricted to the local server has great benefits. It would allow players to queue up for content that they wish to experience, go do other activities while waiting, and overall give a seemless interface for experiencing the games instances etc. By keeping it just to the local server it also GROWS the community. The people that you are randomly paired with, you can remember them. Add them to your friends list. Play with them again. Those people that you random group with that all seem really nice, well look they are all from the same guild. Maybe you might want to join them? Maybe after meeting a few people this way you can put together a regularly scheduled night. Do operations, whatever. It is win win across the boards. There is no downside to such a mechanism.

Whereas look at the pro/con analysis of the cross server mechanism.

Pro's - Above and beyond the single server LFG, it allows for slightly faster queue times, for some lower population servers, and some roles. However experience with WOW seems to give the impression that this may simply be illusionary or at best only really be the case during extreme off peak play times. Otherwise there really is very little difference in queue times. But is it worth shaving 5 minutes off the queues for low pop servers is...

Con's - The mechanism of pure anonymity kills the social aspect of the game. You will never ever see or group with the people you are teamed with again. There is no history. There is no making long lasting friends (and those long lasting friends. THOSE are what drives long term paying game subscribers). There is no building of guilds from anonymous cross server groups. Further the anonymity leads to a rampant non cooperative antisocial style of gameplay, whereby large portions of the gaming population are only grouping for their own personal narcisitic needs and not the enjoyment of the social gaming aspects of the game. This leads to griefing, harassment, bad experiences and just all around @zzhattery.

So what exactly is the overall long term benefit of outright demanding that any LFG tool MUST be cross server? What is the logic behind this? What clear benefit is it to the game, the games operators and the games playing population at large?

And lets not forget. When WOW put such a system in, they did not start with a LFG tool. That system is simply a modified extension of the MASSIVE infrastructure change that they had put in place when they added PVP Battlegrounds several years prior. At that time it required an incredible amount of re-engineering and total system overhauls at the WOW datacenters. Just to permit the WOW servers to in some ways communicate with the other specific world servers that were located within the same physical datacenter infrastructure. (That's what the WOW Battlegroups are. They are clusters of servers that are all in the same room, at the various datacenters). It took years of engineering to get to that point. And a massive hardware overhaul just before TBC.

Now if SWTOR did not release with such features in place, and there has been no real public discussion about such features clearly on the development horizon, than there is much better than a good chance that the server and network infrastructure and the games overall engine was not initially built with such a system in mind. It's not something that they can simply turn on. It's not some simple game code that they can program. If it isn't there already than it is a HUGE infrastructure undertaking. Which would probably take about 18-24 months to design test and implement. (So I would not expect to see any such system until the first expansion released).

Whereas a local same server only LFG system is just local server code and can be simply programmed. It could probably be setup within a weeks or months time frame.

So remind me again? Which way is it that they absolutely positively MUST do it?
nah they just dont want it. we who are pro LFD tool are willing to compromise but those who are against it arent. example we want lfd tool they counter "it ruins community"(like this community is awsome lol). we say "ok well than how about we ad dit but keep it same server, same Difficulty" they say "no bcz if they add it eventually they will add cross server, and make flashpoints easier". so yea unwilling to compromise so why should the pro LFD compromise.
Why isnt this game called Star Wars: The Old Empire?

Kaelshi's Avatar


Kaelshi
02.14.2012 , 12:48 AM | #223
Quote: Originally Posted by Emeda View Post
Just to add. After they added LFG they also complained that it was now to long for them being casuals that they cant run them in 15 mins.

Also dont say that you just want a LFG and you dont want the difficulty decreased so you can do it quicker, because we all know thats a lie and once you get a LFG you will be complaining about it the first day. Then since its in the game already they wont take it out and you will somehow still cry that Bioware is catering to the hardcore again and ignoring the casuals because they dont have enough time to do the instance even though before when they wanted LFG they had the time but just couldnt waste the time to find the group.

Once Bioware opens the door and inch with putting in LFG its over. From there it will be nerf nerf nerf untill everything can be done in 10 mins.
Oh lol - you're referring to the broken LoD buff that did not even apply in Cataclsym dungeons for the first 5 or so months that they increased when they fixed it.

So I guess you have less disdain for the people who got their gear using LFG during the first few months of cataclsym release than after? since only those after got the benefit of the buff.

You can make assumptions about casual players all you want.

I hate to generalize and make assumptions but I can only guess you are a teen or in your early-mid 20's with little to know real life responsibilities.

There is nothing inherently wrong with that - it does not reflect poorly on you in anyway.

I can only educate you on the simple fact that there are millions of casual players, the ones you are showing disdain for, who do not have time to spam channels finding groups or dedicate time to spending them in server-side groups.

I can promise you - if I joined your server-side group, and 20 minutes into the Raid or Heroic I told you I had to leave because the baby woke up - you would not smile happily and say no problem buddy these things happen - knowing you were going to have to spend another hour trying to find another healer.

You would call me a jerk and probably tell people you know not to group with me.

LFD removes the liability I pose to groups. If I leave an LFD group in WoW, it takes them 2 seconds to find another healer.

When you are older and life hurls some more responsibilities your way - you may get it.

Zenehre's Avatar


Zenehre
02.14.2012 , 12:49 AM | #224
Quote: Originally Posted by Faefrost View Post
What keeps getting lost in all of this is that those who supposedly don't want a LFG tool keep getting mischaracterized as such.

Those with issues with tool typically do want an automated LFG tool and matchmaking system. They just want it tied to the server that the player is on rather thana cross server system similar to WOW's. Most of them have experienced the pain that comes along with the convenience over in WOW and wonder if maybe it can be done without killing the local server comunities the way that WOW's did.

See I know some of you are concerned about low pop servers. BUT do those concerns mean that we need to kill of what thriving comunities there are?

An automated LFG tool if restricted to the local server has great benefits. It would allow players to queue up for content that they wish to experience, go do other activities while waiting, and overall give a seemless interface for experiencing the games instances etc. By keeping it just to the local server it also GROWS the community. The people that you are randomly paired with, you can remember them. Add them to your friends list. Play with them again. Those people that you random group with that all seem really nice, well look they are all from the same guild. Maybe you might want to join them? Maybe after meeting a few people this way you can put together a regularly scheduled night. Do operations, whatever. It is win win across the boards. There is no downside to such a mechanism.

Whereas look at the pro/con analysis of the cross server mechanism.

Pro's - Above and beyond the single server LFG, it allows for slightly faster queue times, for some lower population servers, and some roles. However experience with WOW seems to give the impression that this may simply be illusionary or at best only really be the case during extreme off peak play times. Otherwise there really is very little difference in queue times. But is it worth shaving 5 minutes off the queues for low pop servers is...

Con's - The mechanism of pure anonymity kills the social aspect of the game. You will never ever see or group with the people you are teamed with again. There is no history. There is no making long lasting friends (and those long lasting friends. THOSE are what drives long term paying game subscribers). There is no building of guilds from anonymous cross server groups. Further the anonymity leads to a rampant non cooperative antisocial style of gameplay, whereby large portions of the gaming population are only grouping for their own personal narcisitic needs and not the enjoyment of the social gaming aspects of the game. This leads to griefing, harassment, bad experiences and just all around @zzhattery.

So what exactly is the overall long term benefit of outright demanding that any LFG tool MUST be cross server? What is the logic behind this? What clear benefit is it to the game, the games operators and the games playing population at large?

And lets not forget. When WOW put such a system in, they did not start with a LFG tool. That system is simply a modified extension of the MASSIVE infrastructure change that they had put in place when they added PVP Battlegrounds several years prior. At that time it required an incredible amount of re-engineering and total system overhauls at the WOW datacenters. Just to permit the WOW servers to in some ways communicate with the other specific world servers that were located within the same physical datacenter infrastructure. (That's what the WOW Battlegroups are. They are clusters of servers that are all in the same room, at the various datacenters). It took years of engineering to get to that point. And a massive hardware overhaul just before TBC.

Now if SWTOR did not release with such features in place, and there has been no real public discussion about such features clearly on the development horizon, than there is much better than a good chance that the server and network infrastructure and the games overall engine was not initially built with such a system in mind. It's not something that they can simply turn on. It's not some simple game code that they can program. If it isn't there already than it is a HUGE infrastructure undertaking. Which would probably take about 18-24 months to design test and implement. (So I would not expect to see any such system until the first expansion released).

Whereas a local same server only LFG system is just local server code and can be simply programmed. It could probably be setup within a weeks or months time frame.

So remind me again? Which way is it that they absolutely positively MUST do it?
This, this, a million times this.

Why isn't a server-wide LFG system good enough? Even excluding the infrastructure cost of linking the servers, even ignoring that, are the cons of such a system really worth the pro of 1-3 minute faster queues? Because that's the only difference on all but the lowest of population servers.

Sttm's Avatar


Sttm
02.14.2012 , 12:50 AM | #225
Quote: Originally Posted by harpuax View Post
You may be right. It is obvious they are already so bad at finding groups they need someone to do it for them.
Its going to be real easy to keep track of who the bads are when they dont put in LFG. All you have to do is keep track of the whole server population of 50.

Sttm's Avatar


Sttm
02.14.2012 , 12:52 AM | #226
Quote: Originally Posted by Zenehre View Post
This, this, a million times this.

Why isn't a server-wide LFG system good enough? Even excluding the infrastructure cost of linking the servers, even ignoring that, are the cons of such a system really worth the pro of 1-3 minute faster queues? Because that's the only difference on all but the lowest of population servers.
Because Bioware was retarded and didnt put in population controls and opened way too many servers and now has many that has so few republic on it that a server only lfg tool would only fail to group up the 5 whole players currently looking to run a flash point.

They dont have the numbers for server only unless they do mass mergers, and then its iffy if they could pull it off with how bad the faction imbalance is (keep merging till republic side has enough people, but then since Imp has 4 times that many, the server is too crowded).

Kaelshi's Avatar


Kaelshi
02.14.2012 , 12:53 AM | #227
I would LOVE to see chat logs from people who get PUGS server-side and compare them to chat logs from LFD groups.

I've been in absolutely silent pugs in both and extremely talkative pugs.

I've pugged with people server-side I never saw again and there are people I've pugged with multiple times in LFD from other servers.

The only thing I'd suggest is to let ppl friend people on other servers in some way(perhaps impossible)

This mythical community that is being broken has never existed. Your community with your guild/friends does not get effected in the slightest by LFG and if it does that is not LFG's fault its your guilds fault.

evildestroyer's Avatar


evildestroyer
02.14.2012 , 12:54 AM | #228
Some people are saying with a XLFG tool you get stuck with bad players.

Rift has a perfect tool.

As long you meet the level and stat requirements you can queue.

If you pick to queue as a tank, you need to have proper tank stats before you can queue, if you queue as dps you need proper dps stats and queue as as a healer need proper stats/spec for that too.

And if you get stuck with a bad player just vote kick them and get a replacement or if someone bails use the tool to get a replacement.

If someone bails at a HM FP now, you will have to spend 20-30 minutes trying to find a replacement if you have no Guild mates or friends online.

TonyIommi's Avatar


TonyIommi
02.14.2012 , 12:58 AM | #229
Quote: Originally Posted by Kaelshi View Post
I would LOVE to see chat logs from people who get PUGS server-side and compare them to chat logs from LFD groups.

I've been in absolutely silent pugs in both and extremely talkative pugs.

I've pugged with people server-side I never saw again and there are people I've pugged with multiple times in LFD from other servers.

The only thing I'd suggest is to let ppl friend people on other servers in some way(perhaps impossible)

This mythical community that is being broken has never existed. Your community with your guild/friends does not get effected in the slightest by LFG and if it does that is not LFG's fault its your guilds fault.

That's not true at all. It wasn't in the past and it isn't now. Look I left warcraft at the end of TBC. Came back towards the end of WOTLK. The difference was night and day. I had an active friendlist through all of vanilla and tbc and had zero problems getting anything done. In wotlk and going forward it may as well not even have existed.

Emeda's Avatar


Emeda
02.14.2012 , 12:59 AM | #230
Quote: Originally Posted by TonyIommi View Post
LFR and LFD were introduced for very different reasons. LFR was introduced as a band aid fix for a mistake blizzard made when they decided that people should only get one raid lock out 10 or 25 man per week. This decision lead to a siginificant decrease in pug raiding, it made it much harder to recruit and overall it lead to content being far less accessible than in the previous expansions. It was the WORST decision they made in cataclysm by far.
Wrong once again.

Another con game played by the casuals to get what they wanted. The casuals said it was unfair that 25 man guilds got better gear than 10 mans because the 10 mans couldnt get enough players to run 25 man (note they couldnt get a group to do the 25 mans).

Cata comes around and Blizzard adds in 10 man heroics so the casuals can have hardmode content also(lol) and they also make the gear the same for 10 mans and 25 mans so both sizes are on an even playing field. Now the good part. To protect the 25 man guilds from running both 10 and 25 man raids and getting 2x more gear than the 10 man only guilds (because they cant get enough players to do 25) blizzard made it so you could not do both sizes. This was done to protect the 10 man guilds that wanted to be equal. Now since they got what they wanted in equal gear they then started to complain that the difficulty was to hard on 10 man and that 25 mans had an unfair advantage again (because they min/max and brought in alts and subs and spent more time on the fights) and called for nerfs and nerfs until it was so easy mode. They also somehow were now able to get 25 people even though they are casual and wanted to run both 10 and 25 mans and complained that it was unfair that they couldnt do a guild and a pug run.

Now whats the pattern. Say you want to be equal to get what you want. Once you get what you want cry its still unfair somehow until you get easy mode of what you want while getting the same gear. Then complain that you run out of stuff to do and want to do more of the easy stuff to get the gear. So the casuals that didnt have enough time to play now have enough time to play because they can get gear with an easymode.

Its always the same thing with you guys. I would love to see some /played of you guys that have wifes and kids and 3 jobs. Wonder how many would actually be over 10 days played LOL. Casuals are just lazy people that just want the rewards from the game without playing it. Thats the casuals that call themselves casuals, not the true casuals.
If this game is so great then why do so many people that love the game spend all their time in the forums?