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"Advanced Classes = Fundamentally Different Class Designs"

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
"Advanced Classes = Fundamentally Different Class Designs"

AsheraII's Avatar


AsheraII
03.09.2012 , 09:10 AM | #351
Quote: Originally Posted by Wetworks View Post
Since AC change is not forced on a player to use but optional, and in no way effects people that dont want to use this option gameplay, they really have no point in the discussion.
False, the moment the option to change AC becomes available, it will mean that people can make "demands" from others to not only alter their spec, but also their AC. "Sorry, the guild no longer needs a gunslinger, but you can stay if you switch to scoundrel". You might like to dismiss that, but it WOULD happen, and that's completely unacceptable. You want a scoundrel? Then roll a scoundrel. You want to tank? Then don't pick a healing AC.
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CorellianWannabe's Avatar


CorellianWannabe
03.09.2012 , 09:13 AM | #352
Quote: Originally Posted by aznthecapn View Post
Except it is true. Sorry.
So it's true that me having the choice ruins your gameplay, but not true that an 'advanced class' is a specialization of the base class?

Is the sky still blue in your world?

CorellianWannabe's Avatar


CorellianWannabe
03.09.2012 , 09:16 AM | #353
Quote: Originally Posted by Sapphix View Post
It does effect Bioware's game. We have no idea what they have planned for the future. What if they want to give each AC their own story, companion or ships in the upcoming expansions?

With legacy coming I have a feeling leveling a new character of same base class (if not every class) will be a whole lot easier.
Why would they bother? It's not like it was important enough for them to differentiate the ACs for the first 50 levels.

CorellianWannabe's Avatar


CorellianWannabe
03.09.2012 , 09:20 AM | #354
Quote: Originally Posted by AsheraII View Post
False, the moment the option to change AC becomes available, it will mean that people can make "demands" from others to not only alter their spec, but also their AC. "Sorry, the guild no longer needs a gunslinger, but you can stay if you switch to scoundrel". You might like to dismiss that, but it WOULD happen, and that's completely unacceptable. You want a scoundrel? Then roll a scoundrel. You want to tank? Then don't pick a healing AC.
Then those people can be assertive and say NO. If you're willing to kowtow to a guild then I'm sorry for you, but why should your bowing to peer pressure affect me? That is what is completely unacceptable.

By your logic respecs are evil too- "Sorry we need a healer tonight. Respec your trooper-I don't care how much it costs." And dual specs will be the death of the game, won't they? All those players being forced to tank and heal due to the insistence of guilds without any respite. It's not like they can say no and find less demanding players to gropu with..

CorellianWannabe's Avatar


CorellianWannabe
03.09.2012 , 09:26 AM | #355
Quote: Originally Posted by aznthecapn View Post
Which would be more fulfilling to the playerbase and create exponentially more gameplay?

They could further differentiate the classes without rewriting new storylines and adding more voice overs.
Not allowing respecs would create exponentially more gameplay as well-imagine replaying 40 levels because of one poor choice in skill point allocation. That's another 2 weeks at least, right? More money in Bioware's pocket, and the choice of skill point allocation truly matters, like choices should.

grandmthethird's Avatar


grandmthethird
03.09.2012 , 09:53 AM | #356
Quote: Originally Posted by Wetworks View Post
Since AC change is not forced on a player to use but optional, and in no way effects people that dont want to use this option gameplay, they really have no point in the discussion.
.
you can't say who has a vaild point in taking part in this discussion mearly coz you don't like their view point.

how about this argument

they have already ruled out AC change, so there is no point in any1 taking part in this discussion

personally i think AC change should not be allowed. its good that a choice you make has a real impact on the rest of your game. weigh up your options and make up your mind, have some conviction
"Hope has a vicious enemy called fate"

CorellianWannabe's Avatar


CorellianWannabe
03.09.2012 , 10:06 AM | #357
Quote: Originally Posted by grandmthethird View Post
you can't say who has a vaild point in taking part in this discussion mearly coz you don't like their view point.

how about this argument

they have already ruled out AC change, so there is no point in any1 taking part in this discussion

personally i think AC change should not be allowed. its good that a choice you make has a real impact on the rest of your game. weigh up your options and make up your mind, have some conviction
So developers never change their mind on anything? I guess the GTN will never get more user-friendly then. Too bad..

Again, bring back companion death if you want a choice with real impact. Or disallow respecs-choose a role and stick with it, rather than sway like a palm tree. Why is changing skill point spec ok and 'advanced class' spec not ok? Why is one a choice that supposedly ruins gameplay if not written in stone while the other is allowed, even encouraged?

grandmthethird's Avatar


grandmthethird
03.09.2012 , 10:54 AM | #358
that is my point. with respec being so easy, and being made even easier. the only choice you make that actually impacts on your game is your choice of AC. that is why i don't think it should be changed.

true sometimes devs change their mind about things. but i hope this is never one of them.

as i have pointed out, you can play all 8 AC and not repeat any story all on one server, pick 4 empire and pick your AC's, then play 4 republic and choose the opposite AC's.
"Hope has a vicious enemy called fate"

CorellianWannabe's Avatar


CorellianWannabe
03.09.2012 , 11:06 AM | #359
Quote: Originally Posted by grandmthethird View Post
that is my point. with respec being so easy, and being made even easier. the only choice you make that actually impacts on your game is your choice of AC. that is why i don't think it should be changed.

true sometimes devs change their mind about things. but i hope this is never one of them.

as i have pointed out, you can play all 8 AC and not repeat any story all on one server, pick 4 empire and pick your AC's, then play 4 republic and choose the opposite AC's.
So rather than remove respecs or disallow dual specs you would simply deny advanced spec changing? Why? Because more people would whine about dual spec than advanced spec? Because people can't read about talents before allocating points to them and want an undo button?

Because choices should matter? Or because it somehow ruins your gameplay for me to have the choice, like another poster said?

And if I have no interest in playing one side or the other? Maybe I don't think torturing a slave is funny-guess that leaves out a class for me. Oh well, time to play out Chosen One Jedi again.. I'm sure Sentinel instead of Guardian will result in a VASTLY different play experience.

CorellianWannabe's Avatar


CorellianWannabe
03.09.2012 , 11:08 AM | #360
Quote: Originally Posted by AsheraII View Post
[COLOR="Pink"]That was specialization into either one of the two branches available - not swapping.
Exactly- a specialiation, or SPEC. Not a class, but a choice to specialize within that class.