Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

"Advanced Classes = Fundamentally Different Class Designs"

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
"Advanced Classes = Fundamentally Different Class Designs"

CorellianWannabe's Avatar


CorellianWannabe
03.08.2012 , 06:53 PM | #341
BTW where does the Holiday Special fit into canon? Lucas created it so it must be above all the books and games right? Does that mean we can expect to see Life Day celebrations?

Wetworks's Avatar


Wetworks
03.08.2012 , 07:28 PM | #342
Quote: Originally Posted by JKhayos View Post
The above was said by Daniel Erickson during the Community Q&A last Friday, 2/10/2012. While his statement is not false, it's easily a "no duh" statement and a stance I eagerly encourage BioWare to reconsider.

Yes, there's a fundamental difference between a melee and a spellcaster. Additionally, there's a fundamental difference between a DPS, a Support, a Healer, and a Tank.

HOWEVER

There's not a fundamental difference in the quest lines between all of the above. If I have rolled an Inquisitor, and selected Sorcerer, I am locked into Sorcerer. If I want to play Assassin, which I do terribly want to do, I'm forced to reroll the exact same class and experience the exact same quests. I truly feel punished for selecting the Healing role on my Inquisitor, despite my passion for healing and my preference for spellcasters. To speak from a personal experience, I've already rerolled a couple times trying to find a server to call home. The pre-20 Inq experience has been done repeatedly by me, and I'm pretty over it. I feel that paying customers who are otherwise satisfied with the game shouldn't be forced to choke down old content in an attempt to experience the game fully. To this, I add that at level 10, people have different intents and ideas about how the next 40 levels are going to go. Someone inexperienced in a role may select it and find they're really bad at it, or not select it and then possible heals/tanks are lost. It's not a win/win, it's not even a win/lose, it's a lose/lose and those stink.

TL- DR: Yes, the ACs are "fundamentally different." The quests aren't. Please truly consider either allowing AC changes (at additional cost, quests, whatever) or change the AC storylines so that they're significantly different.
100% agree, I think we were thinking the same thing same time we both posted, it is time for AC change option.
Since AC change is not forced on a player to use but optional, and in no way effects people that dont want to use this option gameplay, they really have no point in the discussion.

Wetworks's Avatar


Wetworks
03.08.2012 , 07:33 PM | #343
Quote: Originally Posted by Lerthan View Post
Elements are the same yes, how ever both AC paths play completely different. I have leveled both a sage and a shadow. Neither one plays anywhere near the others play style. Do both share some of the same abilities yes, they even share one talent tree with the other. However the largest majority of there abilities are completely different from each other.

You are in effect asking to change your entire class to something else. It would be like me asking blizzard to allow me to change from a rogue to a mage. The entire game play aspect (not story aspect) is different, even the abilities that I use and how I use them that are the same between the classes becomes different.

Sorry but no, you should not be able to change your class. If your not sure what class you want to play, do like I am with my smuggler. I am leveling him to 50 without picking an advanced class.
you already have taken part in resource swapping class change, you did it w/your consular when you went to the Republic fleet to pick a AC.

Aram_Darksun's Avatar


Aram_Darksun
03.08.2012 , 08:01 PM | #344
In addition to the point the OP raised I would argue that being 'fundamentally different' could be used as reasoning FOR a an advanced class respec.

People could want a change to something 'fundamentally different' for a number of reasons.
Flight Officer 419 Squadron

AsheraII's Avatar


AsheraII
03.08.2012 , 08:46 PM | #345
Quote: Originally Posted by Wetworks View Post
you already have taken part in resource swapping class change, you did it w/your consular when you went to the Republic fleet to pick a AC.
That was specialization into either one of the two branches available - not swapping. When you picked your AC, you did NOT miraculously forget any abilities learned previously. You just picked a flavour and started developing into the direction of that flavour. Like adding sugar to a cup of black coffee. With an AC change, you're suggesting to turn that cup of coffee with sugar into a cup of coffee with milk but no sugar.
. . . . . . ¶▀‼▀▀▀▀
__=##¯¯(▀▀[Φ]▀▀▀▀‼‼▀▀▀▀▀▀▀▀▀▀▀‼▀▀!
|####/ ( /==¯¯¯¯¯|####/¯¯

aznthecapn's Avatar


aznthecapn
03.08.2012 , 09:39 PM | #346
Quote: Originally Posted by CorellianWannabe View Post
Just like you saying 'it somehow ruins my gameplay for you to have the option' doesn't make that true.
Except it is true. Sorry.
Ke'lan & Mod'rianne - Member of <Psy Ops> - Empire
Ke'lann & Dyn'zel - Officer of <Endor Rangers> - Republic
“Do or do not... there is no try.”

aznthecapn's Avatar


aznthecapn
03.08.2012 , 09:40 PM | #347
Quote: Originally Posted by Aram_Darksun View Post
People could want a change to something 'fundamentally different' for a number of reasons.
That's why we can make alts.
Ke'lan & Mod'rianne - Member of <Psy Ops> - Empire
Ke'lann & Dyn'zel - Officer of <Endor Rangers> - Republic
“Do or do not... there is no try.”

Wetworks's Avatar


Wetworks
03.08.2012 , 09:49 PM | #348
Quote: Originally Posted by AsheraII View Post
That was specialization into either one of the two branches available - not swapping. When you picked your AC, you did NOT miraculously forget any abilities learned previously. You just picked a flavour and started developing into the direction of that flavour. Like adding sugar to a cup of black coffee. With an AC change, you're suggesting to turn that cup of coffee with sugar into a cup of coffee with milk but no sugar.
Did his/her resource sytem change when he/she chose that AC? yup.
Can my Trooper now use other class abilities and buffs? yup.
I can now use force push/choke etc..., telling me I cant use Vanguard abilities on my hotbar?

So your argument is, since we receive a few different spells within the class it makes AC's a world apart, but its ok now that my Trooper can use Smug/Consular/Jedi moves.....

Wetworks's Avatar


Wetworks
03.08.2012 , 09:53 PM | #349
Quote: Originally Posted by aznthecapn View Post
Except it is true. Sorry.
Since AC change is not forced on a player to use but optional, and in no way effects people that dont want to use this option gameplay, they really have no point in the discussion.

With all the recent news on Legacy (btw fantastic job catering to both the altoholics & mains, made my week) it is time to unlock AC switching.

My trooper will be able to use buffs & abilities from other classes (HM&not), this being said completely squashes the argument AC are different classes and impossible to swap between them...they are not.

If my Trooper can force push, he sure can equip different stat armor and a smaller gun.

-Every class already share a talent tree from their AC's (assault for me).

-Pretty sure if WoW can have classes w/different resources switch trees (ex: Moonkin/Bear/cat/mana), or the Consular/Inq pre choice of AC, then I have faith this issue can be fixed by BW.

-Legacy system promotes either vendor purchase or alts to unlock rewards, as many already have the issue or going to be a issue w/character slots it is absurd to level two Troopers and not allow AC swapping for one class, or allow AC swapping and open a character slots for another class or faction.

-Another issue we are running into is a shortage Tank/heal on our shard that are not already guilded, current progression of our second ops group is at a halt, AC switching would open this up for one of our experienced ops members to fill that role and recruit a dps.......gearing a second character, level, codex, datacrons is not feasible to people that have a life outside of the game and want to keep up w/current end game content.

-Flexibility is part of a MMO success, and as most of us are aware AC swapping will eventually happen, just hope sooner then later.

-Gear is not even close to a issue for players, myself I have pvp & pve dps/tank/heal sets and still have an excess of comms to spend.

-Lore, we already have RepVSRep, ImsVSImp, cross class powers & abilities (legacy). Lore is great, luv it, but not at the expense of gameplay........Huttball...

Sapphix's Avatar


Sapphix
03.08.2012 , 11:47 PM | #350
Quote: Originally Posted by Wetworks View Post
Since AC change is not forced on a player to use but optional, and in no way effects people that dont want to use this option gameplay, they really have no point in the discussion.
It does effect Bioware's game. We have no idea what they have planned for the future. What if they want to give each AC their own story, companion or ships in the upcoming expansions?

With legacy coming I have a feeling leveling a new character of same base class (if not every class) will be a whole lot easier.