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"Advanced Classes = Fundamentally Different Class Designs"

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
"Advanced Classes = Fundamentally Different Class Designs"

HKFortyEight's Avatar


HKFortyEight
03.03.2012 , 02:24 PM | #261
Quote: Originally Posted by Autorch View Post
Generally when evaluating who's out to lunch on a particular issue, I look at who appears to be more intellectually dishonest or clueless. This applies just about everywhere. When one side is misrepresenting the other's arguments, using bad argumentative tactics such as oversimplification, slippery-sloping, appeals to authority, and the like, it's usually a clue as to who's either on the wrong side of history or simply the wrong side of the argument.

I'm finding the pro-AC-respec camp to be the more intellectually honest here. The amount of straw men being set up by the other side could consume the entire hay-producing capacity of the Midwestern United States.
And you can say the exact same thing about the other side.
Do you like bananas?

aznthecapn's Avatar


aznthecapn
03.03.2012 , 02:27 PM | #262
Quote: Originally Posted by Maltra View Post
Eh.. this is a little madness. I find it hard to emphatize with people that (as you said) would play in a way (rolling 100 alts bla bla) only if they were forced to do so, but instead would, if given the chance, simply switch ac.

You'll have to agree that that is more than a little contradictory if not masochistic.
Except if you consider playstyle, most ACs are dramatically different. The differences between an assassin and a sorcerer are significant. I can see myself enjoying both playstyles and leveling both. Alternatively, I can see myself playing an assassin (which I do) and then choosing a sage on Republic side.

The hyperbole of "100 alts" isn't helpful. People roll alts to experience alternative gameplay. No one rolls 100 of them.

Quote:
People who really want to have multiple chars even of the same class, can do so even with the option of ac switching, dual spec, or whatnot present. Hell, there's a guy on my server with 2 commandos one is gunnery the other is combat medic. Those who instead want to play multiple chars but can do so only if they are FORCED, should sit and rethink their stance/ideas/whatever.
No one is forced to do anything. Like I said, NOT allowing it does not have a detrimental effect on anyone. It means they have to take additional steps to reach that point and that is good for the game. By eliminating the steps, and the time and experience gained while performing them, shortens the lifespan of the game.

Quote:
Maybe i lied, i don't find it hard to emphatize with them, i find it impossible. My line of work is closer to the one of a developer than the one of a psychiatrist.
Empathy is not a psychiatrist only characteristic. Its a human one. Do you know who doesn't feel empathy? Psychopaths. I'm not saying you're a psychopath. I am saying you need some perspective on the topic. Apply your word "fanatic" here as you wish.

Quote: Originally Posted by Maltra View Post
The problem with the 2 points, for both sides, you presented is this: the "pro ac switching" point can live happily with people who also want to roll 1,2,3,4,100 characters of the same class but different acs, while the "anti ac switching" point leaves the people who don't agree with it with no choice, and that, is terrible.
People who want to switch ACs can live quite happily rolling alts like anyone else. They're doing it right now. The perceived lack of choice does not mean the opposite is true. Not being able to choose to change your AC does not mean you're being forced to just play that AC. To imply it does is a logical fallacy. Would people who want to switch AC be HAPPIER if they could? Maybe. Doesn't mean they aren't happy now. I love my wife. Would I be happier if she looked like Scarlett Johansson? Hell yeah. Doesn't mean I don't love my wife.
Ke'lan & Mod'rianne - Member of <Psy Ops> - Empire
Ke'lann & Dyn'zel - Officer of <Endor Rangers> - Republic
“Do or do not... there is no try.”

aznthecapn's Avatar


aznthecapn
03.03.2012 , 02:29 PM | #263
Quote: Originally Posted by Deewe View Post
This is a game and such limitations doesn't improve the fun nor the sense of accomplishment, even less promotes staying subscribed in the long term.
World of Warcraft (who doesn't allow class changing) would like to speak with you.

I'd also strongly counter the bolded statement by saying it does indeed improve one's sens of accomplishment.
Ke'lan & Mod'rianne - Member of <Psy Ops> - Empire
Ke'lann & Dyn'zel - Officer of <Endor Rangers> - Republic
“Do or do not... there is no try.”

Autorch's Avatar


Autorch
03.03.2012 , 02:47 PM | #264
Quote: Originally Posted by aznthecapn View Post
You haven't been paying attention long enough. This thread is the tail end of a very protracted debate that has been going on for months. Just because some people stepped in and made logically questionable points doesn't mean the ENTIRE side of the discussion is logically inept. You're using a very small sample size to generalize about the whole - that's bad logic. Maybe we shouldn't consider your post "intellectually honest."
You have entirely made my point for me.

I believe in the months that I've lurked here I believe I've read and understood your entire arsenal on the matter. You have no idea for how long I've been paying attention, or to what. So that's your first unfounded assertion, plus a shade of ad hominem for good measure.

I was also careful to qualify my statements--your clues to this would be found in the qualifying words "generally", "usually", and "the more". Yet you present my position as absolute, that the ENTIRE side of the discussion is logically inept. Which wasn't my statement, so you've set up a straw man there.

You have no actual knowledge of my sample size, yet you're asserting that you do. That's your second unfounded assertion (as an aside, I don't believe this forum as a whole is even a valid sampling of the opinions of the 2 million players, so anyone here making statements about what the majority player base thinks are at best laughable).

Also, sample sizes aren't bad logic; they're contributors to invalidity in statistical analysis. Statistical analysis and logic are entirely different things, thus you're misrepresenting that as well.

Maybe you shouldn't consider my post intellectually honest; entirely up to you. But given what you've written above, in which you're demonstrably committing either a misrepresentation or a fallacy with almost every sentence written, I'm perfectly happy to let the audience be the judge.

If you'd like to engage in some mature discussion, I'm willing to engage on that basis, but you would first have to write some. This particular post wasn't it, as I have shown.

Gonna take you to school next, MagikMyst. Unfortunately I have a couple of tickets to Lewis Black and must split, followed by other actual nonSWTOR activities this weekend. Might be a couple of days before I'm next able to post.

aznthecapn's Avatar


aznthecapn
03.03.2012 , 02:52 PM | #265
Quote: Originally Posted by Autorch View Post
You have entirely made my point for me.

I believe in the months that I've lurked here I believe I've read and understood your entire arsenal on the matter. You have no idea for how long I've been paying attention, or to what. So that's your first unfounded assertion, plus a shade of ad hominem for good measure.

I was also careful to qualify my statements--your clues to this would be found in the qualifying words "generally", "usually", and "the more". Yet you present my position as absolute, that the ENTIRE side of the discussion is logically inept. Which wasn't my statement, so you've set up a straw man there.

You have no actual knowledge of my sample size, yet you're asserting that you do. That's your second unfounded assertion (as an aside, I don't believe this forum as a whole is even a valid sampling of the opinions of the 2 million players, so anyone here making statements about what the majority player base thinks are at best laughable).

Also, sample sizes aren't bad logic; they're contributors to invalidity in statistical analysis. Statistical analysis and logic are entirely different things, thus you're misrepresenting that as well.

Maybe you shouldn't consider my post intellectually honest; entirely up to you. But given what you've written above, in which you're demonstrably committing either a misrepresentation or a fallacy with almost every sentence written, I'm perfectly happy to let the audience be the judge.

If you'd like to engage in some mature discussion, I'm willing to engage on that basis, but you would first have to write some. This particular post wasn't it, as I have shown.

Gonna take you to school next, MagikMyst. Unfortunately I have a couple of tickets to Lewis Black and must split, followed by other actual nonSWTOR activities this weekend. Might be a couple of days before I'm next able to post.
So, based on what you've said, one might derive you are making the most unfounded assertions of all. Using generalizations doesn't make them any more valid. With that being the case, I don't need to read the rest of your post. You aren't actually discussing the topic at hand, you're discussing the people discussing the topic - the king of all strawmen.
Ke'lan & Mod'rianne - Member of <Psy Ops> - Empire
Ke'lann & Dyn'zel - Officer of <Endor Rangers> - Republic
“Do or do not... there is no try.”

Deewe's Avatar


Deewe
03.03.2012 , 02:57 PM | #266
Quote: Originally Posted by aznthecapn View Post
World of Warcraft (who doesn't allow class changing) would like to speak with you.

I'd also strongly counter the bolded statement by saying it does indeed improve one's sens of accomplishment.
Certainly: say that to my tank/healer/dps druid.
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aznthecapn's Avatar


aznthecapn
03.03.2012 , 03:10 PM | #267
Quote: Originally Posted by Deewe View Post
Certainly: say that to my tank/healer/dps druid.
One of two classes in a ten class game that can do that. One of two most notoriously difficult classes to balance. They are the exception - not the rule.
Ke'lan & Mod'rianne - Member of <Psy Ops> - Empire
Ke'lann & Dyn'zel - Officer of <Endor Rangers> - Republic
“Do or do not... there is no try.”

Deewe's Avatar


Deewe
03.03.2012 , 04:33 PM | #268
Quote: Originally Posted by aznthecapn View Post
One of two classes in a ten class game that can do that. One of two most notoriously difficult classes to balance. They are the exception - not the rule.
And?

So how about a more recent MMO then Rift: 5 templates per class from Tank to DPS through Healer with almost instant respec? You are right it's not the exception it's the core design and it does not makes any classes less pleasant to play either.
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aznthecapn's Avatar


aznthecapn
03.03.2012 , 06:00 PM | #269
Quote: Originally Posted by Deewe View Post
And?

So how about a more recent MMO then Rift: 5 templates per class from Tank to DPS through Healer with almost instant respec? You are right it's not the exception it's the core design and it does not makes any classes less pleasant to play either.
Moot point. Rift is going belly up. One might cite the class system as a reason why, particularly when a game like WoW has locked classes, several of which are far more similar than opposing advanced classes in SWTOR (mage vs priest vs warlock).
Ke'lan & Mod'rianne - Member of <Psy Ops> - Empire
Ke'lann & Dyn'zel - Officer of <Endor Rangers> - Republic
“Do or do not... there is no try.”

Dayfax's Avatar


Dayfax
03.03.2012 , 10:57 PM | #270
Quote: Originally Posted by aznthecapn View Post
One of two classes in a ten class game that can do that. One of two most notoriously difficult classes to balance. They are the exception - not the rule.
Wrong. Any hybrid class in WoW will have specs that play differently from one another. There's just a big a gap between Elemental and Enhancement shamans as there are between Shadow and Sage consulars.

Remember that WoW has 10 classes, and only 4 are pure DPS. The majority are hybrids of one form or another. All the tanking classes are hybrids. All the healing classes are hybrids.

If the main draw of leveling alts is the class story, then not being able to change your AC makes no sense.

I don't have as much of an issue with grinding the same planets in the same order or redoing the side quests, BUT: Forcing me to spacebar through the same class story for 30 hours, based on an arbitrary dev decision, isn't good design.
"Sounds like you could use a soldier."