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"Advanced Classes = Fundamentally Different Class Designs"

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
"Advanced Classes = Fundamentally Different Class Designs"

aznthecapn's Avatar


aznthecapn
03.03.2012 , 10:55 AM | #251
Quote: Originally Posted by Dayfax View Post
While I kinda like the idea of getting away from paladin or druid style class design, there's only 4 stories per faction in the game.

I love my Vanguard, but requiring me to grind out the same quests & the same class story if I want to try Commando healing is, frankly, just stupid.
Ironic considering every other MMO requires you to grind through 100% identical content instead of only SOME identical content. SWTOR has five stories (four class based, one that everyone experiences). Other MMOs have one - the same one for everyone.
Ke'lan & Mod'rianne - Member of <Psy Ops> - Empire
Ke'lann & Dyn'zel - Officer of <Endor Rangers> - Republic
“Do or do not... there is no try.”

aznthecapn's Avatar


aznthecapn
03.03.2012 , 10:57 AM | #252
Quote: Originally Posted by Autorch View Post
I'm finding the pro-AC-respec camp to be the more intellectually honest here. The amount of straw men being set up by the other side could consume the entire hay-producing capacity of the Midwestern United States.
You haven't been paying attention long enough. This thread is the tail end of a very protracted debate that has been going on for months. Just because some people stepped in and made logically questionable points doesn't mean the ENTIRE side of the discussion is logically inept. You're using a very small sample size to generalize about the whole - that's bad logic. Maybe we shouldn't consider your post "intellectually honest."
Ke'lan & Mod'rianne - Member of <Psy Ops> - Empire
Ke'lann & Dyn'zel - Officer of <Endor Rangers> - Republic
“Do or do not... there is no try.”

chaosdefined's Avatar


chaosdefined
03.03.2012 , 11:15 AM | #253
Quote: Originally Posted by aznthecapn View Post
Ironic considering every other MMO requires you to grind through 100% identical content instead of only SOME identical content. SWTOR has five stories (four class based, one that everyone experiences). Other MMOs have one - the same one for everyone.
Just wanted to point out that in other MMO's you have a choice of where you want to go and level. For example in WoW there are almost always at least 2 zones that are the same level range for you to choose from, so that you can actually experience different content whilst levelling an alt.
in SWTOR the only difference in content is the class story if you choose a completely different class from your own, and not just a different AC. The Light Side/Dark Side choices only have a minimal effect on the difference of content.

Maltra's Avatar


Maltra
03.03.2012 , 11:23 AM | #254
Quote: Originally Posted by Autorch View Post
Generally when evaluating who's out to lunch on a particular issue, I look at who appears to be more intellectually dishonest or clueless. This applies just about everywhere. When one side is misrepresenting the other's arguments, using bad argumentative tactics such as oversimplification, slippery-sloping, appeals to authority, and the like, it's usually a clue as to who's either on the wrong side of history or simply the wrong side of the argument.

I'm finding the pro-AC-respec camp to be the more intellectually honest here. The amount of straw men being set up by the other side could consume the entire hay-producing capacity of the Midwestern United States.
This pretty much sums up what has emerged so far in months of discussions on the matter.

To this day, it's still unclear what the actual reasons (except blind fanaticism) behind the naysayers are, while the pro people have been coming up with countless reasonable motivations ranging from gameplay to functionality to personal preference.

It' also still unclear to this day, how exactly people not wanting to switch ac would be affected if others were able to. As the thing would merely be an option. More fanatical nonsense?

Maltra's Avatar


Maltra
03.03.2012 , 11:25 AM | #255
Quote: Originally Posted by chaosdefined View Post
Just wanted to point out that in other MMO's you have a choice of where you want to go and level. For example in WoW there are almost always at least 2 zones that are the same level range for you to choose from, so that you can actually experience different content whilst levelling an alt.
in SWTOR the only difference in content is the class story if you choose a completely different class from your own, and not just a different AC. The Light Side/Dark Side choices only have a minimal effect on the difference of content.
Why would you even bother giving any attention to the guy? He only compares to other games when it's convenient to him anyway, then when it's not (like with the druid/paladins thing a couple pages earlier), arguments magically become invalid because they're different games.

In this particular case for example he conveniently fails to mention how other games don't try to sell you "rich/varied story telling" as a main point while swtor does.

aznthecapn's Avatar


aznthecapn
03.03.2012 , 12:04 PM | #256
Quote: Originally Posted by chaosdefined View Post
Just wanted to point out that in other MMO's you have a choice of where you want to go and level. For example in WoW there are almost always at least 2 zones that are the same level range for you to choose from, so that you can actually experience different content whilst levelling an alt.

in SWTOR the only difference in content is the class story if you choose a completely different class from your own, and not just a different AC. The Light Side/Dark Side choices only have a minimal effect on the difference of content.
When WoW first launched, there was not a lot of choice in where you could level. Sure, just starting out you could pick some, but the amount of XP needed was far more than it is now and rate at which you acquired it was far less (since most people today level with BoA gear). Once you got towards the top end, there wasn't a lot of choice.

There is a degree of choice in SWTOR by simple virtue of the amount of XP you can acquire per planet by completing all bonus content. Combine that with some dungeon runs, space missions and PvP and you can skip entire planets. Its still a choice.

Quote: Originally Posted by Maltra View Post
Why would you even bother giving any attention to the guy? He only compares to other games when it's convenient to him anyway, then when it's not (like with the druid/paladins thing a couple pages earlier), arguments magically become invalid because they're different games.

In this particular case for example he conveniently fails to mention how other games don't try to sell you "rich/varied story telling" as a main point while swtor does.
It seems as though he realizes that mature discussion requires a mature mindset. Comparing things like the only two three-role hybrids in WoW and story are very, very different comparisons. Paladins and Druids are nothing like what we have in SWTOR and very dissimilar to other classes in WoW. Story is universal.

Incidentally, most MMOs don't need to sell you on "rich and varied story telling" because - and here's the mind bender - its an RPG. They ALL feature rich and varied story telling. The fact that Bioware used that as a hat rack is a little stupid, especially considering there's only four unique class stories per faction (one of the reasons we're having this little debate).

Quote: Originally Posted by Maltra View Post
To this day, it's still unclear what the actual reasons (except blind fanaticism) behind the naysayers are, while the pro people have been coming up with countless reasonable motivations ranging from gameplay to functionality to personal preference.

It' also still unclear to this day, how exactly people not wanting to switch ac would be affected if others were able to. As the thing would merely be an option. More fanatical nonsense?
Its quite clear what the reasons are for both sides. Your inability to understand them doesn't disqualify them from consideration. This whole discussion is whizzing over your head like a flock of birds.

Its also very clear how people would be effected. Go back and read.
Ke'lan & Mod'rianne - Member of <Psy Ops> - Empire
Ke'lann & Dyn'zel - Officer of <Endor Rangers> - Republic
“Do or do not... there is no try.”

Maltra's Avatar


Maltra
03.03.2012 , 12:30 PM | #257
The reasons may be clear for the ac switching side, as far as the other side is concerned.. not so much.

The fanaticism of thinking that the way you want something IS the right way to go, without actually providing reasons, doesn't really qualify as a proper reason.

It isn't a coincidence that is always the "No" side that consistently drifts off topic arguing about things that don't really have anything to do with the pro and cons of ac switching, just for the sake of arguing.

They ALL eventually get put into a corner where they find themselves crushed under the weight of things that actually make sense, and then they start talking about completely unrelated stuff and what not.

If you go back and read, that's all there is to notice, it's like a pattern repeating itself over and over again, for months now.

aznthecapn's Avatar


aznthecapn
03.03.2012 , 12:43 PM | #258
Quote: Originally Posted by Maltra View Post
The reasons may be clear for the ac switching side, as far as the other side is concerned.. not so much.

The fanaticism of thinking that the way you want something IS the right way to go, without actually providing reasons, doesn't really qualify as a proper reason.
The reasons aren't clear because the fanatic you call others is you. People who cannot empathize with the opposing side are fanatics. Me? I can see how wanting to change your AC might allow for some people to get more enjoyment out of the game. Some people don't like playing alts. I had many friends in WoW that had one max level toon and a smattering of 2-3 alts in their low 20s that never got off the ground. People like that would benefit greatly from being able to fulfill all three roles and experience a varied gameplay experience offered by the two classes.

At the same time however, I also feel that there are many people who would level that one character, swap ACs some to play everything and then quit. Permanently. Without the option, they'd level alts to experience everything. They'd get full PvP and PvE sets on multiple toons to experience it all. And then quit. Permanently. In my mind, this is better for the health of the game and therefore the community. Its not detrimental to the player because they'd play that way anyway. By not giving them that option they are not harmed and the game lasts longer (and developers have more time to implement content that would keep this person playing).

Before you pounce, please realize this is but one reason. I presented both sides and attempted to show how both have valid reasoning however I agree more with the latter point. In my experience playing MMOs, its a more convincing point. No, I'm not going to give every point on either side the same treatment. This is an exercise to show you how empathy in a mature discussion works.

I have also, many times, solicited the notion of compromises. One of which allows players to change thier AC a finite number of times, at cost, as they level. Once they reach 50 they must choose one or the other and are locked there at max level. Another option is that, upon reaching max level (and the appropriate Legacy level), on one AC, that person has access to the opposing AC at level 10 on the fleet for their faction, ready to go. You get to dive right into the new gameplay, even if the story does feel a little "rehashed".
Ke'lan & Mod'rianne - Member of <Psy Ops> - Empire
Ke'lann & Dyn'zel - Officer of <Endor Rangers> - Republic
“Do or do not... there is no try.”

Maltra's Avatar


Maltra
03.03.2012 , 01:20 PM | #259
Quote: Originally Posted by aznthecapn View Post
The reasons aren't clear because the fanatic you call others is you. People who cannot empathize with the opposing side are fanatics. Me? I can see how wanting to change your AC might allow for some people to get more enjoyment out of the game. Some people don't like playing alts. I had many friends in WoW that had one max level toon and a smattering of 2-3 alts in their low 20s that never got off the ground. People like that would benefit greatly from being able to fulfill all three roles and experience a varied gameplay experience offered by the two classes.

At the same time however, I also feel that there are many people who would level that one character, swap ACs some to play everything and then quit. Permanently. Without the option, they'd level alts to experience everything. They'd get full PvP and PvE sets on multiple toons to experience it all. And then quit. Permanently. In my mind, this is better for the health of the game and therefore the community. Its not detrimental to the player because they'd play that way anyway. By not giving them that option they are not harmed and the game lasts longer (and developers have more time to implement content that would keep this person playing).

Before you pounce, please realize this is but one reason. I presented both sides and attempted to show how both have valid reasoning however I agree more with the latter point. In my experience playing MMOs, its a more convincing point. No, I'm not going to give every point on either side the same treatment. This is an exercise to show you how empathy in a mature discussion works.

I have also, many times, solicited the notion of compromises. One of which allows players to change thier AC a finite number of times, at cost, as they level. Once they reach 50 they must choose one or the other and are locked there at max level. Another option is that, upon reaching max level (and the appropriate Legacy level), on one AC, that person has access to the opposing AC at level 10 on the fleet for their faction, ready to go. You get to dive right into the new gameplay, even if the story does feel a little "rehashed".
Eh.. this is a little madness. I find it hard to emphatize with people that (as you said) would play in a way (rolling 100 alts bla bla) only if they were forced to do so, but instead would, if given the chance, simply switch ac.

You'll have to agree that that is more than a little contradictory if not masochistic.

People who really want to have multiple chars even of the same class, can do so even with the option of ac switching, dual spec, or whatnot present. Hell, there's a guy on my server with 2 commandos one is gunnery the other is combat medic. Those who instead want to play multiple chars but can do so only if they are FORCED, should sit and rethink their stance/ideas/whatever.

Maybe i lied, i don't find it hard to emphatize with them, i find it impossible. My line of work is closer to the one of a developer than the one of a psychiatrist.

The problem with the 2 points, for both sides, you presented is this: the "pro ac switching" point can live happily with people who also want to roll 1,2,3,4,100 characters of the same class but different acs, while the "anti ac switching" point leaves the people who don't agree with it with no choice, and that, is terrible.

Deewe's Avatar


Deewe
03.03.2012 , 01:48 PM | #260
Quote: Originally Posted by JKhayos View Post
TL- DR: Yes, the ACs are "fundamentally different." The quests aren't. Please truly consider either allowing AC changes (at additional cost, quests, whatever) or change the AC storylines so that they're significantly different.
Playing the same shared V.O. faction story already gets old fast, not to hinder it even more with playing the same class story.

Simply put whatever you are a hardcore or a casual gamer the choice to reroll or respec should be left in the players hands not the devs ones. This is a game and such limitations doesn't improve the fun nor the sense of accomplishment, even less promotes staying subscribed in the long term.
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