Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer

Easiest class to play in flashpoints?

Chrismilk's Avatar

02.13.2012 , 10:40 AM | #1
I was wondering what is the easiest class to play?

The one with the most room for error and slower reaction time?

(please no hate)

Bionixx's Avatar

02.13.2012 , 10:48 AM | #2
I have only really played a shadow and a guardian but I find guardian to be much easier. It's not that there isn't a certain rotation but there is just a natural flow to it. You cast spell A and spell B will be stronger. Then you cast spell B and you have refreshed the cooldown on spell C. Also, the resource system is easy to understand. You build focus and you spend it. It's not like Troopers/smugglers where regen is affected by how much you have.
Something, something, something, dark side.
Something, something, something, complete.

Kokomalo's Avatar

02.13.2012 , 10:54 AM | #3
I play an Arsenal Bounty Hunter and I would recommend it for players due to the main abilities being very straight forward. There are some advanced tactics that you can use, but for general purposes, you could get by with 5-6 abilities in normal mode flashpoints.

I have also played other classes and there are many others that have advanced priority systems, etc.

Just my opinion =)

JLapp's Avatar

02.13.2012 , 10:59 AM | #4
I'd recommend trooper commando gunnery spec. (or the imperial mirror).

Ranged DPS so positioning is easier.
Good defense/survivability so taking hits isn't as big a deal.
Fairly simple rotation.
Also does really good damage.

PaniMauser's Avatar

02.13.2012 , 11:08 AM | #5
Have all four classes, trooper seems to be the easiest one.

Corran's Avatar

02.13.2012 , 11:56 AM | #6
trooper/merc or scoundrel/op (as dps)

both have the least amount of keybinds to dps with compared to all of the other classes and both can heal themselves as needed
"No one makes a victim of folks I'm sworn to protect." - Corran Horn

Alchropie's Avatar

02.13.2012 , 12:18 PM | #7
inb4 tracermissletracermissletracermissletracermissle

all honesty BH are pretty simple. Maurders aren't too bad. Stay away from Inquis and Agents IMO.

Tenthletter's Avatar

02.13.2012 , 12:30 PM | #8
Quote: Originally Posted by Alchropie View Post
inb4 tracermissletracermissletracermissletracermissle

all honesty BH are pretty simple. Maurders aren't too bad. Stay away from Inquis and Agents IMO.
Annihilation Marauders have more keybinds, and more things to track than any other class in the game, plus they're melee, which is automatically harder to play in PVE than ranged. That's the last class you want to play.

Go with Tracer Missile Merc or Madness Sorc for ease of use. Under most situations you have 3 buttons or so for Merc, 3 to 4 for Sorc and they both have self heals and can attack from range. Easymode.

Fargham's Avatar

02.13.2012 , 12:46 PM | #9
A ranged DPS class seems like the easiest right now. There are a lot of mobs with point blank AEs and other AEs that make melee classes (and all classes to some degree) move around a lot. Therefore melee dps will find themselves not in melee range quite a bit. As ranged dps can handle not being in melee range much better than melee dps....

Healers and Tanks are obviously difficult due to needing to pay quite a bit of attention to all of those factors, as well as group health and mob placement.

I would guess a ranged dps class that relies heavily on instant casts would most likely be easier than ranged dps classes that need to channel, mostly due to the same factors that require melee dps to move around a lot. Constantly interrupting channeled abilities has almost got to be as annoying as rarely being able to close to melee range and backstab bosses in some cases.
Fargham Legham the Loathsome. Hand of Jadus, Master Conspirator, and skilled spinal surgeon.

Daayz's Avatar

02.13.2012 , 01:08 PM | #10
watchman spec sentinal / annihilation spec marauder is ez