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resolve bar = massive failure

STAR WARS: The Old Republic > English > PvP
resolve bar = massive failure

BobaFurz's Avatar


BobaFurz
02.13.2012 , 01:58 AM | #21
Resolve bar is king in pvp.....not
STAR WARS
RETURN OF TEH HUTTBALL

Typheran's Avatar


Typheran
02.13.2012 , 02:13 AM | #22
Quote: Originally Posted by Sathla View Post
Roots should be placed under resolve.
this ^

TheLightningLord's Avatar


TheLightningLord
02.13.2012 , 11:07 AM | #23
Quote: Originally Posted by sanctimonia View Post
2 CCs usually fill the resolve.

At least that is my experiance:

SI: Mind Trap + Electorcute = full resolve

Whirlwind + Electrocute = Full resolve

BH: Concussion missle = auto full resolve...that or maybe just 90% cause I swear I see a person with no resolve and after I concussion them they are right at full

etc. etc.

So usually 2 stuns will do it....thats why I dont us my breaker till after the 2nd one unless I am a BH or IA in which case I break it on the first and Knock them back before the 2nd.
I don't know if it's a bug then, in this game it really wouldn't surprise me if it was. I don't think I've EVER had my Resolve bar filled by two CC's.

Fieryabyss's Avatar


Fieryabyss
02.13.2012 , 11:27 AM | #24
Its a retarded system, you can take like 4-5 knockbacks/pulls/pushes with very little movement on the bar but my single concussion missile fills there resolve only to have my cc broken by any idiot nearby with an aoe. And all these things are supposed to be negative mental/tech/physical things yet my cure doesnt seem to remove any of them off anyone

vimm's Avatar


vimm
02.13.2012 , 11:30 AM | #25
If roots affected resolve, sniper/gunslinger would be quite bad. Also, the CC break needs a shorter cooldown than 2 minutes. Perhaps 1?
geeR
Phantom of the Operative

me_unknown's Avatar


me_unknown
02.13.2012 , 11:31 AM | #26
hmm, currently i am under the impression it is the best solution i saw in the past 10 years. it is not perfect but is very good.

but it is totally different. no wonder most people have their difficulties with it.

p.s. no matter what system you will use, you will always get stomped to death if you are the focus of multiple enemies.

tkshinoda's Avatar


tkshinoda
02.13.2012 , 11:31 AM | #27
I've lost count on how many times i've been stunned and i look down and i have a full resolve bar and it does jack ****, i just sit there and eat the damage til i'm dead -- fix it already god dammit

me_unknown's Avatar


me_unknown
02.13.2012 , 11:33 AM | #28
Quote: Originally Posted by vimm View Post
If roots affected resolve, sniper/gunslinger would be quite bad. Also, the CC break needs a shorter cooldown than 2 minutes. Perhaps 1?
same for telekinetiks sorcerers. hybrids would not be broken, but it would make it alot harder against melees which at endgame already is more than hard enough (endgame pvp not <50!).

ltankhsd's Avatar


ltankhsd
02.13.2012 , 11:35 AM | #29
I agree, resolve is borked.

Celebrus's Avatar


Celebrus
02.13.2012 , 11:49 AM | #30
Resolve works exactly as it's supposed to work, the problem with resolve is that most people don't have the slimmest idea of how it is supposed to work, read the stickied guide to resolve on the pvp forum.

It works exactly as it reads, it's just that most people don't bother to read before ranting.


Quote: Originally Posted by tkshinoda View Post
I've lost count on how many times i've been stunned and i look down and i have a full resolve bar and it does jack ****, i just sit there and eat the damage til i'm dead -- fix it already god dammit
Heres a good example. You probably got rooted, used your cc break on that, then got stunned, which filled your resolve bar (THEN making you immune to being stunned FURTHER) and then you died because you blew your CC break on the wrong ability. It happens. The resolve bar wasn't at fault.