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Give me a legitimate reason to NOT have a LFD tool.

STAR WARS: The Old Republic > English > General Discussion
Give me a legitimate reason to NOT have a LFD tool.

ferroz's Avatar


ferroz
02.13.2012 , 11:39 AM | #701
Quote: Originally Posted by Varghjerta View Post
What you want is one button accept group invite while being AFK
No, what I want it a button that I can click while not being afk, but also not sitting in fleet.

Kaelshi's Avatar


Kaelshi
02.13.2012 , 11:42 AM | #702
Quote: Originally Posted by ImperialSun View Post
But...they are objective, valid concerns...

Just because YOU refuse to accept them does not make them invalid or on-ojective does it?

Driz

you are missing a huge point - they are concerns and they are not based in any provable facts.

It would be like me saying there shouldn't be internet forums because the anonymity causes people to be jerks. Truth is most people who are complete jerks are internet forums are jerks irl. You just don't choose to associate with them irl so you have no contact with them but you run into them on forums.

That doesn't mean the forum should not exist - it does mean you have a choice to not use the forum just like you can choose not to use LFG.

In the end - there are fears and facts. You have fears that are not based in fact.

You can only say that because you fear of what might happen then we should not have an LFG.

You can not rationally say we should not have an LFG because your fears WILL happen.

There is no proof that LFG has done any of the things you suggest. none.

ispanolfw's Avatar


ispanolfw
02.13.2012 , 11:43 AM | #703
Quote: Originally Posted by PjPablo View Post
Absolutely agree. There will always be different 'appetites'. I just see the quick group/slower group question as clearly on the side of most wanting to get a group sooner than later is all.

I am not downplaying others play styles at all. Going back to the majority/minority bit I just think (opinion here guys, not fact) that the majority would rather spend their time running content and not putting a group together. That is why LFD has been popular and effective.
See that's the thing, most anyone can agree that you want to play the game, not play the interface, or play the chat. But herein lies the problem. Without the tool, a large chunk of people don't want to use LFG because "it's too time consuming" or "too much work" This, in the type of game that is meant to be social, even if the reality is different. I enjoy the journey, all of it. Making the group, getting there, doing the content, reaping the rewards. The other side does not. They want to do the content and be done. And they have differing reasons for why, life interference, entitlement, whatever. But the problem is putting such a tool in flips who gets punished.

And like i've said in a previous post, this influx of people wanting this type of thing, or for games to be easier is reducing the amount of games I find enjoyable. I love star wars, I did not play SWG because I just didn't like it. I know people who loved it, I would never want to go in and change things to where they no longer liked it just for my or a groups benefit. Notice how I said change, as in the game is not like this already, or did not already have it in line to be implemented.

PjPablo's Avatar


PjPablo
02.13.2012 , 11:43 AM | #704
Quote: Originally Posted by Norbix View Post
LOOK PEOPLE, you guys had your chance at "community building" and FAILED. It didn't work, and people are stuck in their fleets LFG when they shouldn't be. It's really as simple as that. Stop bringing up this notion of community in a WoW inspired game, it's just NOT HAPPENING.
I hate to say it but we are in the Age of the Fast Food MMO. People want to level fast, get the best gear, clear all the biggest baddest bosses without much pain or effort for that matter. Its the Now Generation of gaming. Community suffers for this.

People don't spend the time they once did getting to know others in game. Some still do sure, but in my experience that is the minority. When games needed groups for most things it was easier to build a community. When there were activities that didn't focus solely on running quickly to max and getting all the shiny gear communities were more relevant. The idea of MMO Communities, generally speaking, 'died' with WOTLK. As much as I did like WOW it had an adverse impact on the previous idea of the MMO community. There are some pockets still out there, but the age of the MMO community being what hold players to a game , in my eyes, is dead.

Pythoris's Avatar


Pythoris
02.13.2012 , 11:46 AM | #705
Quote: Originally Posted by Varghjerta View Post
Actually so you mean players that could be afk safe for 15 min in the start a dungeon was working intended?
Not really. But seeing as how said person could be booted long before 15 minutes was reached, I'd say there are a few concerns about WoW that were much bigger. Wel, imo.
Inquisitor > all other classes. Yep, I totally went there.

Norbix's Avatar


Norbix
02.13.2012 , 11:49 AM | #706
Quote: Originally Posted by PjPablo View Post
I hate to say it but we are in the Age of the Fast Food MMO. People want to level fast, get the best gear, clear all the biggest baddest bosses without much pain or effort for that matter. Its the Now Generation of gaming. Community suffers for this.

People don't spend the time they once did getting to know others in game. Some still do sure, but in my experience that is the minority. When games needed groups for most things it was easier to build a community. When there were activities that didn't focus solely on running quickly to max and getting all the shiny gear communities were more relevant. The idea of MMO Communities, generally speaking, 'died' with WOTLK. As much as I did like WOW it had an adverse impact on the previous idea of the MMO community. There are some pockets still out there, but the age of the MMO community being what hold players to a game , in my eyes, is dead.
Yup. There's no going back for WoW or this game, either. Community building for MMO's would require a different game entirely, where the WoW mentality can be forgotten.

Nobody even chats in general chat in this game! Everyone is purely focused on easy rewards, and it's a shame.

To add further shame to this community, most people don't even communicate while in a group until it's time to say bye!

Varghjerta's Avatar


Varghjerta
02.13.2012 , 11:49 AM | #707
Quote: Originally Posted by ferroz View Post
No, what I want it a button that I can click while not being afk, but also not sitting in fleet.
What you want becomes irrelevant.

Basicly like i said prevent a group being able to kick a single person when in a LFD ?
While the single player joined doesnt do anything just on follow

Compared to

3/4 people in the group know eachother and join a group while mistreat/force that player from another server to not roll / do things in that group because of the threat that they will kick you?

How could you fix that so both are happy and wouldnt happen.


If you can explain that to me for example wow sorted it all out and there is absolutley no problem there now .

I could be talked over but if you cant explain how they could ever make that to work i am sticking with anti x-server LFD

Kaelshi's Avatar


Kaelshi
02.13.2012 , 11:49 AM | #708
Those who are anti-lfg are missing a simple, actually proven, fact.

the LFG tool in WoW increased the number of people running heroic dungeons.

A lot of anti-lfg people(not all of course) are the more hardcore players who want to have the best possible gear and who's self-worth is based on how much better their gear is than the general population. Without an LFG tool in WoW there were many people who could not even find groups of Heroics, let alone raids, and so the pool of people with the highest level gear was relatively small. That pool increased when LFG was introduced.

I personally do not think an LFG tool is needed RIGHT NOW in this game. I believe it will be a good idea down the line when a majority of the population is level capped.

I forgot to mention, those who are anti-lfg also tend to be those who have set groups of players that have the time and capability to group on short notice and run those dungeons.

The LFG tool in WoW increased participation because it was faster to find a group with the needed roles if you were not already part of a guild or group who was online all the time.

the hardcores hated that a casual player could get the same gear they could, at least to an extent.

Kaelshi's Avatar


Kaelshi
02.13.2012 , 11:50 AM | #709
Quote: Originally Posted by Norbix View Post
Yup. There's no going back for WoW or this game, either. Community building for MMO's would require a different game entirely, where the WoW mentality can be forgotten.

Nobody even chats in general chat in this game! Everyone is purely focused on easy rewards, and it's a shame.

To add further shame to this community, most people don't even communicate while in a group until it's time to say bye!
I've had a completely different experience. Everyone sees things differently. You think the community is terrible, I think it is vibrant.

Introvertus's Avatar


Introvertus
02.13.2012 , 11:50 AM | #710
Quote: Originally Posted by ImperialSun View Post
But...they are objective, valid concerns...

Just because YOU refuse to accept them does not make them invalid or on-ojective does it?

Driz
No. They're not OBJECTIVE.

They're SUBJECTIVE.
In The End, There Can Be Only One