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Give me a legitimate reason to NOT have a LFD tool.

STAR WARS: The Old Republic > English > General Discussion
Give me a legitimate reason to NOT have a LFD tool.

ferroz's Avatar


ferroz
02.13.2012 , 09:36 AM | #541
Quote: Originally Posted by Senatsu View Post
Actually, pro-LFD people are the most ignorant when it comes to this.
How so?

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Anti-LFD people are posting experiences, evidence, fears, solutions and scenarios that has an infinitely high possibility of happening.
I suspect that they're posting experiences that are the result of going from not doing pugs hardly at all to doing pugs; those of us who were primarily pugging in the time leading up to lfd can see that there was no actual change in the way pug groups acted before to after lfd. The people who were primarily doing groups with guildies and friends, and then started pugging with lfd see the difference beween pugging and not pugging, and then incorrectly assign that difference to the lfd tool.


Calling their posts "evidence" is a real stretch

I'll agree that they're posting fears; that's 90% of what they're doing. They're unfounde fears.

They aren't posting solutions; nor are the scenarios they are posting all that probable.


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While the pro-LFD people completely disregard it, by saying it's not "legitimate", because in their point of view, it's not.
It's not legitimate because it's a purely based on fear and opinion, not facts.

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Even when presented with logic.
I await your logic.

Vulgarr's Avatar


Vulgarr
02.13.2012 , 09:37 AM | #542
Quote: Originally Posted by ferroz View Post
Because they're delusional enough to think that it does do something?

Not really... I'm just pointing out that folks lie about it, not that they actually are able to inconvenience people.

In fact, it was after watching someone spend a week running an assassination attempt on a friend that I saw how utterly useless doing that sort of thing is.

well, that and repeatedly being trained by that enchanter from comps and having the guild leader ignore it.

Really?
Person X claims that person Y ninjalooted a rune. Did he? Or did he actually win the roll? Or did some other random person ninjaloot it?

Person X claims that person Y trained his group and stole a named. Did he? Or was person X's group tring to leapfrog person Y's group, pulled too many mobs and got themselves killed, and then Person Y's group cleared and pull the named that was in their camp?

To be honest, I have no interest in sorting through your drama, so I'm not willing to dig through a bunch of witness statements to find the truth. If someone causes me problems, I put them on ignore. Doing that, even with xserver lfd, I haven't run into more than a handful of problems, and they only happened once.
if your rep didnt matter then you wouldnt have brought up assassination attempts.

i have been playing mmos since everquest also and i know for a fact that /ignore and server rep did/does matter on all mmos unless they have a cross server LFD system. it made my experiences more enjoyable because i used the /ignore tool. were their people exploiting? sure, but did they do it in my groups? if they did they would get ignored and that would be the last time i had to deal with that person, ever. with a LFD system that luxury doesnt exist because you come across more people that need to be /ignored than you have space in the list.

my point still stands, id rather have the ability to hold people accountable by /ignoring them than i need an automated system that wont speed up anything.

Senatsu's Avatar


Senatsu
02.13.2012 , 09:38 AM | #543
Quote: Originally Posted by Heretiq View Post
Seriously - explain this to me. How am I unsocial for wanting a Cross-Server-LFG tool? I don't know about you but I have enough social interaction in my (real) life as it is. I have a job (my coworkers), a girlfriend and my buddies for that. I don't necessarily need in a video game.

Why do you insist on calling everyone who doesn't like your idea of finding a group an anti-social, lonely, lazy jerk?

And how is it easier to actively send out a whisper every 2 minutes while standing in the fleet and checking /who instead of just queuing for a dungeon and doing whatever you want until the invite pops up?
Then why are you playing an MMO, a game genre built around a social experience?

Send out 3 whispers in 5 seconds then. Copy paste it, easy as that. Then you wait a few seconds for a response and you're done. Waiting for a queue that takes much, much, muuuch longer is a waste of time. Unless you actually do something on the side, which in WoW, no one actually does. Most turn their speakers on full, go eat/toilet/smoke/coffee/TV/whatever until they hear a pling and there we go.

ragamer's Avatar


ragamer
02.13.2012 , 09:40 AM | #544
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To feel the other side try not grouping with anyone,. rolling on a low pop server... and rolling a DPS then spamming LFG in fellt like this.,. LFG Hammer and see how long it takes you then come back here and QQ about your bad decisions
Erm... And what's preventing me to roll a tank or a healer to see the content I so badly want to see?

...Do you understand that I'm classifying the players that are able to do this from the ones that don't?

And that doesn't matter what system you use the social ones are the ones that get groups more often... And that the net effect of a LFD is extending this effect to the whole playerbase?

I can mirror your logic... Have you ever tried to roll a "group friendly" class on a game with a LFD system and check with the character that has to wait? After doing so... Have you ever stop to think on for how long you would be doing the content with a "group friendly" character... Or what will happen when ALL tanks & healers actually "completed" a given tier of content?

Introvertus's Avatar


Introvertus
02.13.2012 , 09:41 AM | #545
Quote: Originally Posted by Heretiq View Post
And how is it easier to actively send out a whisper every 2 minutes while standing in the fleet and checking /who instead of just queuing for a dungeon and doing whatever you want until the invite pops up?
It isn't - but that's how the game is supposed to be played. If you want to run a dungeon, you have to "work hard" by trying to find a group, and the more difficult the grouping process, the better it is, because then you're just greatful to get a run, rather than whine about getting no loot - if you DO get loot, its like the best thing ever. So yeah, the grouping process is made extremely difficult so that instances are more enjoyable, and people are less likely to leave.

Ofc, if someone DCs or leaves suddenly, that's a different matter - but most of the anti-LFGers are in super hardcore guilds that prioritise the game over RL, and will NEVER leave a run for anything. If it takes 12 hours, so be it.

That's the point the Anti LFG people are trying to argue.
In The End, There Can Be Only One

Amiracle's Avatar


Amiracle
02.13.2012 , 09:42 AM | #546
Quote: Originally Posted by darkcerb View Post
No sorry, a larger pool may be the same ratio at a basic level but it still means more groups. Assuming of course that very server is identical.

Was that not clear enough? Should I add more ellipses?


I would argue that most are playing this game as solo from 1-50 because it is very easy to do so and there is no reason to do any group content till you raid.

And if you intend to raid most people do that in guilds and do not pug.

Sorry but the ease of this game and being able to do the majority of the content solo is the biggest reason why people aren't grouping.

2 biggest differences between a single player RPG and a MMO is the need for grouping and time commitment.

SWTOR has no need for grouping and the leveling is extremely fast.

Just the way of the new single player MMO.

ferroz's Avatar


ferroz
02.13.2012 , 09:43 AM | #547
Quote: Originally Posted by Vulgarr View Post
if your rep didnt matter then you wouldnt have brought up assassination attempts.
No... you can run assisnation attempts on people even though rep doesn't matter. It just means that the people running the attempt think that it matters... Not that it actually matters.

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i have been playing mmos since everquest also and i know for a fact that /ignore and server rep did/does matter on all mmos unless they have a cross server LFD system.
No, you're convinced that it mattered, but really it didn't. Like I said, the worst of the worst still were in guilds. Some of them were even in the top end game raiding guilds on the server.

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it made my experiences more enjoyable because i used the /ignore tool.
Certainly; ignoring people can make your experience better. It doesn't affect the people you ignore.

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were their people exploiting? sure, but did they do it in my groups? if they did they would get ignored and that would be the last time i had to deal with that person, ever. with a LFD system that luxury doesnt exist because you come across more people that need to be /ignored than you have space in the list.
No, I've still got plenty of room on my ignore list in wow.


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my point still stands, id rather have the ability to hold people accountable by /ignoring them than i need an automated system that wont speed up anything.
You can do that whether there's an lfd system or not... So it's not an either/or situation.

Vulgarr's Avatar


Vulgarr
02.13.2012 , 09:44 AM | #548
Quote: Originally Posted by darkcerb View Post
More anecdotal "evidence" that is I'm guessing more truthful then mine?

Just so I'm still on the same page with the rules.

Punishing low pop servers and those not as social as you because you're terrified that the way that works for you might be challenged is exactly what I'm talking about when I argue with you and those like you.

You say get a group, get friends like everyone was handed "Socializing in games 101" and is perfectly fine to let others play times/habits dictate there own.

Sorry but that isn't the case anymore if it ever was mmo's have changed.
really?

because it hasnt changed in TOR. my server is exactly like what i posted above. Mandalore the indominatable. while i leveled i made groups to do heroic areas on worlds. i went back and searched for datacrons the other day and helped some lowbies do their heroic quests.

if you have some sort of socialization phobia maybe you should be playing a single player game.

just because you are used to a bad community like some other games have only recently gotten (i admit it wasnt the best before LFD but after it came out wow. just wow.), doesnt mean this one is bad. there is a common denominator. if you need to be taught how to play nice, then i can see why you need a LFD.

Senatsu's Avatar


Senatsu
02.13.2012 , 09:44 AM | #549
Quote: Originally Posted by ferroz View Post
Calling their posts "evidence" is a real stretch
Of course it is, since you don't believe it is. Just like religious fanatics. (I hate to bring in religion in this, but it fits the best).

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I'll agree that they're posting fears; that's 90% of what they're doing. They're unfounde fears.
Unfounded? Take a look at WoW from a vanilla player's perspective, a social one, then you can come back and say some ******** like that.

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They aren't posting solutions; nor are the scenarios they are posting all that probable.
Take a good look through the thread. I have seen loads of people tossing out their ideas of compromise between the two, none of which, comes from a LFD supporter.

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It's not legitimate because it's a purely based on fear and opinion, not facts.
The scenarios anti-LFDers are posting, is exactly what has happened to the social experience of WoW.

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I await your logic.
If you don't see it by now, it's too late for you.

Introvertus's Avatar


Introvertus
02.13.2012 , 09:44 AM | #550
Quote: Originally Posted by Senatsu View Post
Then why are you playing an MMO, a game genre built around a social experience?

Send out 3 whispers in 5 seconds then. Copy paste it, easy as that. Then you wait a few seconds for a response and you're done. Waiting for a queue that takes much, much, muuuch longer is a waste of time. Unless you actually do something on the side, which in WoW, no one actually does. Most turn their speakers on full, go eat/toilet/smoke/coffee/TV/whatever until they hear a pling and there we go.
For me, atm, SWTOR feels like a huge single player game because my server is dead, and it's excrutiating trying to get a group together. A LFG system would allow me to play with other people rather than just rolling alts for the story.

Atm, SWTOR is something i play during Rift downtime - but originally i wanted it to be my main game. So far, it just feels like a single player game with PvP.
In The End, There Can Be Only One