Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Been thru Voss 3 times - IT. NEEDS. REBALANCING.

STAR WARS: The Old Republic > English > General Discussion
Been thru Voss 3 times - IT. NEEDS. REBALANCING.

Stoicraven's Avatar


Stoicraven
04.04.2012 , 11:00 AM | #71
I didn't experience this in the live part of the game ever. Rebalancing has happened with 1.2, don't know how Voss is yet though.

utio's Avatar


utio
04.04.2012 , 11:25 AM | #72
I started voss lvl 48, and I did have a problem with a few mobs, particulary the fire damage ones. I reached lvl 50 before finishing the planet and it was better, though there was still some trouble to be had. I put it down to the fact I am having trouble finding item mods for my lvl, so having to use the commendation ones, which are too low for lvl.
PROPER SPACE COMBAT PLEASE

utio's Avatar


utio
04.04.2012 , 11:36 AM | #73
Quote: Originally Posted by NotDonnaReed View Post
They definitely shouldn't nerf quests unless they're also planning to nerf the hard mode flashpoints and operations, because the quests teach you how to play. I've noticed a pattern in my guild where the people who ask for help completing quests tend to perform poorly in end game. The most common problems are:

--they don't know when to interrupt (if there are multiple spells, they interrupt the least damaging one, for example)
--they don't know how to LoS (line of sight will save your butt on many occasions)
--they don't know how to swap aggro with their companion (aggro management is very important in end game)
--they don't know how to kite (there are many occasions when it's good to make sure the thing chasing you can't actually hit you)
--they don't know how to cc, or they break the cc (crowd control is essential in many fights)
--they don't pick the best place to stand and get knocked into other mobs

These are just some of the things I've noticed when people ask me for help, and after we're done I explain how they could've soloed it. Sadly, a lot of people don't want to hear the post mortem; they just wanna press on to the next quest and make all the same mistakes.

This game does have an identity crisis in that it was designed for story people who tend to know very little about raiding, yet the closer you get to end game the more raiding skills are required.
This is true, there are some who dont know what to do in some situations. Perhaps you could post a "how to" reply to your examples. I think equipment is another reason. I've found it very hard finding good stuff for my lvl as I've progressed. It doesn't help that about 95% of my loots from lvl10-50 have been completely useless to me. That's something I think they need to address too.
PROPER SPACE COMBAT PLEASE

Jebei's Avatar


Jebei
04.04.2012 , 11:41 AM | #74
The biggest issue IMO is when class quests are too tough. Everything else is skippable but class quests have to be completed. People that argue that "bad player is bad" do have a point but the issue is when the difficulty spikes differently than previous experience.

My method of play when I'm going up against regular mobs of 3-4 of a similar level I is to just attack and go through a basic rotation as I know I can usually kill them easily. Mobs with Silver I may CC but usually just kill the weak enemy first. Gold mobs need all my attention, interrupts, and CC.

We've all run into issues when Silver mobs act like a Gold Mobs and vice versa. Occasionally there are Gold/Silver mobs that are insanely hard for the level. I personally like it and approach it like a mini boss. My biggest complaint for these mobs is that anything I kill before I die doesn't respawn as that makes it significantly easier. Because of this it makes the fights a lot less fun and I doubt Bioware got much feedback that the fights were too tough as a result. After playing through the game twice I feel - 1) mobs in SWTOR are much more challenging that WoW mobs and 2) Bioware didn't do a good job of making sure all mobs were balanced for their level.

I'm glad they made the game tougher as that is more fun but it required more time investment for balancing and that didn't happen. The worst situations are when a single gold mob is extremely difficult and I've run into this a few times and won through using my Heroic Ability and exploiting a cheese strat like kiting or line of sight.

While I understand the argument that the 1-49 game should teach someone to play, class quests can't be so tough that an average player gets frustrated and quits. While a few people might be happy they leave, the more people that play the game -- the more money Bioware has to make the game better. Anyone who doesn't see this is short sighted.

Fredcat's Avatar


Fredcat
04.04.2012 , 11:44 AM | #75
Quote: Originally Posted by NotDonnaReed View Post
They definitely shouldn't nerf quests unless they're also planning to nerf the hard mode flashpoints and operations, because the quests teach you how to play. I've noticed a pattern in my guild where the people who ask for help completing quests tend to perform poorly in end game. The most common problems are:

--they don't know when to interrupt (if there are multiple spells, they interrupt the least damaging one, for example)
--they don't know how to LoS (line of sight will save your butt on many occasions)
--they don't know how to swap aggro with their companion (aggro management is very important in end game)
--they don't know how to kite (there are many occasions when it's good to make sure the thing chasing you can't actually hit you)
--they don't know how to cc, or they break the cc (crowd control is essential in many fights)
--they don't pick the best place to stand and get knocked into other mobs

These are just some of the things I've noticed when people ask me for help, and after we're done I explain how they could've soloed it. Sadly, a lot of people don't want to hear the post mortem; they just wanna press on to the next quest and make all the same mistakes.

This game does have an identity crisis in that it was designed for story people who tend to know very little about raiding, yet the closer you get to end game the more raiding skills are required.
This.

I had no problem whatsoever on Voss. I will also add to this list. Gear. Keep your mods up to date and this planet is as easy as the rest.

MasterKayote's Avatar


MasterKayote
04.04.2012 , 11:48 AM | #76
Voss is a pain in the *** but its not a BRICK WALL!!!

If I can get through it with my then undergeared MM Sniper which has no significant CC anyone can do it.

There is only 1, republic only, quest that I can see being a problem with some classes.

Diorra's Avatar


Diorra
04.04.2012 , 11:59 AM | #77
only issue i've ever had on voss is the republic side-quest where you have to kill a bunch of strongs in a cave, then stage two is to kill a gold-star Vorantikus (those giant spiky monster mobs).

The thing can't be kited because it pounces repeatedly, puts a dot on you that ticks for about 200 dmg every 2 seconds, hits for about 2-3k normal, and debuffs your armor. The only character i've been able to solo that on is my guardian, because of all the CCs I have.


one note to the guy who slagged on the beta testers. While i dislike the implication that we didn't know what we were doing, you are actually correct, mainly because of population issues. The high-level areas were rebalanced very late in beta testing. I mean, the last build before the weekend betas in november. Before that, the game was literally like playing hello kitty online...no challenge at ALL. Then they made it SUPER hard. Once you hit level 30-ish, mobs started turning you to piles of goo all over alderaan.

Then they had to scale it back a bit. The trouble with all this was that there were never more than 6 people on any of the higher level planets in all my time beta testing (I had 3 level 50 characters, one in each build i tested). Most beta testers never got much past Alderaan anyway. So yes, planets like Voss and Belsavis had limited feedback/testing from the beta playerbase. Unsurprising as they often wiped characters with every new build release. I had to play pretty much non-stop to reach lvl 50.

Thormart's Avatar


Thormart
04.04.2012 , 12:00 PM | #78
never had a problem with it. Neither as commando healer or juggernaught tank.
----------------------
Owner and manager of the stiff lekk'u. The official 10/4/2011 Beta thread bar of the TOR forums.
http://penny-arcade.com/comic/2003/01/29

Lord_of_Stone's Avatar


Lord_of_Stone
04.04.2012 , 12:16 PM | #79
I encountered this a bit. My first was with my healer sage, and while I soloed most of Voss and Corellia with Qyzens awesome tanking, I did notice the battles took much longer. On my sniper, I had outrageous DPS, as well as Vector completely decked out, and we were tearing through mobs like tissue paper until the nightmare lands and up.

Personally, I liked it. I was rapidly approaching endgame, there should be less and less things I can solo at 47+.

enigmayshi's Avatar


enigmayshi
04.04.2012 , 12:25 PM | #80
Quote: Originally Posted by rymah View Post
Over and over I read posts by players who complain that the game is too easy and that they want a challenge, but when there is an actual hard quest or encounter the cries of "nerf this" go flying around faster than you can blink. I've leveled a Juggernaut, a Sniper, and most recently a Powertech through Voss and each time I did the Gormak Sabotage quest I had to work my tail off to not die from the opening salvo but I beat them, and I wouldn't change a thing about that quest. Use the tools the game gives you instead of begging for wowmode aka easymode gaming where you press a button and you get insta-epics.
I have to agree with this one hundred percent, people are always clamoring for 'Challenging' content. But when they die they scream for nerfs and rebalancing, yes in some cases content could be overtuned and be the reason for the death, most other times it seems that its the player messing up or not using all their abilities effectively.

Its like people assume that if they die the content is far to overtuned because 'obviously' they are a pro player and never have problems with anything so the fact that they as a 'pro' player are having issues means the problem is with the game and not themselves.

When I did Voss Sel-Makor gave me trouble and I died, realized that a lot of his abilities were AoEs situated around him or targetted at a spot. So I just kept him away from my companion and did alot of running around the area when he was casting and reduced the amount of damage he did to me significantly.(I will admit one problem with a boss like him is if someone hasn't played a sage/sorceror then they probably won't realize his Blast move autocrits if he gets his dot on you.)

Changing strategies and tactics can let you go around the wall rather than continuing to bash into it because sometimes your normal strategies are responsible for creating the wall to begin with.

As for Bonus series being hard or brick walls, they are bonus series they should be far more challenging to do than the normal quests on a planet as they aren't required at all.



Personally I've found that when I do run into the rare elite that is tough to take down and I win by a hair I feel far more elated than when I just rolfstomp one. Kind of like when I soloed the Heroic 4 on Nar Shaddaa with the weird name 'Hunger of the Vrrrs' or what have you. Wasn't suppose to be I was abit above the level and managed to slowly work to the final stage out of sheer stubbornness. Ended up respeccing multiple times just to be able to kill the champion mob that showed up because I was determined to finish it on my own since I'd already gotten that far already. And it felt rather good when I finally succeeded.