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Been thru Voss 3 times - IT. NEEDS. REBALANCING.

STAR WARS: The Old Republic > English > General Discussion
Been thru Voss 3 times - IT. NEEDS. REBALANCING.

pinkfreudHC's Avatar


pinkfreudHC
03.03.2012 , 02:22 PM | #61
Whoever said it was the armor debuffs is spot on.

10 seconds into the fight and you have 5+ debuffs that all take away a decent chunk of armor...

Talahar's Avatar


Talahar
04.04.2012 , 10:17 AM | #62
Well, i haven't been to Voss yet, but nevertheless I think it's always a good idea to quote Georg when the difficulty topic comes up:
Quote: Originally Posted by GeorgZoeller View Post

[...]

A few general notes on challenging fights.

One of the most important aspects of higher level fights against elites is to counter their special abilities. You are required to use your interrupting abilities (e.g. Distraction on the Imperial Agent) in these fights to prevent these enemies from gaining the upper hand. In the short term, stuns and ballistic attacks/knockback will also help, but your interrupt abilities have the added benefit of preventing the target from using their special abilities.

Make sure your companion is properly equipped and that their signature abilities are enabled. For example, if you rely on your companion to take the brunt of the beating in a fight, make sure their 'defensive stance' is activated. Turn off their area of effect abilities when you're fighting single enemies - they are not efficient for these fights. You can enable/disable abilities by opening your companion panel (~ by default) and right clicking the ability. The green indicator on an ability tells you if a companion will consider the ability for use in their AI rotation.

Do not underestimate the benefit of stims and relics as short term efforts to turn the tide. Same goes for your 20 minute 'heroic moment' ability (the one that only works with your companion and triggers the music).

This sounds obvious, but make sure that your skill points (k) are distributed and that you've trained primary your abilities to level.

Finally, if all else fails, gaining additional equipment, levels or bringing a friend along to help with a challenging fight can be used to overcome temporary blocks. However, be advised that if you run into constantly very challenging fights, it is a good indication that your equipment might need updating.

All these notes aside, we are looking at difficulty issues constantly. If we find a trend that indicate a certain fight is broken or a specific advanced class has issues, we will act accordingly.

[...]

regards
Georg

VegaPhone's Avatar


VegaPhone
04.04.2012 , 10:30 AM | #63
Quote: Originally Posted by MCesca View Post
I'm Lv 48, and I find some of the gold bosses to be pretty tough on Voss. I'm a DPS and my tank companions tend to get rolled pretty quickly. If I use my other companions I generate all the threat and get rolled.

That being said, it's my first character in my first MMO. I'm willing to accept that it may just be me for the most part.
You are suppose to time when you break from the threat.

So as a dps, you will want to use your med pack first, put up your wards and soak up the damage as good as a tank at that point. Use all your interrupts, and your dps rotation.

Then break from threat with your invis before dying, and then your companion can take some dmg.

When they die your other cool downs should be refreshed such as med pac and wards, if not then use the med pac and use your slow and kite the target until the other timers are cooled down.

Its not easy, but thats the best you can do. If that does not work, then you need to be a higher lvl.

Also other than med pac you are suppose to use stims, adernals, and your relics.

Its not easy to coordinate all of that without practise, and unfortunately swtor does not allow you to practise that unless you are in a FP, or in pvp since if you are on your own the targets are too easy and die quickly before you can practise long rotations, or they are too hard and dying to them makes you have to wait for the respawn and of course the high costs.

Also you can try to kite, or use your environment more. If it is a melee boss, then running around while your companion attacks them is probably the easiest if that works, or if they are ranged try line of sight tactics. The line of sight tactics needs a large enough object to block the targets view.

edit: Also dont forget to use heroic call. and timing the bonus ability you get with that which becomes refreshed, and using that ability first, and then using heroic call.

In the end it becomes a rotation as complicated as it sounds, and there are some situation interrupts or even using the environment as such, but if you want to practice then I would start with perfecting the rotation, and then trying to use the environment more since imo, when you are using the environment you are so familiar with your rotation that you wont be distracted by looking around, kiting etc.

To help with rotations, for me, I wrote it on paper and of course practiced lvling up. So when I started to pvp, using keybinds was not difficult and using the rotations for dmg or other depending on class.


edit:1 So that training driod for 1.2 I hope it is what it is, and we can practice rotations on it. That should also help.

-Alma-'s Avatar


-Alma-
04.04.2012 , 10:32 AM | #64
Voss is easy. No fix or changes are required. Next!

rymah's Avatar


rymah
04.04.2012 , 10:32 AM | #65
Over and over I read posts by players who complain that the game is too easy and that they want a challenge, but when there is an actual hard quest or encounter the cries of "nerf this" go flying around faster than you can blink. I've leveled a Juggernaut, a Sniper, and most recently a Powertech through Voss and each time I did the Gormak Sabotage quest I had to work my tail off to not die from the opening salvo but I beat them, and I wouldn't change a thing about that quest. Use the tools the game gives you instead of begging for wowmode aka easymode gaming where you press a button and you get insta-epics.
Minister of Propaganda, Deadly Shenanigans
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The Shadowedsoul Legacy
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DarthTHC's Avatar


DarthTHC
04.04.2012 , 10:35 AM | #66
I've done Voss on a Sage (healer) and Guardian (tank) with absolutely no power / balance problems anywhere on the planet.

ferroz's Avatar


ferroz
04.04.2012 , 10:37 AM | #67
Quote: Originally Posted by jimmybob View Post
My Knight, my Trooper, and my Inquisitor have all encountered the exact same problem on Voss. You can get through the first three-quarters of the planet without much problem. Then

BLAM

Brick wall. Suddenly, violently, you are way, way under powered.
Nah, there's just one quest, the area quest with the 2 strong mobs.

other than that, it's cake.

VanorDM's Avatar


VanorDM
04.04.2012 , 10:41 AM | #68
Played though it with my Defense spec Guardian and Kira, and never had any more problems then anywhere else. The hardest thing I deal with up to 50 was the elite Sith Battlelords on Corellia who were guarding the big guns. Those I had to actually use Doc on.

Druru's Avatar


Druru
04.04.2012 , 10:47 AM | #69
OP needs to L2P. Don't panic and dont mash buttons randomly. Gear up (go nuts on AH for purples or equip decent mods in your oranges, and use stims EQUAL to your level.


Learn how to put a slow on a "boss, elite strongs" , kite, hide and LOS behind a object. Bounce aggro between your pet and you and combine your health with your pet's to that big healthpool...

Any class in this game can solo champs, you just have to practice and RELLY learn your class, and a little "quest line/class boss is a fart in the universe.

And no you don't stand toe to toe like a wow-nub. Play in pve as you play in PvP.

Learn what abilities and attacks the mobs use and use your brain/spec/abilities/cd/consumables/friends to counter them (as in all pve, fp, Op. Nightmares etc. Instead of running to the forums crying about it.

That is what MMOS are ALL about.

NotDonnaReed's Avatar


NotDonnaReed
04.04.2012 , 10:58 AM | #70
They definitely shouldn't nerf quests unless they're also planning to nerf the hard mode flashpoints and operations, because the quests teach you how to play. I've noticed a pattern in my guild where the people who ask for help completing quests tend to perform poorly in end game. The most common problems are:

--they don't know when to interrupt (if there are multiple spells, they interrupt the least damaging one, for example)
--they don't know how to LoS (line of sight will save your butt on many occasions)
--they don't know how to swap aggro with their companion (aggro management is very important in end game)
--they don't know how to kite (there are many occasions when it's good to make sure the thing chasing you can't actually hit you)
--they don't know how to cc, or they break the cc (crowd control is essential in many fights)
--they don't pick the best place to stand and get knocked into other mobs

These are just some of the things I've noticed when people ask me for help, and after we're done I explain how they could've soloed it. Sadly, a lot of people don't want to hear the post mortem; they just wanna press on to the next quest and make all the same mistakes.

This game does have an identity crisis in that it was designed for story people who tend to know very little about raiding, yet the closer you get to end game the more raiding skills are required.