Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

BW announced their plans to kill server communities yesterday...

STAR WARS: The Old Republic > English > PvP
BW announced their plans to kill server communities yesterday...

belialle's Avatar


belialle
02.12.2012 , 03:02 AM | #171
Quote: Originally Posted by EternalFinality View Post
I don't think EA reads a single thing on any forums. It's some number crunching bean counter who wants to make the game more like WoW because that's where all da monies are and Blizzard's quarterly numbers are way better than Bioware's.
Why wouldn't they? They have a rather large interest in the success of this game. I'm not saying that the CEO is lurking here. But if I were a large company with a huge investment like this on the line, you better believe I'd have little grunts out gathering all the data they could muster for me.

Majspuffen's Avatar


Majspuffen
02.12.2012 , 03:02 AM | #172
Quote: Originally Posted by RealAeiouy View Post
Cross server is coming and pvp will be much better for it.
On the contrary, pvp will be worse for it. Accountability will have no impact whatsoever. Join a random BG in World of Warcraft and tell me that that is good pvp.


Quote: Originally Posted by Mycrof View Post
No, you would not be correct. That's okay, people that preface their observations with a shot in the dark assumption frequently are. The fact is what you just described doesn't represent a community. Instead, it suggest that war zones have had what appears to be a marginal impact on your sense of community. It appears your perception is merely based on some yet to be expressed bias. You don't even define what community is nor do you bother to explain how this one facet of the game amounts to the demise of community.

I might take these self indulgent threads more seriously if people could actually articulate what is wrong with this feature as it relates to pvp beyond just saying they're bad.
According to this post you've clearly proven that you're fluent in the English language, so how is it that you have not managed to understand any of the concerns? I could write you a wall of text, but what would be the point? I would just be repeating what so many people have already said. And what has been said is beyond just "bad".

What I wrote in my previous post is simply an effect of why no cross-server services is such a good thing. In wow, I never had anyone whispering me after a battleground. I never whispered anyone after a battleground and I sure as hell didn't team up with anyone lest they were in my guild. Compare that with my previous post and tell me to be optimistic about cross-server queues. Does that help you understand my frustration (if nothing else)? It's subjective. And I'm going to keep supporting these threads in hopes that Bioware will change their mind.

If you do not take these threads seriously, then why even bother to post?

EternalFinality's Avatar


EternalFinality
02.12.2012 , 03:06 AM | #173
Quote: Originally Posted by belialle View Post
Why wouldn't they? They have a rather large interest in the success of this game. I'm not saying that the CEO is lurking here. But if I were a large company with a huge investment like this on the line, you better believe I'd have little grunts out gathering all the data they could muster for me.
But the funny thing is they only appear to be adopting the bad differences between the games.

Not a combat log.

Not UI mods.

Not the Auction House.

I assume Arenas are coming next?

Fallensbane's Avatar


Fallensbane
02.12.2012 , 03:07 AM | #174
Quote: Originally Posted by Makar View Post
Once again, post a link to where the devs stated that.

Because so far you have no basis for most of your comments...
"With cross server queuing we will still have a preference to match players of the same server"

Quote:
Simoon: Will you be adding the option to choose what Warzone you enter a queue for?

Gabe Amatangelo: Not until we introduce cross server queuing. If we were to allow players to choose their Warzone before they could queue across servers, then it would negatively affect how often every player would see a Warzone – and for every player that loves a certain Warzone there is another player that hates it. The population would end up divided by their Warzone choice, negatively affecting the time it would take for a specific Warzone to become available for anyone. With cross server queuing we will still have a preference to match players of the same server, but those players who choose specific preferences such as these will likely end up in a match with players in the larger Wargroup.
http://www.swtor.com/blog/community-qa-feb-10th-2012
Discord - Assassin - Canderous Ordo - Machination (Pit Crew)

"...I remember working every victim with acute precision... I remember every time I hold you, My warm companion... I remember, I dismember!"

RealAeiouy's Avatar


RealAeiouy
02.12.2012 , 03:10 AM | #175
The change is because of common sense. Not having cross server war zones is just bad game design.
I put the AssAssIn assassin.

TheNotorius's Avatar


TheNotorius
02.12.2012 , 03:11 AM | #176
Cross-servers will be a must when they'll introduce Rated Warzones. And at that point, only your rank will matter probably.
Adlez - Operative
Notorioůs - Sith Marauder (50) (not used)
Adlezz - Jedi Sage (50) (not used)
Notorius - Jedi Guardian (50) (not used)

EternalFinality's Avatar


EternalFinality
02.12.2012 , 03:12 AM | #177
Quote:
"With cross server queuing we will still have a preference to match players of the same server"
Depending on how such a thing is implemented this could mean anything.

Example: 8 republic get out of a warzone. The first 5 immediately get into a new warzone with 3 other people in the queue. 3 people are still queued. Before, if you were to wait ~5 minutes there would be other people who got out of other in-progress warzones and the 3 would pop into another warzone with 5 others.

Now....do those 3 get shunted into the world pool immediately? That would suck, because that server clearly has a healthy population that can satisfy numerous parallel warzones and doesn't need cross server.

Majspuffen's Avatar


Majspuffen
02.12.2012 , 03:12 AM | #178
Quote: Originally Posted by RealAeiouy View Post
The change is because of common sense. Not having cross server war zones is just bad game design.
Let me quote this once more:

This is taken from a Q&A a couple of months before the game was launched:

Q: Are waiting queues cross-server and, if so, also cross-language?

A: No. We believe that fostering rivalries and memorable encounters with recognizable players are important in building a good PvP community on a server. We suspect cross-server queuing compromises these key tenets. Additionally, systems like bolster and same faction vs same faction Warzones (like Hutball) help matches pop frequently and regularly.



No cross-server queuing was a deliberate game design made by Bioware that a lot of players approved of. Thus the outrage on the forums right now; we don't want to see it changed.

Makar's Avatar


Makar
02.12.2012 , 03:12 AM | #179
Quote: Originally Posted by Fallensbane View Post
"With cross server queuing we will still have a preference to match players of the same server"



http://www.swtor.com/blog/community-qa-feb-10th-2012
So we have the option to queue with our own server, but we'll most likely be placed in a larger warzone queue anyway.... RRRIIIIIGGGHHHHHTTTTT
Squadron 238 Tester

belialle's Avatar


belialle
02.12.2012 , 03:14 AM | #180
Quote: Originally Posted by Fallensbane View Post
"With cross server queuing we will still have a preference to match players of the same server"



http://www.swtor.com/blog/community-qa-feb-10th-2012
Didn't WoW supposedly get same server preference for the RDF in Cataclysm? It never seemed to make much difference that I could see. Pardon me if I'm wary. It's just that blind faith in companies like Blizzard and BW hasn't worked out so well for me in the past.

Considering that all the random queues implemented in WoW were severely detrimental to server cohesion, I'm going to hang on to my anti-cross-server stance. You can't put the genie back in the bottle. Best not to let it out at all.