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Big wins for casuals! Dual Spec - Cross server

STAR WARS: The Old Republic > English > General Discussion
Big wins for casuals! Dual Spec - Cross server

Umbral's Avatar


Umbral
02.11.2012 , 09:25 AM | #381
Quote: Originally Posted by Doamy View Post
Been thinking as I caught up on this thread, and the LFG tool and how it affects the MMO genre and what people see as a turn in the community...

I think it comes back to the shift in demographics. It's no longer an investment into a continual world, where people escape to play a character.

It's become a more fast paced, gratification, convenience thing. Where people play simply because they have some downtime. I don't know how to say it well, but there is a large amount of almost detached-gamers, who dont care for the story, the people in the game around them...
Sorry to tell you that you're for the most part, wrong. There is a switch in demographics alright, but it isn't toward people that don't care about story or immersion (although yes, there will be those types too). It's toward people that have lives outside of these games, and have to live those lives too. We still love these games as much as we always did, and in the same ways. We just can't invest as much time per sitting as we used to. That doesn't translate into fickle gamers either. We're much more likely to be the longest term subscribers to any mmo now, since we're much less likely to become sick of a mmo after just a year or so. Unlike most RPers that get tired of mmos so quick and move on to the next "virtual world".

terminova's Avatar


terminova
02.11.2012 , 09:26 AM | #382
Quote: Originally Posted by Reevax View Post
You would not leave over that and you know it.
Cross server queueing ruined any sense of community in WoW and gave rise to the "I'll never see them again roll on everything/be as rude as possible" players. It's not fun to have to put up with those kinds of people among other problems that type of queuing creates.

ImperialSun's Avatar


ImperialSun
02.11.2012 , 09:26 AM | #383
Quote: Originally Posted by Vlaxitov View Post
QFT

WoW is teet that mmo addicts latch back onto when other grass isn't greener not because WoW is soo great rather than because its easy and comfortable to return to.

Aside from that, WoW did for the MMORPG genre what green day did for punk rock. The difference is I don't see green day fans lecturing punk rock bands that they should go pop too.
lol..WoW = Greenday

Consider that stolen!!1

Driz

kDerp's Avatar


kDerp
02.11.2012 , 09:27 AM | #384
Quote: Originally Posted by Doamy View Post
Been thinking as I caught up on this thread, and the LFG tool and how it affects the MMO genre and what people see as a turn in the community...

I think it comes back to the shift in demographics. It's no longer an investment into a continual world, where people escape to play a character.

It's become a more fast paced, gratification, convenience thing. Where people play simply because they have some downtime. I don't know how to say it well, but there is a large amount of almost detached-gamers, who dont care for the story, the people in the game around them...
Maybe some players' lives are comfortable enough so they don't have to escape to some virtual reality where they are the God-King worshiped among the droves of lesser geared players.

Maybe a "community" doesn't matter to them because they have plenty of social contacts in the real world, you know, the world that matters.

And just maybe these people would rather log on, do a few flashpoints, que for a warzone, craft some items, and log off for the night. All things that can be accomplished in an hour or two.

What is this fascination you people have with spending all of your time logged into a video game? They are hobbies, not alternate egos folks.
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Vlaxitov's Avatar


Vlaxitov
02.11.2012 , 09:28 AM | #385
Quote: Originally Posted by ImperialSun View Post
lol..WoW = Greenday

Consider that stolen!!1

Driz
Green Day has lots of fans who don't actually like punk rock.

WoW has lots of fans who don't actually like mmos.

Its funny that alot of people understand the concept of selling out in music but just don't get it when it comes to video games.

britishgamer's Avatar


britishgamer
02.11.2012 , 09:29 AM | #386
Quote: Originally Posted by Umbral View Post
"Server communities" are a myth. They don't exist. It's people that know people. That's it. Nothing about a cross-server LFD tool will change that. Just last night after re-upping my WoW account for a month, I logged into one of the servers I have characters on, and I was greeted by a wave of "hello! nice to see you again"s and "Welcome back!"s. People I know and that know me. Chat channels filled with trade, conversation, and yes, people still forming groups to que with. They all use the Dungeon Finder tool on multiple alts, and nothing has ever changed as far as how they all interact with each other, and how much they do it.

The "cross-server destroys communities" is a total fallacy cooked up by people desperately trying to prop up positions that in the end have no legs to stand on. Most of the anti-tool people simply don't like to use the tool because they don't want to have to see how their game stacks up against strangers. It's as simple as that. There's nothing wrong with that either. They don't have to use such a tool, or they can form their groups and then que. They have absolutely no viable reason to be against it really, except a "everyone HAS to play just like I do" attitude of course.
If you ever played SWG or FFXI, you would know what a server community is and that they do exist. Example SWG was a great game, not the best game or amazing game, but its the community is what made it last 8 years, it wouldve gone longer too if it werent for lucas arts revoking sonys rights to it. Thats a prime example of what we want, we want a game where you know the people on your server, good and bad. The reason why you claim, "its a fallacy" is because your playing a game that has already destroyed the community. So of course your going to think we are lying and crazy people.

And to go on and think that we are against it because we cant man up is only something a wotlk baby would say. I have no problem doing my part in a group and more but thats not what im hear to talk about.

Its simple folks pure and simple, you can choose to close yours eyes and ears and yell like children," I dont see it therefore it doesnt exist!" or you can actually be intelligent adults and use logic and reason. In WoW right now, do you get groups with people who dont do their part? yes you do. Do you get ******e who pull things to try and kill you? yes you do. Do you get people who ninja gear? yes you do. And yet you claim theres zero cons to this system....the whole reason theres no community is due to RDF which we dont want to happen to this game also. thats something that you guys will never understand or recognize.

Logic guys logic.....
CE owner since day 1 of Pre-Orders. =D

R.I.P. SWG..... HELLO SWTOR!!

ImperialSun's Avatar


ImperialSun
02.11.2012 , 09:30 AM | #387
Quote: Originally Posted by Umbral View Post
Sorry to tell you that you're for the most part, wrong. There is a switch in demographics alright, but it isn't toward people that don't care about story or immersion (although yes, there will be those types too). It's toward people that have lives outside of these games, and have to live those lives too. We still love these games as much as we always did, and in the same ways. We just can't invest as much time per sitting as we used to. That doesn't translate into fickle gamers either. We're much more likely to be the longest term subscribers to any mmo now, since we're much less likely to become sick of a mmo after just a year or so. Unlike most RPers that get tired of mmos so quick and move on to the next "virtual world".
You know what? I have a life, a wife, a young family and a successful career.

I dont have as much time to play MMORPGs as I did back in the day.

That just means it takes me longer to progress than it used to.

It does not mean I demand the game is dumbed down, made easier, simpler, quicker, Fisher Priced just to allow for my own personal life agenda not being what it used to be.

Why should others be forced to play a Fisher Price McMMO just because I personally dont have as much time as I used to?

Driz

Utorian's Avatar


Utorian
02.11.2012 , 09:31 AM | #388
Quote: Originally Posted by SushaBrancaleone View Post
1. LFD encourages ninjas:

a. False. The current loot system allows it. That system should be revisited. Gear that cannot be equipped by your class/AC should have the need button greyed out - also a new loot button should be added so the loot rolls will look like this: [Need] [Companion] [Greed] [Disassemble]

2. LFD destroys community:

a. LFD allows players to play the content they are paying for. Community is not LFG/LFD for 3 hours with no response for you. It's also not running all dungeons only within guild.

3. But this other game, that has millions of subcribers is losing people because of it!

a. No, they're not, unless you can give solid numbers, this is a strawman argument. Stop it. Unlike the last incarnation of the LFD tool which had people using trade to form groups and only using the tool to Q on the side, people are going out to do content while Qed.... instead of sitting in town. Also, reffer to above post on my personal experience in wow.

4. People will be rude!

a. If someone is going to be rude, in the current system, they're going to be rude anyway, and they're probably going to be in with their friends. The same applies to cross server content. You will come in contact with more people, which means you are going to meet both more nice, and more mean ones. This is also why we have ignore, and I hope they'll give us account wide /ignore and cross server friends lists.

5. It will break immersion for me - teleports aren't realistic.

a. Neither is the fact I don't get to drive my ship for hours to get from planet to planet like I'd have to do in Eve, but I would neither enjoy, nor want to have to deal with that in this game. If they want our help so bad, the least they can do is send us shuttles and pack our things to send us out on the mission they're asking us to go to. The immediate teleport is a shuttle - and your immersion isn't broken that badly by this concept if you're not disturbed by not being able to manually fly your ship from planet to planet for 3 hours + as you would in EVE

6. LFD causes them to make all the content easier:

a. The current content is already easy. It wasn't designed for 'hardcore' players. We've actually suggested creating another harder tier - a 'Nightmare' mode that'd require more coordination, not be in the LFD, and be something that'd be geared more for guilds and pre-made groups. We aren't asking for nerfed content in this case, we're asking for easier access to the content that exists.

7. LFD Lets 'scrubs' in:

a. Those 'scrubs' are paying for the game too. Let me remind you: Skill > Gear. To a point, yes, but if the system is designed with a built in gear check that's not fabricated by elitists, and the person passes the gear check, at that point it's just what they bring to the table as far as skill that matters. If someone really can't pull their weight after passing the system's gear check it should always be an option to kick them from a group by group consensus later on in the run.

I'm sure I've missed a lot, but those are the main points I can think of that people keep bringing back up.
<Still work in progress under '<continued>'>
1 - You are correct in what you say here regarding the system allowing the Ninja's and your counter to this issue is one that really will need to be implemented if LFD goes live. However, with a server community ninja's will still exist but they have their name out there pretty quick and dont get many groups, if any, solving the problem.

2 - Again your right but I do believe this is where people are not undertsanding what people mean by the server community. Its about building name as a good guy. Not a decent player, although that does help, but as a genuine person people will want to play alongside. This is where the comunity grows on your server. What you have said above is not the social aspect I would want to solely be a part of. LFD can force this though as it does become too easy to find a group rather than wait for your friends to come online, we all know it and most of us do ot I imagine :P

3 - IMO, and this is purely opinion based on experience. The LFD tool slowly led to easier instances so it catered to those who didnt communicate in groups, and please we all know there are more of these than the ones that do communicate. The content becoming so easy is IMO what leads to a games death. Not because I am an elitist and want things to be uber hard, no, because I get bored quickly doing things that I can do with my eyes closed. I really do suggest you try the LFR tool on WoW. Its insanely easy, so much so it really hurt me to see the game going down that road.

4 - well what can we say here. People will always be "internet hardmen" wether its x server or same server. It cant be avoided other than what you suggest and hey thats what we all do right?

5 - Break immersion argument I dont understand at all. But to me the answer to this is simple, you can only port to an instance if you know where it is and have been there yourself. I will challenge any one of the immersion arguing guys to tell me that once you have completed the story of an instance you dont just spam space next visit. Isnt that also breaking immersion?

6 - While you are right that all content is easy maybe this is why so many are so against the LFD tool. Cause like it or not we do know from previous examples that LFD instances have to be slightly nerfed to accomodate such a system. And with already easy instances this can in no way be good. Your resolve to this with an idea of Nightmare mode would be such a good idea and one that would have to be implemented at the same time IMO. It would cater to all parties.

7 - Hmm "scrubs" cant avoid em, there like a plague. So why this point would even be a part of the argument I cant tell. Your answer does have some merits to it but, the gear check system before allowing people in. That concerns me as the gear score that came in along with it in WoW was horrid and led people far too far away from the main thing to remember in any MMO... Skill > Gear


I personaly have my concerns about an LFD tool and I am against one. My reasoning for this is nothing more than a personal opinion based on previuos events. I remember WoW before Wrath and having a huge friends list always able to get instant access to heroics, old raid content and the likes and it was allot of fun. Then along came wrath and the LFD tool and I slowly found myself not using my friends list half as much and the game lost allot of its pull. The next issue I had was when I created an alt. It took 2 days to have it gear ready for raiding once I dinged 80 and to me that was just way way to fast. I missed half the content and went about my day. Now for an alt wasnt an issue as I had already seen it, but for a new player to miss so much was silly. Cause some of it could teach them skills they would need later in raiding.


Thing is guys no matter what is said here the decision has already been made and an LFD system is on its way. Too late to change that so we really need to move on to something more constructive and find ways to makem LFD work for all in this game. Dont forget this isnt WoW, Aion, Rift, Eve or any other MMO. Maybe a clone as some put it, but its still a brand new game of its own design and it needs "the community" to help it

JuicyFruits's Avatar


JuicyFruits
02.11.2012 , 09:31 AM | #389
Quote: Originally Posted by Senatsu View Post
If they throw up a teleporting, cross server queue LFG system, I'm out of here.
This.

Break immersion.
Break community.
Break the social aspect.

You guys have to realize that a system like that would break pretty much everything meaningful about being in a group.

Grouping should NOT be only about clearing content. Its much more than that.

Genesizs's Avatar


Genesizs
02.11.2012 , 09:31 AM | #390
finaly flashpoint finder , i have a reason to resub again when it comes out ..

like 5 days left before my sub ends and definetly not resubbing after some fixes and fpfinder


EDIT:

Quote: Originally Posted by JuicyFruits View Post
This.

Break immersion.
Break community.
Break the social aspect.

You guys have to realize that a system like that would break pretty much everything meaningful about being in a group.

Grouping should NOT be only about clearing content. Its much more than that.
dont be stupid plz ,

i always laugh at these people who say this ...

break comunity lol ...break social aspect ... lmaoLOL

gtf o dude , .. hows spamming in general chat for 30 minutes ... like : ..

Looking for 1 healer and 1 dps for FP ... LFM 1 healer , LFM 1 HEALER ! , LFM 1 healer x 100 ..

hows that social ?? ...

the fact remains , most of us just wanna play this game and not waste time 30 mins - hour , spamming the same message over and over ....

dunno how thats being called social ... sriously it's just a lame excuse , and not even vial
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